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Dec 9

Behold.. Yo Frankie! Online! Both the binaries and the whole production tree are available in .zip format and also browsable via web.

Download Yo Frankie!
So go to the Download Yo Frankie! page and start playing the game, playing with the source files, or open the blend files in Blender 2.48a and do both! 😉

A big new is that Yo Frankie! is now part of Blender Projects, this means that you can make and share your own levels, characters, whatever! and also help in the development and maintenance of the game, so we can all play Yo Frankie! in future Blender versions.

VideoTutorials uploaded so far:
– Library Linking
– Level Template Creation
– Texture Splatting in Real Time with GLSL

Just Added 3 more!:
– Water Effect with Animated Normal Maps
– Simulating AO with Vertex Colors
– MultiColor Mist Effect with Shading Nodes

Just Added 8 more!:
– Ambient Colors
– Baking Shadow Maps
– New Features in the IPO Editor
– 5 Part Series: Modeling and Texturing a Low Poly Tree

check the download page:
/download
(now with an easier-to-remind URL 🙂 )

That’s all folks! 😀
Thanks for everything,
The Apricot Open Game Crew

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Nov 20

The Blender Gamekit book update project is now in its last stage. We’re reviewing the designed pages, finishing the cd for the book, and hopefully within one or two weeks it goes to print! (But you know, planning doesn’t match human limitations always!)

You now can start pre-ordering copies even. Up to december 15 with a nice 20% discount!
Click here to visit the Blender e-shop.

Needless to say: revenues will help Blender Foundation projects (and me & Brecht coding 2.5! 🙂

-Ton-

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Nov 14

The long wait is almost over, today the dvds were delivered to the Blender Institute. Tomorrow we’ll pack them all for our sponsors/customers, monday it gets picked up by the Global Mail service.
Delivery is usually 2-4 days for countries close, 1 week for rest of Europe, 2 weeks for USA and rest of world.

In case you’ve moved to another place after ordering, make sure the e-shop knows! (Mail shop at blender.org order number and new address).

-Ton-

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Sep 20

With all great improvements in the Blender Game Engine we’re getting flooded with positive response all over, including professional game makers, colleges and studios. It really looks like this poor neglected part in Blender has love and attention again from everyone! A 3D creation tool combo with a GE is still a great concept, opening up new opportunities and markets for Blender artists.

I’m very happy to announce that Carsten Wartmann, writer of many Blender books and main author of the Blender Gamekit, has accepted to start working on a fully updated version of the Blender Gamekit! This project, including DTP/design by Samo Korosec, is scheduled to finish during november. Should be in time for Santa to deliver it under the Christmas trees. Follow glenoriegrowers for more information.
The updated Gamekit will cover all new functionality, glsl materials, multilayer texture, character animation and logic states and bricks. Carsten will also clean-up the old tutorials to make them work well and add new ones, also based on Yo Frankie! As soon as the first tangible results come back from the designer, and we know more about final scheduling, we’ll add the new book in the store for pre-ordering.

As for all recent Blender Foundation/Institute products, we’ll publish it all under an open license too: the Creative Commons Attribute. The work Carsten realizes will also be provided to the wiki team.

This also means that’s it is about time to make the old Gamekit pdf + CDROM freely available too. Download the pdf and the cdrom (includes Blender 2.25) here:

http://download.blender.org/documentation/gamekit1/

Have fun! And please note that the book and .blend files were written for Blender 2.25.

-Ton-

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Sep 14

Yo Frankie! Demo 1

Time for an update from the Blender Game Engine team! and guess what.. we’ve got something you can play!

Being this the first Blender Game Engine demo we publish, it will only focus on the technical side, so don’t expect big gameplay experience, in this demo we provide a small level with a few platforms and some characters running around, so you can test if the blenderplayer runs on your computer and we can have nice feedback from that.

Please check the yo_readme!.txt file, it will guide you through the controller keys, and how to setup Blender for running without some gfx features for older computers. (even a spanish version! : )


You can get Yo Frankie! Demo #1 right below, basically there is a version with and without GLSL, while GLSL gives you nice shaders, real time shadows and other features.. it can be very expensive, so if the game runs any slow in your computer, you should check the version without GLSL).

Update #2

YoFrankie! Demo 1.2!!
Updated the Source files, Linux, Windows and OSX binaries!

Release logs 🙂
– Press F1 for help!
– Fixed major slowdowns in game.
– Plenty of fixes in the GLSL side and some warnings in game.
– Updated Bullet Physics System.
– [Linux] built-in (static) libraries!: OpenAL, FreeALUT, libGCC, and Python.

Remember you can always use the source files with a recent Blender build!


Update #1

Updated the Linux version to use static python (so it doesn’t depends on the one installed in the computer), also doesn’t use gettext, exr, and some others.
Tagged it as 1.1 so you can keep track of which version you’re playing.


Linux:


Windows:


OSX:


At the right is an image you can see how the game should look with and without GLSL.

Note: If the binaries doesn’t run, you can always open the ‘.gamedata.blend’ in a very recent Blender build (trunk, not the apricot branch, built today or yesterday) and run it (the readme file is also embedded in the Text editor, so you can read it in Blender).
This is how Yo Frankie! should look.

We want to make sure you all can play the game before we give more features away, once this demo is successful and we know it plays well in most computers, we plan to release a new demo with more gameplay and features.

We hope you enjoy it!, leave any technical problem right below, gameplay suggestions are also welcome but this time we are focusing mostly on having YoFrankie! running 🙂

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