Thursday, February 14th, 2008 at 6:50 pm
Take a look at new DEV section. You can find there list of our tasks related to Blender, Crystal Space, CEL and universal gamedev toolchain in general. Everything is still open and will be changed a little bit in the future. Also we are busy with gameplay concepts, sketches, game prototypes etc. At this moment game genre is a platformer (classic jumping ‘n’ item collecting) + rich story (a lot of quests to do) + physic puzzles (like Bullet in Blender). We dropped dome idea, but we planing central Peach valley with surrounding worlds. Story will be more or less non-linear, world will be more or less open, means we planning multiple story/walk paths but not totally open.