Behold.. Yo Frankie! Online! Both the binaries and the whole production tree are available in .zip format and also browsable via web.

Download Yo Frankie!
So go to the Download Yo Frankie! page and start playing the game, playing with the source files, or open the blend files in Blender 2.48a and do both! 😉

A big new is that Yo Frankie! is now part of Blender Projects, this means that you can make and share your own levels, characters, whatever! and also help in the development and maintenance of the game, so we can all play Yo Frankie! in future Blender versions.

VideoTutorials uploaded so far:
– Library Linking
– Level Template Creation
– Texture Splatting in Real Time with GLSL

Just Added 3 more!:
– Water Effect with Animated Normal Maps
– Simulating AO with Vertex Colors
– MultiColor Mist Effect with Shading Nodes

Just Added 8 more!:
– Ambient Colors
– Baking Shadow Maps
– New Features in the IPO Editor
– 5 Part Series: Modeling and Texturing a Low Poly Tree

check the download page:
https://apricot.blender.org/download
(now with an easier-to-remind URL 🙂 )

That’s all folks! 😀
Thanks for everything,
The Apricot Open Game Crew



130 Responses to “Yo Frankie! Online Release!”
  1. it’s a shame, that on latest Leopard OS X (Macbook 3.1) the resolution is not detected correctly (displays 800×600).

    the rest is unplayable =/ hope you guys find a solution for these mac-problems… (it hangs after showing some sky and grass)

  2. Got my kit! Very cool release, altough it’s kind of slow on my 7600GT graphics card. Could use a _lot_ of optimization! 🙂

  3. OK, just downloaded it, and, urm, the first 10 minute impression is a bit mixed 🙂

    – NO ANTI-ALIASING!!! Yes, I know you can toggle this with the nvidia tool, but how hard would it have been to toggle a single flag inside the game? 🙂
    – The texts on the level signs suddenly disappear when close to the edge of the screen (frustum clipping error)
    – One single, short loop (around one minute?) of more or less random pizzicato sounds gets a bit annoying after a while
    – Many of the letters/numbers used in the HUD are slightly cut off at the sides
    – Loading the first level takes several minutes, longer than loading a level in Crysis (!!!)
    – The sheep can run right through the hollow trunk that I tried to hide in
    – When a rat exploded (with an explosion sound softer than the background music), the camera flew through the level to my respawn point, being inside the ground a lot
    – When I respawned, the “trampoline” was floating above the ground
    – When a sheep gets close to the water, it will lock up in “running forward” mode and be blocked at the border of the water, which looks pretty funny. The usual “cheap AI” way is to ‘reflect’ it away from the border
    – Contrary to what I expected, the graphics performance itself was OK, as was the actual level design. While it wasn’t state of the art at all (more like Unreal One-ish), it was beautiful nonetheless

    Anyway, thanks and good luck with future projects!

  4. forrestcupp says:

    For the people with no textures, did you create your own executables from within Blender? If you downloaded the uncompressed torrent, you probably did. If you created your own executables, they have to be in the “levels” directory or the textures won’t work right.

    For people having trouble figuring some things out, there are simple instructions if you press F1.

    And a suggestion. For Windows users, why not create a download that is an installation file using the free Inno Setup tool? I understand the pain of all the different Linux packaging systems, but it wouldn’t be very hard to make a setup file for Windows.

  5. Seems like the Windows binaries are missing in the SVN

  6. will anymore video tutorials be posted soon? 🙂

  7. If you guys have a slow Internet connection or if you just want to get Yo Frankie! faster, try downloading from the following RapidShare links. I have just uploaded “yofrankie_bge.zip” as a 178.35 MB RAR file (it’s even smaller now). You’ve got two options: one big file, or the splitted version.

    Si tienen una conexión lenta y necesitan bajar archivos más pequeños o si deseas tardar menos descargando, usa estos links de RapidShare. Acabo de subir “yofrankie_bge.zip” recomprimido en un RAR que pesa tan sólo 178.35 MB. Hay 2 opciones: un sólo archivo u 8 archivos pequeños.

    http://rapidshare.com/files/175677857/yofrankie_bge_full.rar.html [178.35 MB]

    http://rapidshare.com/files/175585460/yofrankie_bge.part01.rar.html [24.41 MB]
    http://rapidshare.com/files/175589321/yofrankie_bge.part02.rar.html [24.41 MB]
    http://rapidshare.com/files/175593133/yofrankie_bge.part03.rar.html [24.41 MB]
    http://rapidshare.com/files/175596681/yofrankie_bge.part04.rar.html [24.41 MB]
    http://rapidshare.com/files/175600546/yofrankie_bge.part05.rar.html [24.41 MB]
    http://rapidshare.com/files/175603982/yofrankie_bge.part06.rar.html [24.41 MB]
    http://rapidshare.com/files/175607835/yofrankie_bge.part07.rar.html [24.41 MB]
    http://rapidshare.com/files/175624515/yofrankie_bge.part08.rar.html [7.46 MB]

    MD5 FILENAME
    07EAE2EE852A506F35EBD64C6776856F yofrankie_bge_full.rar
    AFC0FDD35C44D2A151C80BEF994256E0 yofrankie_bge.part01.rar
    57F5A8D941F0F8EBB614D154DE0A36E4 yofrankie_bge.part08.rar
    D419A541241A8B64893E2CC5789780EC yofrankie_bge.part07.rar
    E90A3AEA279179378A90DF5D30BA5474 yofrankie_bge.part06.rar
    5AFFE2D5EF3E3A1E0597F1DF7BDC3C1E yofrankie_bge.part05.rar
    4B7F9AB1D96FADCBFA0BB967B90CB1BF yofrankie_bge.part04.rar
    EBF771FF0F7F201BA9DE6CF564B1DF9A yofrankie_bge.part03.rar
    EC2B75C084D0CB4FEE4A92AE3E0AC2ED yofrankie_bge.part02.rar

    Long life to Blender!!!

    PS: venomgfx: Could you please make this links public in a more accessible place?

  8. Is it meant to be this laggy? >_>

  9. Seed Please =)

  10. Merry Christmas to all!

  11. Oh, great, I will download and play now immediately.

  12. Ubuntu 8.10, 32-bit. AMD Turion 64×2 @ 1.6ghz, 1 GB RAM, and ATI Radeon Xpress 1150. Radeon driver (the open source one). I played this game a couple of weeks ago, maybe some of what I’m about to say has been resolved by now. I would be happy to hear if that’s the case.

    I downloaded the Blender version, yofrankie_bge.zip (the CS version only froze my system), and unfortunately, I’m disappointed with this game. I’ll tell you why, because that’s one of the beautiful things about open software: the authors listen. Maybe some of my problems can be fixed with your help. Before I get started, I want to say that I really appreciate what you guys have done in making a free, open game. It’s a very good direction for the industry, and for indie game developers, as well. Now for the bad news. 🙁

    First, the game will not run with the open source radeon driver. Actually, that’s kind of deceptive. The game does run, but the only graphics I can see are a gray screen. I can hear the music in the background, but I only see gray. I _hate_ fglrx, but I temporarily installed it to try to get Yo Frankie to run. It worked with fglrx, but not with radeon. Kind of funny when an open game doesn’t work with open drivers. But that’s just my spite talking. I apologize.

    Second, I can’t change resolution at all. You can see my specs at the top of this post; they’re not pretty. My laptop’s native resolution is 1280×800. That’s what Yo Frankie tries to run at, and it kills my frame rate. I’ve tried to use the command line to change the resolution (by the way, that help text is not helpful AT ALL), but nothing I’ve tried works.

    Third… …This next part’s going to be ugly. I apologize if it’s kind of scathing; it is, quite honestly, a rant. …Why is this game so ugly at the lowest quality? This is something you can’t help me fix, but I feel I have to complain about it. I could go on a huge rant about how the PC game industry feels it necessary to make games with system requirements that only a few computers can meet, but I’ll spare you of that rant. I watched videos of Yo Frankie on YouTube, and I was seriously excited! Of course, I didn’t expect that it would look that good on my system. I figured I’d lose some of the cool effects like reflective water and that extra-nice lighting. I figured textures would be lower quality, that geometry would be blockier. But when I set the graphics to low and turned off shaders, I was greeted with an absolutely terrible looking game. I was appalled to find that textures were blurry as can be, certain parts like the dirt and the water seemed to have NO texture, all the lighting was GONE, and so was the sky! NO SKY! And after giving up so much, I still couldn’t get a good frame rate, ‘cos I was stuck at 1280×800! The HUD still looked really good… in starch contrast to the terrible looking 3d! I turned on shaders out of curiosity, and in exchange for dropping my frame rate to absolutely unplayable levels, I found that many of these complaints were fixed! My low-end computer can’t do shaders, you guys!

    At this point, it’s more of a complaint, but… why? A little bit of that rant is creeping out… Why would people making a free game pour all of their effort into making a game look good only at the highest quality, and then neglect the low-end completely? Don’t get me wrong, the game looked absolutely stunning, from what I saw on YouTube. But it was like no effort was made to make the game look even halfway decent for the low-end systems. This is a _free_ game! People with supercomputers aren’t the only ones who want to play this game! It just doesn’t make sense to me.

    My steam’s been let off. I want to end this on a good note. Again, I really appreciate the effort you’ve put in to make this game, for the reasons I’ve already stated at the beginning. I saw when I first downloaded the game that there’s a page dedicated to modifications; maybe someone could make a modification for the little guys like me. Maybe even I could do it; I am an aspiring indie developer, but my system is low-end. Can the Blender Game Engine make low-end games? If it can, then maybe I could do it. After all–yet another thing so great about this project–you guys walk the community through so many aspects of the game’s creation. There are enough resources that with the time and effort, I could probably learn the BGE and then customize the game myself.

    Thank you for reading my wall of text. Again, I apologize if it was kind of scathing. Thanks for your hard work, and good luck with your future endeavors. 🙂

  13. My last comment appears to be the longest one here. I hope I didn’t break a rule or something. 😐

  14. Bonne année, et bonne santé!
    – – –
    Happy New Year and good health!

  15. I can’t get yo frankie to run 🙁 well, the game boots up, and can go to the options screen ok, but if I actually click “Play Game”, it just sits there… looking like it’s locked up… my system is 2.13 Pentium M with Radeon X300, 1.5gb RAM. pretty low end, but i think enough to run it, yes?

  16. When is the ISO with all the videos cming out ? Anybody want to torrent it ?

  17. #121: I have a far faster box, and after clicking play, the game still needs several minutes to start (longer than CRYSIS), so, you probably ought to be (yet) more patient 🙂

  18. How do you get the objects that Frankie throws and carries to follow the Throw_PlaceCarryFrank object, even though it is parented to his bones? I’ve tried to do something like that, so I can drive animation of children to objects attached with bones, but Blender seems to not allow it in my games.

  19. Hi can anyone please post fps count for a geforce 9600GT?(in high quality w/shader) . Thanks

  20. forrestcupp says:

    @ TiZ (#118) – You’re not going to be able to run any decent 3D game with the open source Radeon drivers because it doesn’t support all of the extensions and 3D capabilities. Any 3D capabilities the Radeon driver has is because it has been reverse engineered. That’s probably why you just see a gray screen. If you want to play serious 3D gaming, you have to use the fglrx driver, or pull it out and buy an nvidia card. But you probably are using a laptop, so you probably can’t just buy nvidia.

    Anyway, you have a low end integrated GPU that isn’t made for gaming. So you can’t really blame game makers for that.

  21. I cant download the file, it says something about the server:
    ———————————————————————————————-
    Connection Interrupted

    The connection to the server was reset while the page was loading.

    The network link was interrupted while negotiating a connection. Please try again.
    ———————————————————————————————-
    I tried again several times but it didn’t work. 🙁 I’ll try again but…

  22. @ forrestcupp (#127): When you say decent, do you mean games with only the latest and greatest technologies? It’s the only thing that PC game makers seem to do these days. I refuse to spend $2000 or more just to play today’s games when it won’t be able to play tomorrow’s. The industry needs to slow the heck down. Do you remember Quake? Quake required a Pentium 1 and NO GPU. I do appreciate moving forward, but do we really have to move so fast that the low-end computers (of today, mind you; I wouldn’t dare ask the industry to support Pentium 3-age computers) have no hope of playing today’s games? A huge part of the market is people with PCs that are “good enough”. Like me. And I want to play games too.

    With that said, I HATE fglrx. It garbles textures. It can’t do video with compiz. It’s actually slower than radeon, when I play OpenArena. And causes ZSnes to run super slow in OpenGL mode… who knows what other games are similarly afflicted? Radeon will eventually have most of those features it’s lacking anyways. I’m watching their progress. I have no reason to use a driver that I feel is inferior. Radeon can do OA just fine. Neverball. Project 64. RTCW. I don’t need fglrx.

  23. Meh… the BGE/Windows version will crash as soon as I try to enter the first level. Loading time are unbearably slow and despite being set for HQ/Shader On, there’s no antialiasing. I’ve not tried the CrystalSpace release cos it needs a reboot. Double Meh!

  24. It’s cute, I guess, but as a stand-alone game (apart from it’s benefits of being open source, etc.) I really don’t get it. Is there a goal? Am I supposed to go somewhere? Or am I just wandering around throwing things at rats and sheep? I quit playing it after a little while because that’s not especially fun and I couldn’t figure out what to do. It really could have been packaged better. For instance, just adding a “here’s where you’re supposed to go/what you’re supposed to do” would be an immense improvement. So would having a mini-tutorial level (“here’s how to pick something up (e.g. springboard). try this simple jumping puzzle (perhaps using the springboard you just picked up). oops, you fell in the water, try not to do that. hey, that brought you to an acorn, try to throw this acorn at that rat over there–oh look, he exploded, don’t get to close to that! Look how getting hit by something reduces your life meter. ok, here’s level one.” kind of thing.) and ramping up difficulty rather than throwing you at a level and having you find out what the keys are by holding down f1, provided you know to do so (incidently, that menu isn’t real easy to read).

  25. Can anybody please delete this spam?

  26. I downloaded this and played it on a G4 powerbook running Tiger (with latest updates). I get sound, Frankie will tail whip, walk, run, glide, and when left alone he poses. I pick up the acorns, climb, jump, and even smack the butterfly. I leaped on and off rocks and turned backflips. The only thing he will not do is go to the next level – I walked, ran, jumped at and climbed the sign without getting anywhere.

    I have to use osx ppc py2.3 – the 2.5 version pretends to open but never does. I also had to drop the graphics level a notch.

  27. Hey. Love the game, its pretty fun. I first started playing it on my Ubuntu 8.04 Desktop, with 512 MB Ram and 64 MB Nvidia Geforce4 MX420. It ran decently. Then I got a macbook for christmas. It runs fine in OSX, but no sound. So, since I installed Ubuntu on my macbook dualboot, and I finally got sound to work, I wanted to play yofrankie. It ran really fast, but defaulted to joystick, which is the sudden motion sensor in the macbook. So yea, its kinda annoying to control the squirrels movements by tilting the macbook, considering it doesnt let me jump or attack or anything else. To play it, I set .blend files to open with BlenderPlayer, so all I do is double click menu.blend, and it opens fullscreen. Sound works, but just not the keyboard controls. I would really like to disable the joystick.

    Thanks

    Bruce

  28. The next blender project: a game that WORKS!!

  29. I would really like to have played this game, but I’ve spent a good 3 hours trying to get it to work all sorts of ways and have not had any luck.

    I downloaded the blender version, but I couldn’t figure out how to allow keyboard controls (its stuck on joystick).

    So I downloaded the crystal space version, which won’t install (A program required for this install could not be run error). I tried running it as an administrator as has been suggested somewhere else, but no good.

    I ran it in blender with the -nojoystick option, which worked, but since I couldn’t figure out how to get it to run fullscreen.

    I guess i could technically play it, but I can’t see a lot of the bottom of the screen, so I’m not going to bother.

    I understand that open source, cross platform games rarely work perfectly across platforms, and require some messing around to fix. But come on – no readme in the latest release? No support to speak of besides random comments which (like this one) will probably never be read? I’m a bit disappointed.

  30. I downloaded and installed yofrankie_1_1b_bge.zip
    It works fine but i can’t change control for player 1 and it is joystick. On game load it says that “one joystick found” however I don’t have any. I tried to run win32 version on wine, but it has the same problem.

    openSuse11.0 64bit.