Videotutorial: MultiColor Mist Effect

We all know the mist effect, it worked even with the old multitexture mode in the Game Engine, but with GLSL, we can now use Shading Nodes!, and one of the shading nodes is the Camera Data node, which let us play with values such as View Z Depth and View Distance, interesting things can be made out of this.

Download the original video (1024×768px) at vimeo, link is provided on the vimeo site (registered users), if you already have it, feel free to upload it somewhere and share the link with us.

One Response to “Videotutorial: MultiColor Mist Effect”
  1. hey nice tut but im having sum trouble ive made the nodes the same way -the occlusion and i cant seem to get my mist to be the multi coloured mist its just the world specified one plz help

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