Videotutorial: Simulating AO with Vertex Colors

This video explains how to use Vertex Colors to simulate Ambient Occlusion, this means that instead of using an image texture you can fake this effect by painting directly on the vertices.

Download the original video (1024×768px) at vimeo, link is provided on the vimeo site (registered users), if you already have it, feel free to upload it somewhere and share the link with us.

2 Responses to “Videotutorial: Simulating AO with Vertex Colors”
  1. Hard Rock Susanne!

  2. Eric Najork says:

    There is the blender monkey head mesh embedded in the top of the rock

Leave a Reply

You must be logged in to post a comment. Login »