We are preparing to open our repository for a public to feel real Open Source power. At this moment we need people who will help us with making package releases for GNU/Linux, Windows and OS/X. So if you have a time, if you know something about packaging and bug tracking/solving write to us ! Apply to: res[-a-t-]crystalspace3d.org
19 Responses
so when will the repository be out?
cant wait π
WOW π thats really cool cant wait.
The limits of my packaging knowledge is creating Slackware packages. So it’s not much knowledge.
Well i know how to pack luggages and stuff like that, but i guess it isn’t what you need…Well… Let me write to my friends…:)
I would like a mouse sensor besides movement/left/right click. could you guys code a mouse sensor that tracks the mouse? and include it as a default sensor? this would help python noobs (like me).
thanks…
Oooh, count me in! I have all 3 platforms in the 64-bit variety in front of me, and can have 32-bit ones in virtualized states if need be. I have decent knowledge of jam with crystalspace+cel and I’d love to research on how to package for the different platforms. I’m guessing for windows the nullsoft installer software would be considered due to that being open source? For linux it could be tricky, maybe the 3 popular packages .rpm,.deb,.tgz supported or autopackage? Maybe mojoinstall… choices! π Mac should be easy, .dmg and I’m guessing their tools are in the Xcode SDK (which I just installed).
Maybe all platforms just have a small package which have an in-built script system to either download/copy files from the disc to save precious storage space? I’m sure some of you have a few plans already…
*emails res*
I could create Debian/Ubuntu packages…
Hey dudes,
With the release of 2.46, and the imminent release of BBB, it might be worth attracting a bit of attention to Apricot.
Maybe…
– Make the “Open Game” a bit more noticable on the logo on the front page
– Put some sort of “View Progress…” or “Work In Progress” banner on it, so visitors who are into game dev will be more inclined to click on it
– Post an impressive blog article on the current state of the game
Just a few ideas – the visitor rate over the next few days will be huge, and probably won’t get as high again during the Apricot development.
Forgot to mention – another reason for adding a new blog entry is that , while “Packagers Required” shows that the community will be getting to test out a version of the app ( which is very cool btw- am looking forward to it! ), it isn’t a very catchy title for new visitors π
I am very excited about it and I’d love to aid debugging.
Fedora (8 for now) here
sorry if it’s regarding an older post, but I have a question: The fact that you passed from big terrain to islands means that you’re no more going to implement terrain paging, background loading and imposters?
I downloaded an apricot test build from graphicall, and I found a bug.
The screens have labels (front ortho, top ortho, etc.)
If you go to left, back, or bottom view (ctrl-num1/3/7) and switch to perspective view (num5), it displays the wrong label.
@Interrobang, thanks for finding this, its in 2.46 also but was a 1 liner fix ;).
I should like to the Mandriva (and other) RPM.
Hi!
I would suggest you to consider using Ubuntus Launchpad.net.
Inkscape moved their repository to that platform with great success.
See the result at http://www.markshuttleworth.com/archives/135
Another reason is they are using Bazaar as VCS. It’s a distributed system, such as Linus Torvalds Git, and Ubuntu plan to move 16 000 source packages to that system.
See the interview with James Westby talking about distributed VCS at:
http://www.youtube.com/watch?v=qoFva4qzmGo
..the rest of the videos from UDS 2008 are published at:
http://www.youtube.com/profile_videos?user=ubuntudevelopers&p=r
Their community manager Jono Bacon also has something to add regarding the distributed model.
@Gergely Lonyai
Hi, you can find yofrankie rpm for Mandriva here
http://www.joeghi.com/blender/index.html
Thanks joeghi! π
Hi all,
what’s the repository URL ? I would be happy to find some compiled binaries instead of compiling them. Thanks in advance !
OK got it: http://www.graphicall.org/yofrankie/game/