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Mar 17
Competition Winners Announced
icon1 Campbell (ideasman42) | icon2 Blogroll, Development, Uncategorized | icon4 03 17th, 2009

1st Prize to Moraes Junior’s Nut LevelMoraes’s level is really involved with a catapult, ziplines with baskets, lava waterfalls that makes up quite a challenging puzzle.

The aim is to collect all the sheep in the level onto a counterweight that enabled a catapult to launch you to the levels end.

2nd Prize to Bruno Franci’s Lighthouse Level

Bruno’s level is set on a stunning island with interesting areas explore.

The goal is to get to the lighthouse were the game finishes.

3rd Prize to Bradley Wabbersen’s Underworld Level

Underworld an example of what you can make with existing props. While its small and not as advanced as the other 2, I’m glad a level like this got in.

Download (complete data files including new levels 180mb)

Or separate levels that can be copied into the existing YoFrankie data files

  1. Nut Level (11mb)
  2. Lighthouse Level (9mb)
  3. Underworld Level (0.1mb)

Installing the separate levels
Extract the zip and enter the directory, copy everything (levels, textures, etc) into the original YoFrankie BGE folder released on the DVD or downloaded on-line.
You can start YoFrankie from the menu and these levels will be available from the small level selector world.

These levels will be included with the next release of YoFrankie which will be updated for Blender 2.49.

Bugs
All the levels have some glitches that need to be resolved. Since this competition is for level design, I accept that level logic and scripts will need tweaking, this can be worked out before inclusion in the next release.

*Update* Created a list of things to fix in the levels.
http://wiki.blender.org/index.php/Org:Bf-institute/ApricotTODO
If anyones interested in helping with these edits and general level maintenance, please mail me ([email protected]).

*Update* The levels are now in the subversion repository with all the other YoFrankie files.
If you have svn installed grab them with “svn checkout https://svn.blender.org/svnroot/yofrankie”, or with tortoisesvn on windows.

Thanks for the hard work guys!

icon3 17 Comments!


Aug 25

As usual, we will thank the the early dvd-pre-sale sponsors with a prominent credit. There will be a special section on the DVD, but also in the game itself!

On the link below you can find the dvd pre-sale sponsors, who have ordered and paid before we started in February (but we’ve been flexible a bit!).

/?page_id=316

Please check for errors! If your name is missing, please email me (ton at blender org), preferably with order ID from blender shop. Thanks!

-Ton-

(Note: some names don’t start with capitals yet, or are capitalized entirely, will be fixed. There will be also no nicknames, nor corporate names added!)

icon3 32 Comments!


Aug 2

GDC Students and PabloLast weekend I’ve been out of the Blender Institute, spending it in what would be a presentation of Yo Frankie! on the Game Development Campus 2008, in the University of Aalborg, Denmark.

The goal of the Camp was to share ideas about games, get to know each other, make groups, and then each group (7 groups in total, with 6 people each) will have to develop a game for the end of the week, using Blender as the Game Engine where all the games will run.

It ended up being lot more than that!  met a lot of people and made very good friends over there.

But the good news are that they are releasing all the games under the Creative Commons license! quoted from the Press Release:

“Inspired by the open-source game project, Yo Frankie!, all the teams have decided to release their games under the Creative Commons license.
The teams decide on the specifics for the licenses individually. This means that the games created at the summer camp will be made available on the website, along with all the code, 3D models and textures. All the games will run on all operating systems (Mac, Linux and Windows).”

And is all thanks to you people for making this game as Open as it is, sharing characters, animations, textures, and helping with constant feedback.

Also, the Game Development Camp is going to be giving away each student in the camp a copy of Yo Frankie!, and the Essential Blender book. Isn’t that awesome?

GDC CrewSadly I had to hop back to Amsterdam and couldn’t spend the entire week there, we have to finish a game here!, but I will love to attend next year 🙂

Here you can see the Official Press Release.

Games OnLine!:
Check them out here.

Each game have its own section there, where you can see:

  • Group’s Blog (Danish)
  • Download Source Code (.blend file)
  • Download Game (.zip)
    It’s .exe, but they run perfectly under Wine, however you can always download the blend file and press P, or save your own runtime file. 🙂

Updated the Press section in this site as well.

Thanks to everyone there, I had a great experience and learned a lot, see you next year!
(charlieee!)

icon3 29 Comments!


Jul 4

Res making Franky on water.

Download the OGG Video (44 meg)
Venom showing his piranha level he made.

Download the OGG Video (22 meg)

Dariusz giving a short demo of Apricot powered by Crystal Space, coming soon!

icon3 34 Comments!


Mar 7

pablo giving presentationThursday afternoon (06.03) Pablo gave a presentation on the Hogeschool van Amsterdam, department game design. There was a international workshop and conference on the art of effective communication through games for their students.

The students had to form project teams and would be supervised by game professionals (like Pablo) and visiting lecturers participating on the program and the conference. The games they made are presented at the project fair at the end of this International Week.

Download here the presentation of Pablo.

qareeb and chrisdarek hva

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