We don’t make too many updates on our blog, because Ton closed us in basement, and we can’t go out until finishing some nice stuff to show 🙂 Once a day at 13 they giving for us bread and water through a hole in the door. So stay tuned, soon we’ll show something cool, because we’re missing sunlight and real food !

On the technical side, we’re implementing all interactive stuff in python, then it’s available in blender2crystal logic editor, so universal python component like Punching, Falling, Lives, Talking can be reusable in any game by a couple of clicks and property tweaking.

Here are early screenshots of our graphics prototype. This will be the testing ground for experimenting with visual effects, lighting, and style as we move on with more game content. Expect huge improvements down the line as we nail down the style of the graphics and finish implementing all of the different technologies for Crystal Space.


37 Responses to “Developing in the basement”
  1. Whaa..!! nice..!!

  2. amoose136 says:

    That looks really good! Question. Will there be shadows in the final game? There don’t seem to be any in the images above. And if there are shadows in the final game, will they be real or faked with baking?

  3. Wow, that looks great!

  4. Pablo Lizardo says:

    Hey!… great work! happy blender institute make happy games too! 😀 XD

  5. Sharon Solesbee says:

    Your work is adorable and very impressive. Hang on! The sunshine is coming!

  6. Excellent screenshots! I really like the textures — they have a wonderfully cartoony feel. Thanks for the update, and keep up the great work!

  7. Quantum Anomaly says:

    Haha, that’s great Ton is cracking the whip! Hang in there, guys.

    So you developed a logic editor for the project? That should prove very useful for future developers. It’s interesting that Python enables Blender and Crystal Space to communicate. (If I’m understanding correctly?)

    Hopefully you won’t forget what the outside world looks like, since you’re building one. 0_-

  8. Great progress! I take it some of this came from peach?

  9. Maybe we should organise an aid drop to at least get some vegemite for your bread and some juice powder for your water 😉

    Looks great guys

  10. Rob Cozzens says:

    That has a very fun and magical feel to it. I hope it’s as fun to play as it is to look at.

  11. It looks really great! And also nice textures! 🙂 I can’t wait to see more !

  12. hope to see tutorials or more demos


  13. Francisco Ortiz says:

    Oh my! That’s cool!

    About the sunlight, I am are sorry! But Netherlands doens’t have food or sun light. Ask the Italian community for help, (They sent Peach a coffe machine… another goodies for you… maybe…?).

    And then…Then i send you the sunlight 😛

  14. Very impressive!
    Will be there real-time reflect and refract on the lakes and some animated waves?

    Keep it up guys the sun is coming!

  15. sweet a real update..!! 😉 So many questions. So.. um I think you guys need a crystal space section and a blender section, so we can tell which changes effect which program/engine.

  16. Very nice. its coming along well. A couple of things though:

    Is there going to be any realtime shading? Like, ‘the sun passing across the sky changing the shadows’ kind of thing? this would be veeery cool.

    also, I note that there is only sparse foliage in this shot. Is the final release going to boast lots more?

    Well done guys, keep it up!

  17. Awesome. 🙂

  18. masternave says:

    Wow! Finally! This is fantastic.

  19. exciting stuff, good to see some solid progress, and it looks great. is there a physical address we can send food donations to? : )

  20. http://hax.fi/asko/PSSM.html
    realtime shadows like that would be nice!
    (but i am not sure how this could work together with baked lighting like you plan to use i think)

  21. FuzzMaster says:

    Wow, incredible. Keep it up.-

  22. awesome stuff, i cant wait for the new demos and features when everything’s done!

  23. Ohhh … ubercute.

  24. wow, is crystal space really so good it let’s you use so good grafics?
    good work, i’m looking forward to the release.

  25. realy good , I like the fresh look the graphics have , how is the frame rate on those scenes?

  26. cool… I can put it on my desktop wallpaper

  27. Yes, ofcourse its not final. We planning nice shadows and grass.

    -Apricot team-

  28. Hi there,

    I finally bought the DVD!!! (the peach dvd, too). I have to support these projects! So perhaps Ton can give you a coke today, instead of water? 😉

    good luck!


  29. Looking very nice! So you have developed a logic editor already?

  30. Great screens. I can’t wait how the endresult will be.
    I hope there will be some people who will creat some additions for it after it’s done.

    And that brings me to leveleditor or at least a how to on level creation.
    I’m not that technical and can barely get a creation into Blender. So some how to would be nice.

    On another note, is that a part of the apricot shooting bazooka is see in the second picture?
    Marvelous that it made it in there!

  31. Beautiful. Really. Except of 2 things: the ‘step-stones’ in the 3rd picture intersect, the leaves-texture of the tree in the 3rd pic is (IMHO) too low-res. (No one will notice at all if there is huge game-sction and shadows, so keep it up 🙂

  32. That’s very good! You deserve some butter on that bread.

  33. I’m a bit amazed that people here are so delighted with these screenshots.

    I mean, sure, for the Blender Game Engine (if it’s even that and not Crystal Space), they’re not bad and certainly above average. But, as almost all “games” produced so far using Blender have been incomplete or crappy, that’s no surprise.

    Given the proposed goal of this project (“state of the art game”), most of the answers to the questions here are obvious – yes, of course it should have real-time shadows, yes, of course it should have refraction, yes, of course it should have real-time lighting.

    Just my ever-annoying 2 cents 🙂

  34. Wow, those screenshots look great!

    My computer probably won’t handle all that detail though. (sigh)

    NathanKP – The Ink Weaver Collection – Book Review Blog

  35. Wow, these images look awesome! Kinda reminds me of super mario galaxy graphics.. Very cool!

  36. iceeey: no we didn’t developed logic editor yet, not yet, it’s just more mature than before and quite powerful already

  37. Anthoni_C says:

    Try blending more that one grass texture together to produce a nice effect.