Blog! Team! Forum! About Apricot! Press! Gallery! Development! Yo Frankie! Apricot Open Game Project mee!
Apr 10
Logic development
icon1 caedes | icon2 Crystal Space, Development | icon4 04 10th, 2008

Here follows some explanation of how we’re working on the game logic.General Blender view

The idea is to give an initial picture to the uninitiated, so that you’ll get the basic jargon we use, while also talking about some apricot specific stuff more towards the end of the post.

Read the rest of this entry »

icon3 30 Comments!


Apr 8
Hello World
icon1 blengine | icon2 Development | icon4 04 8th, 2008

Here’s a peek at the base terrain for the Apricot world. As it stands now, the dimensions are around 3km by 3km. Platform objects like slabs of rock and other terrain features are being created separately. Feedback is welcome but will be totally ignored, because I’m an artist and can’t handle criticism. No, if anyone has any ideas, of course we’d love to hear them, especially at this stage and especially about terrain. Although more comments about apricot rocket launcher cheat codes will still be considered.

To create the terrain, I started by painting a pretty simple black and white height map in Gimp and then applied it to a subdivided plane through the displacement modifier in Blender. After modifying the height map a bit to produce a result that was good enough to work with, I applied the filter and then used sculpting for then on. It had taken a few attempts to figure out an efficient technique to create a massive chunk of terrain while still having a decent amount of control over the proportions, which was extremely important and difficult in this case considering the main character(Frankie) is only like half of a meter long.

This week we’ll be working on texturing this with splatting and getting it all into Crystal Space. Also below is some concept art.

world2t world1t

wellt tree1t platformt house2t house1t bridge2t bridge1t

icon3 25 Comments!


Mar 29

Here a few words what I’ve been doing (less) recently. In the general, I worked on the render manager, and more specifically, I did some work on the postprocessing system.

Using post processing is quite simple, even for Crystal Space. In the implementation of a render manager, you need some boilerplate to declare and setup the manager:

// A class member for the manager
CS::RenderManager::PostEffectManager postEffects;
// Initialization
postEffects.Initialize (objectReg);

That’s it, you’re ready to add post processing effects.
(Note: While I’m talking about setting up post processing effects from code throughout this article, I’m aware that for practical purposes there should be a way to set things up from some sort of configuration file. Be patient.)

Now a simple example for postprocessing. But even before that, as a simple reminder, the “baseline” image without effects:

crystal000.png
This is just a shot from the miniscule graphics prototype level shown before, nothing new here.

Read the rest of this entry »

icon3 19 Comments!


Mar 21

Blender is the best 3d modelling program on the world. But that’s well known. What about the level editor ? Horrible 🙂 So slowly we’re trying to fit this tool into the gamedev world. Many people experienced problems with navigation on big game levels. Now we have kind of zooming tool which translates our camera to a desired point in a space. On this movie you can see difference between solid and textured mode which additionally respects alpha and face normal direction. So update svn and SHIFT-B your Blender ! 🙂
Download theora ogg version here

icon3 27 Comments!


Mar 14

“Sресіаl Fіxеd Rаtе Offer,” said thе notice thаt аrrіvеd in Maryland mаіlbоxеѕ rесеntlу. “11¢ реr kwh.” Thе wording mаdе it ѕоund lіkе a bаrgаіn, but it’s actually оnе оf thе mоѕt еxреnѕіvе electricity dеаlѕ іn thе ѕtаtе, according tо thе Mаrуlаnd Publіс Service Cоmmіѕѕіоn website. Dеrеgulаtіоn оf the еnеrgу іnduѕtrу, gіvіng customers аltеrnаtіvеѕ tо the оld line utіlіtіеѕ, wаѕ ѕuрроѕеd tо foster competition and lоwеr рrісеѕ fоr соnѕumеrѕ. But іt dоеѕn’t always wоrk оut thаt wау.

Image result for why I had to change my electricity supplier

Dереndіng whеrе уоu live, уоu mау ѕаvе mоnеу by ѕwіtсhіng іf you dо уоur homework аnd ѕtау оn top of соntrасt rеnеwаlѕ, just need to look closely at the Reliant Energy rates that the company offers. But if уоu rush іntо іt, you соuld lоѕе money instead. “I kept thе tеmреrаturе оf my соndо bеtwееn 64 аnd 67 all winter,” Renee Lаdmіrаult of Nоrthwеѕt Wаѕhіngtоn wrote to me in аn еmаіl. “And yet, I’vе had astronomical еlесtrіс bіllѕ. Lаѕt mоnth іt was $222.” When I lооkеd into hеr situation, it turnеd out Lаdmіrаult had signed uр for аn аltеrnаtіvе еlесtrіс ѕuррlіеr wіthоut scrutinizing the terms оf thе deal.

In ѕtаtеѕ wіth соmреtіtіvе еnеrgу markets, your fаmіlіаr utіlіtу still dеlіvеrѕ еlесtrісіtу оr gas іntо уоur hоmе but a different company саllеd a “ѕuррlіеr” gеnеrаtеѕ оr provides thаt ­energy. A Mаѕѕасhuѕеttѕ rероrt fоund thаt citizens who switched to аltеrnаtіvе power ѕuррlіеrѕ раіd nearly $177 mіllіоn more bеtwееn 2015 аnd 2017 thаn thеу wоuld have if thеу hаd ѕtuсk with thеіr old-fashioned utility. Thаt’ѕ аbоut $226 mоrе per hоuѕеhоld per уеаr.

icon3 37 Comments!


« Previous Entries Next Entries »