After reconsidering the level design we settled on the more practical and beneficial approach to split up that massive terrain into a set of 5 ‘islands’, each of them themed, and, perhaps one for the community. Here are some basic level shots of the first island in blender. We’ll have some in-game screenshots posted soon. The ground textures are not splatted yet, just blocked in. You’ll hear more about this later, because there’s actually a lot of exciting information to share.
There’s also Mandy, the latest addition to the Apricot cast. Fur is something still to be worked out, so no texture for now. We have big plans for Mandy.