Core team:
-
Campbell Barton ‘Ideasman42’ (Australia)
- Blender Developer
- Game Logic (Blender Game Engine)
- Level Editing (Blender Game Engine)
ideasman42 <insert-at-here> gmail.com
-
Christopher Plush ‘Blengine’ (USA)
- Lead Game Designer
- Level Design and Modeling
- Textures and Lighting
- Game Logic (Blender Game Engine)
- Character Animation
cjplush <insert-at-here> gmail.com
-
Dariusz Dawidowski (Poland)
- Crystal Space Game Logic
- Crystal Space Level Design
dariusz.dawidowski <insert-at-here> gmail.com
-
Frank Richter ‘res’ (Germany)
- Crystal Space Game Engine Developer
res <insert-at-here> crystalspace3d.org
-
Pablo Martin ‘caedes’ (Spain)B2CS
- Developer
- Crystal Space Game Logic
caedes <insert-at-here> sindominio.net
-
Pablo Vazquez ‘venomgfx’ (Argentina)
- Character Design and Modeling
- Additional Modeling
- Textures and Lighting
- Character Animation
- Logo, Graphics, and Web Design
contact <insert-at-here> pablovazquez.org
Supported in the Blender Institute by:
-
Brecht van Lommel (Belgium)
- Blender Developer
-
Margreet Riphagen (Netherlands)
- Producer
-
Ton Roosendaal (Netherlands)
- Blender Project Lead
Further we have permanent online support of:
-
Amir Taaki (UK)
- Crystal Space Game Engine Developer, Crystal Space Game Logic
-
Claire Fitch (Ireland)
- Music and Sound FX
fitch <insert-at-here> fitchsounds.com -
Jorrit Tyberghein (Belgium)
- Crystal Space project lead
-
Marten Svanfeldt (Sweden)
- Physics/Animation developer
-
Moraes Junior ‘mangojambo’ (Brazil)
- Lead Character Animator, Additional Modeling
moraesjunior <insert-at-here> gmail.com
And of course the support of the entire Blender and Crystal Space community!