The main priority for game engine drawing at this point is optimization. We’re trying to get the Blender game engine version of the game to run on as many computers as possible, as long as the graphics card supports GLSL. Different graphics cards and drivers can give quite different results, so to get a clear overview of where the issues are, we need your help! We’ve prepared a .blend file that outputs graphics card information and performance statistics. It’s the same as the demo posted earlier, with some small modifications, so it’s not indicative of the graphics or performance in the final game, but it tests the different features. All you need to do is open it in a recent Blender build of the Apricot branch, look for builds of revision 15606 or newer. Such builds can be found on:
Then it is simply a matter of pressing the “P” button and waiting for the test to finish, which should take less than a minute. Don’t hide the window or move other windows over it, this can influence the benchmark. If all goes well, a .txt file will written next to the .blend file. Then paste the contents in the comments, it should look something like this:
Blender: Built on 2008-07-15 23:51:45, Rev-15567:15576M Platform: linux2 GPU: NVIDIA Corporation, GeForce 8800 GTS/PCI/SSE2 Driver: 2.1.2 NVIDIA 169.12 Window: 1919 x 1071 pixels Multisample: 0 buffers, 0 samples 201.878466 FPS (glsl) 183.899693 FPS (glsl, lights) 176.714724 FPS (glsl, lights, extra_textures) 171.587703 FPS (glsl, lights, shaders, extra_textures) 166.894360 FPS (glsl, lights, ramps, shaders, extra_textures) 150.053853 FPS (glsl, lights, shadows) 100.538329 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
If something goes wrong, screenshots, errors from the console or backtraces are welcome. If you want to paste long texts, please use PasteAll. Let’s try to keep the comments clean to get a nice overview of the different graphics cards and do project discussion and feature requests in other blog posts. Thanks!
Download benchmark .blend file (57.4 MB)
Additionaly, some documentation on GLSL materials is now available.
Blender: No Build Info (It was this build http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=705)
Platform: win32
GPU: NVIDIA Corporation, GeForce 8300 GS/PCI/SSE2/3DNOW!
Driver: 2.1.1
Window: 1441 x 821 pixels
Multisample: 0 buffers, 0 samples
29.971809 FPS (glsl)
22.903904 FPS (glsl, lights)
19.296833 FPS (glsl, lights, extra_textures)
19.362695 FPS (glsl, lights, shaders, extra_textures)
16.561834 FPS (glsl, lights, ramps, shaders, extra_textures)
14.562232 FPS (glsl, lights, shadows)
9.813266 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Well, this should give you some data on low end cards. =D
here is my results…
http://pasteall.org/1563/text
Blender: Built on 2008-07-17 01:31:27, Rev-15608M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7900 GT/GTO/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1589 x 1113 pixels
Multisample: 0 buffers, 0 samples
169.901643 FPS (glsl)
165.319823 FPS (glsl, lights)
154.493062 FPS (glsl, lights, extra_textures)
148.370505 FPS (glsl, lights, shaders, extra_textures)
131.435304 FPS (glsl, lights, ramps, shaders, extra_textures)
95.273796 FPS (glsl, lights, shadows)
62.258751 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 15:09:40, Rev-15610 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7900 GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 898 pixels
Multisample: 0 buffers, 0 samples
162.523338 FPS (glsl)
146.694283 FPS (glsl, lights)
145.379326 FPS (glsl, lights, extra_textures)
140.474250 FPS (glsl, lights, shaders, extra_textures)
134.587599 FPS (glsl, lights, ramps, shaders, extra_textures)
101.916024 FPS (glsl, lights, shadows)
58.958182 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 8400 GS/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1025 x 655 pixels
Multisample: 0 buffers, 0 samples
53.691899 FPS (glsl)
47.980281 FPS (glsl, lights)
42.159972 FPS (glsl, lights, extra_textures)
41.770409 FPS (glsl, lights, shaders, extra_textures)
36.762074 FPS (glsl, lights, ramps, shaders, extra_textures)
33.027370 FPS (glsl, lights, shadows)
26.954935 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600M GT/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 977 pixels
Multisample: 0 buffers, 0 samples
59.507783 FPS (glsl)
57.875025 FPS (glsl, lights)
57.276854 FPS (glsl, lights, extra_textures)
57.489593 FPS (glsl, lights, shaders, extra_textures)
46.130912 FPS (glsl, lights, ramps, shaders, extra_textures)
29.117841 FPS (glsl, lights, shadows)
28.910616 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (this one: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=705)
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X700 x86/SSE2
Driver: 2.0.5077 WinXP Release
Window: 1281 x 700 pixels
Multisample: 0 buffers, 0 samples
15.230421 FPS (glsl)
10.688408 FPS (glsl, lights)
9.027899 FPS (glsl, lights, extra_textures)
8.913262 FPS (glsl, lights, shaders, extra_textures)
8.169974 FPS (glsl, lights, ramps, shaders, extra_textures)
Crash then
On my IBM Laptop using winXP and WinXP Apricot build 15606, I can run the benchmark (with a fancy colored franky without eye-shader), but after the test with “OBSettingsGLSL.state = glsl, lights, shadows” Blender hangs with 100% CPU-usage.
Here are my results: http://pasteall.org/1567
Blender: No Build Info (rev. 15606)
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600M GT/PCI/SSE2
Driver: 2.1.1
Window: 1681 x 947 pixels
Multisample: 0 buffers, 0 samples
30.165000 FPS (glsl)
23.762493 FPS (glsl, lights)
20.583310 FPS (glsl, lights, extra_textures)
21.895696 FPS (glsl, lights, shaders, extra_textures)
20.182304 FPS (glsl, lights, ramps, shaders, extra_textures)
21.484420 FPS (glsl, lights, shadows)
19.067656 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Tried again with only part of the screen. Freezed a little bit later now, but freezed. Got a little bit more output: http://pasteall.org/1570
Blender: No Build Info -> self builded rev. 15608
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7800 GTX/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1024 x 640 pixels
Multisample: 0 buffers, 0 samples
74.824262 FPS (glsl)
66.239924 FPS (glsl, lights)
66.649527 FPS (glsl, lights, extra_textures)
65.087966 FPS (glsl, lights, shaders, extra_textures)
64.361387 FPS (glsl, lights, ramps, shaders, extra_textures)
48.403201 FPS (glsl, lights, shadows)
46.535423 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=676
Platform: win32
GPU: ATI Technologies Inc., All-in-Wonder X1800XL x86/MMX/3DNow!/SSE2
Driver: 2.0.6956 WinXP Release
Window: 1281 x 927 pixels
Multisample: 0 buffers, 0 samples
30.745673 FPS (glsl)
27.213092 FPS (glsl, lights)
23.823167 FPS (glsl, lights, extra_textures)
24.060096 FPS (glsl, lights, shaders, extra_textures)
23.805675 FPS (glsl, lights, ramps, shaders, extra_textures)
16.751846 FPS (glsl, lights, shadows)
14.553700 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Kubuntu 8.04
Blender: Built on 2008-07-17 00:24:10, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7950 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1441 x 776 pixels
Multisample: 0 buffers, 0 samples
118.413566 FPS (glsl)
98.693701 FPS (glsl, lights)
98.682360 FPS (glsl, lights, extra_textures)
96.791902 FPS (glsl, lights, shaders, extra_textures)
95.315523 FPS (glsl, lights, ramps, shaders, extra_textures)
72.514230 FPS (glsl, lights, shadows)
71.986185 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: Intel, Intel 865G
Driver: 1.3.0 – Build 4.14.10.4396
Window: 1025 x 659 pixels
Multisample: 0 buffers, 0 samples
(Shaders not supported)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7900 GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 896 pixels
Multisample: 0 buffers, 0 samples
112.218881 FPS (glsl)
98.490702 FPS (glsl, lights)
98.424480 FPS (glsl, lights, extra_textures)
97.083486 FPS (glsl, lights, shaders, extra_textures)
96.745890 FPS (glsl, lights, ramps, shaders, extra_textures)
73.687169 FPS (glsl, lights, shadows)
56.967382 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
^^crashed btw^^
Blender: Built on 2008-07-17 15:40:08, Rev-15610M Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., RADEON X700
Driver: 2.1.7412 Release
Window: 1023 x 741 pixels
Multisample: 0 buffers, 0 samples
80.458850 FPS (glsl)
73.402922 FPS (glsl, lights)
64.868616 FPS (glsl, lights, extra_textures)
62.370483 FPS (glsl, lights, shaders, extra_textures)
45.294015 FPS (glsl, lights, ramps, shaders, extra_textures)
46.101668 FPS (glsl, lights, shadows)
29.509098 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Mobility Radeon X1600
Driver: 2.1.7659 Release
Window: 1681 x 941 pixels
Multisample: 0 buffers, 0 samples
54.084487 FPS (glsl)
47.738619 FPS (glsl, lights)
40.773835 FPS (glsl, lights, extra_textures)
39.882251 FPS (glsl, lights, shaders, extra_textures)
36.350694 FPS (glsl, lights, ramps, shaders, extra_textures)
26.756359 FPS (glsl, lights, shadows)
19.611564 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
good job, glsl works perfect on my laptop (i didn’t notice any graphic glitch) 😉
Blender: Built on 2008-07-18 01:22:14, Rev-15610M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1075 x 733 pixels
Multisample: 0 buffers, 0 samples
136.849920 FPS (glsl)
78.055703 FPS (glsl, lights)
56.184468 FPS (glsl, lights, extra_textures)
52.554613 FPS (glsl, lights, shaders, extra_textures)
45.334810 FPS (glsl, lights, ramps, shaders, extra_textures)
33.739953 FPS (glsl, lights, shadows)
21.084764 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: Tungsten Graphics, Inc., Mesa DRI Radeon 20061018 AGP 4x x86/MMX/SSE2 NO-TCL
Driver: 1.3 Mesa 7.0.3-rc2
Window: 1024 x 665 pixels
Multisample: 0 buffers, 0 samples
6.387184 FPS (glsl)
5.836970 FPS (glsl, lights)
5.845655 FPS (glsl, lights, extra_textures)
5.800134 FPS (glsl, lights, shaders, extra_textures)
5.813725 FPS (glsl, lights, ramps, shaders, extra_textures)
5.803825 FPS (glsl, lights, shadows)
5.704068 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (Same as comment 7)
Platform: win32
GPU: NVIDIA Corporation, GeForce 6600/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1025 x 655 pixels
Multisample: 0 buffers, 0 samples
60.093109 FPS (glsl)
57.926216 FPS (glsl, lights)
41.617452 FPS (glsl, lights, extra_textures)
40.956157 FPS (glsl, lights, shaders, extra_textures)
38.483143 FPS (glsl, lights, ramps, shaders, extra_textures)
28.909053 FPS (glsl, lights, shadows)
19.300582 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Blender 2.46 SVN 15606 Apricot
Platform: win32
GPU: NVIDIA Corporation, GeForce 9800 GX2/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1091 pixels
Multisample: 0 buffers, 0 samples
60.094205 FPS (glsl)
58.375844 FPS (glsl, lights)
57.762375 FPS (glsl, lights, extra_textures)
58.242422 FPS (glsl, lights, shaders, extra_textures)
58.170174 FPS (glsl, lights, ramps, shaders, extra_textures)
58.095132 FPS (glsl, lights, shadows)
57.858824 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
There must be some kind of SynchToScreen or 60 FPS limitation here.
I have deactivated all SynchToScreen options in my driver.
Blender: 677_Win32-Apricot-rev15606.zip
Platform: win32
GPU: NVIDIA Corporation, GeForce FX 5200/PCI/SSE/3DNOW!
Driver: 2.1.2
Window: 1281 x 847 pixels
Multisample: 0 buffers, 0 samples
10.274233 FPS (glsl)
4.608055 FPS (glsl, lights)
3.274431 FPS (glsl, lights, extra_textures)
2.843670 FPS (glsl, lights, shaders, extra_textures)
2.218237 FPS (glsl, lights, ramps, shaders, extra_textures)
1.863816 FPS (glsl, lights, shadows)
1.056101 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 15:45:06, Rev-15610 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/AGP/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1274 x 896 pixels
Multisample: 0 buffers, 0 samples
125.215497 FPS (glsl)
111.829515 FPS (glsl, lights)
101.407148 FPS (glsl, lights, extra_textures)
97.330398 FPS (glsl, lights, shaders, extra_textures)
87.984084 FPS (glsl, lights, ramps, shaders, extra_textures)
69.454467 FPS (glsl, lights, shadows)
40.608352 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI MOBILITY FireGL V5200 Pentium 4 (SSE2)
Driver: 2.0.6392
Window: 1681 x 932 pixels
Multisample: 0 buffers, 0 samples
38.844852 FPS (glsl)
32.785343 FPS (glsl, lights)
28.084742 FPS (glsl, lights, extra_textures)
27.844372 FPS (glsl, lights, shaders, extra_textures)
26.189297 FPS (glsl, lights, ramps, shaders, extra_textures)
16.433013 FPS (glsl, lights, shadows)
12.780839 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GS/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1441 x 774 pixels
Multisample: 0 buffers, 0 samples
57.611936 FPS (glsl)
49.857634 FPS (glsl, lights)
39.462128 FPS (glsl, lights, extra_textures)
37.758965 FPS (glsl, lights, shaders, extra_textures)
34.283883 FPS (glsl, lights, ramps, shaders, extra_textures)
31.046336 FPS (glsl, lights, shadows)
17.448106 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
713_Win32-Apricot-SSE2-LAA-rev15606.zip
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., RADEON X300/X550 Series x86/SSE2
Driver: 2.0.6232 WinXP Release
Window: 1025 x 689 pixels
Multisample: 0 buffers, 0 samples
32.934497 FPS (glsl)
25.951487 FPS (glsl, lights)
21.726104 FPS (glsl, lights, extra_textures)
21.294993 FPS (glsl, lights, shaders, extra_textures)
18.451097 FPS (glsl, lights, ramps, shaders, extra_textures)
13.257972 FPS (glsl, lights, shadows)
It didn’t start the last part, blender didn’t respond anymore, I waitet a few minutes before closing blender.
Blender: Built on 2008-07-17 16:58:14, Rev-15610M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600M GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1440 x 772 pixels
Multisample: 0 buffers, 0 samples
125.235742 FPS (glsl)
106.157205 FPS (glsl, lights)
103.073246 FPS (glsl, lights, extra_textures)
99.168625 FPS (glsl, lights, shaders, extra_textures)
96.557066 FPS (glsl, lights, ramps, shaders, extra_textures)
84.259522 FPS (glsl, lights, shadows)
53.643224 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1643 x 975 pixels
Multisample: 0 buffers, 0 samples
60.124077 FPS (glsl)
57.977827 FPS (glsl, lights)
57.541367 FPS (glsl, lights, extra_textures)
57.854108 FPS (glsl, lights, shaders, extra_textures)
57.819145 FPS (glsl, lights, ramps, shaders, extra_textures)
57.708109 FPS (glsl, lights, shadows)
57.560134 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:00:06, Rev-15607 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1919 x 1071 pixels
Multisample: 0 buffers, 0 samples
99.919156 FPS (glsl)
72.411722 FPS (glsl, lights)
51.699573 FPS (glsl, lights, extra_textures)
48.422788 FPS (glsl, lights, shaders, extra_textures)
42.907621 FPS (glsl, lights, ramps, shaders, extra_textures)
37.228610 FPS (glsl, lights, shadows)
20.789791 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTS/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 899 pixels
Multisample: 0 buffers, 0 samples
36.591760 FPS (glsl)
25.266888 FPS (glsl, lights)
56.027394 FPS (glsl, lights, extra_textures)
30.264424 FPS (glsl, lights, shaders, extra_textures)
26.926868 FPS (glsl, lights, ramps, shaders, extra_textures)
25.501985 FPS (glsl, lights, shadows)
18.098398 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I’m still sure there is something wrong with my system or it is rendering in software, as the results are the same when I clock my GPU to about 10% of the speed used for this test…
GPU issues resolved, but the fps is still limited due to fsync so I added 4x AA (driver override) to decrease the framerate:
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTS/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 899 pixels
Multisample: 1 buffers, 4 samples
57.251755 FPS (glsl)
48.929345 FPS (glsl, lights)
49.330309 FPS (glsl, lights, extra_textures)
47.745856 FPS (glsl, lights, shaders, extra_textures)
46.306371 FPS (glsl, lights, ramps, shaders, extra_textures)
42.947449 FPS (glsl, lights, shadows)
39.643917 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=676
Platform: win32
GPU: ATI Technologies Inc., Radeon X1650 Series
Driver: 2.1.7659 Release
Window: 1281 x 691 pixels
Multisample: 0 buffers, 0 samples
59.932653 FPS (glsl)
52.940995 FPS (glsl, lights)
51.256895 FPS (glsl, lights, extra_textures)
50.731304 FPS (glsl, lights, shaders, extra_textures)
49.211569 FPS (glsl, lights, ramps, shaders, extra_textures)
39.838199 FPS (glsl, lights, shadows)
31.608310 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Kubuntu 8.04 Pentium 4 2.8Ghz
glxinfo | grep shader
GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos,
GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_Cg_shader,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce FX 5200/AGP/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 905 pixels
Multisample: 0 buffers, 0 samples
12.220624 FPS (glsl)
4.626695 FPS (glsl, lights)
3.227622 FPS (glsl, lights, extra_textures)
2.794359 FPS (glsl, lights, shaders, extra_textures)
2.103834 FPS (glsl, lights, ramps, shaders, extra_textures)
1.783068 FPS (glsl, lights, shadows)
0.912572 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
bad results 🙁
Ubuntu 8.04, Acer TravelMate 4502WLMi (Pentium M 1.6GHz, ATI Mobility Radeon 9700 (64MB), 512 MB RAM)
Blender: Built on 2008-07-17 18:10:07, Rev-15610M Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI MOBILITY RADEON 9600/9700 Series
Driver: 2.1.7412 Release
Window: 1280 x 697 pixels
Multisample: 0 buffers, 0 samples
44.264022 FPS (glsl)
40.373653 FPS (glsl, lights)
30.044247 FPS (glsl, lights, extra_textures)
28.648039 FPS (glsl, lights, shaders, extra_textures)
20.081551 FPS (glsl, lights, ramps, shaders, extra_textures)
24.307406 FPS (glsl, lights, shadows)
21.284592 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
On the last test most of the scene was white. Rest seemed to run just fine.
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 3850
Driver: 2.1.7275 Release
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
121.275679 FPS (glsl)
108.156806 FPS (glsl, lights)
103.733174 FPS (glsl, lights, extra_textures)
101.852340 FPS (glsl, lights, shaders, extra_textures)
98.605296 FPS (glsl, lights, ramps, shaders, extra_textures)
88.864921 FPS (glsl, lights, shadows)
82.316896 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
A strange thing happens to me when I run this. It start fine and run at about 30 FPS (glsl) but it never tries any of the others. It also doesn’t crash or slow down, Frankie keeps wagging his tail and looking around. Infact, the test will run forever (I left it for about 10min) and leave the output txt blank.
The console repeats this message:
PYTHON SCRIPT ERROR:
Traceback (most recent last):
File “profile_glsl.py”, line 88 in
AttributeError : ‘Module’ has no object ‘tosample’
I have the current version of Python 2.5 and an up to date graphics driver. I have tried this on several recent builds from graphicall and the zoo blender with the same result.
I hope this is helpful and ask me if you want any other info.
Build: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=676
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7900 GS/PCI/SSE2
Driver: 2.1.2
Window: 1025 x 659 pixels
Multisample: 0 buffers, 0 samples
63.380675 FPS (glsl)
49.001661 FPS (glsl, lights)
44.051942 FPS (glsl, lights, extra_textures)
46.047193 FPS (glsl, lights, shaders, extra_textures)
43.447849 FPS (glsl, lights, ramps, shaders, extra_textures)
32.633401 FPS (glsl, lights, shadows)
26.416839 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7900 GS/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 937 pixels
Multisample: 0 buffers, 0 samples
58.527513 FPS (glsl)
45.502431 FPS (glsl, lights)
41.287911 FPS (glsl, lights, extra_textures)
39.128643 FPS (glsl, lights, shaders, extra_textures)
40.518559 FPS (glsl, lights, ramps, shaders, extra_textures)
33.293423 FPS (glsl, lights, shadows)
26.358111 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, Quadro NVS 290/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 881 pixels
Multisample: 0 buffers, 0 samples
60.062612 FPS (glsl)
46.494921 FPS (glsl, lights)
34.198801 FPS (glsl, lights, extra_textures)
29.041418 FPS (glsl, lights, shaders, extra_textures)
28.591801 FPS (glsl, lights, ramps, shaders, extra_textures)
28.820630 FPS (glsl, lights, shadows)
19.326102 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 3870 X2
Driver: 2.1.7659 Release
Window: 1921 x 1097 pixels
Multisample: 0 buffers, 0 samples
93.662149 FPS (glsl)
85.981960 FPS (glsl, lights)
81.084284 FPS (glsl, lights, extra_textures)
80.529497 FPS (glsl, lights, shaders, extra_textures)
78.495669 FPS (glsl, lights, ramps, shaders, extra_textures)
72.382928 FPS (glsl, lights, shadows)
66.013121 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
build : http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=708
Platform: win32
GPU: ATI Technologies Inc., 128MB ATI Radeon X1300 x86/SSE2
Driver: 2.0.5885 WinXP Release
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
20.034007 FPS (glsl)
16.977398 FPS (glsl, lights)
14.808563 FPS (glsl, lights, extra_textures)
14.389130 FPS (glsl, lights, shaders, extra_textures)
13.073203 FPS (glsl, lights, ramps, shaders, extra_textures)
10.347266 FPS (glsl, lights, shadows)
7.752701 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce Go 7600/PCI/SSE2/3DNOW!
Driver: 2.0.1
Window: 1281 x 721 pixels
Multisample: 0 buffers, 0 samples
59.894252 FPS (glsl)
57.121384 FPS (glsl, lights)
56.816283 FPS (glsl, lights, extra_textures)
57.013533 FPS (glsl, lights, shaders, extra_textures)
48.929982 FPS (glsl, lights, ramps, shaders, extra_textures)
28.567659 FPS (glsl, lights, shadows)
22.847492 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Build: http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=705
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7900 GS/AGP/SSE2
Driver: 2.1.2
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
59.056320 FPS (glsl)
56.900979 FPS (glsl, lights)
57.455474 FPS (glsl, lights, extra_textures)
53.771043 FPS (glsl, lights, shaders, extra_textures)
56.020724 FPS (glsl, lights, ramps, shaders, extra_textures)
42.633800 FPS (glsl, lights, shadows)
35.881215 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Yes! It finally runs with glsl!
This is so great!
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GTS/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1281 x 901 pixels
Multisample: 0 buffers, 0 samples
76.651859 FPS (glsl)
68.528471 FPS (glsl, lights)
67.547360 FPS (glsl, lights, extra_textures)
67.306310 FPS (glsl, lights, shaders, extra_textures)
67.358953 FPS (glsl, lights, ramps, shaders, extra_textures)
52.476314 FPS (glsl, lights, shadows)
51.216921 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GTS 512/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1281 x 923 pixels
Multisample: 0 buffers, 0 samples
112.390379 FPS (glsl)
99.840159 FPS (glsl, lights)
98.038209 FPS (glsl, lights, extra_textures)
99.497694 FPS (glsl, lights, shaders, extra_textures)
99.324604 FPS (glsl, lights, ramps, shaders, extra_textures)
77.426317 FPS (glsl, lights, shadows)
75.960803 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
@brecht
Why do you have a so much better framerate with the same graphics card and a higher screen resolution?
I compiled revision 15608 on my own, enabling all cmake options but OpenMP, Verse and 64bit (“YESIAMSTUPID=OFF”).
For more details here is the CMakeCache.txt: http://twoday.tuwien.ac.at/pub/files/CMakeCache-15608.txt
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 2400 PRO
Driver: 2.0.7055 Release
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
51.974396 FPS (glsl)
45.339593 FPS (glsl, lights)
40.641633 FPS (glsl, lights, extra_textures)
39.257496 FPS (glsl, lights, shaders, extra_textures)
35.494511 FPS (glsl, lights, ramps, shaders, extra_textures)
21.233797 FPS (glsl, lights, shadows)
17.308708 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I just downloaded all apricot files and noticed a crash while opening the following file:
pro/bge/levels/level_piranhaland.blend (rev. 1002)
with a self compiled blender version(apricot branch rev. 15610).
end of log:
http://pasteall.org/1577/text
about my system:
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7800 GTX/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce FX 5200/AGP/SSE/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1441 x 817 pixels
Multisample: 0 buffers, 0 samples
11.588384 FPS (glsl)
4.701028 FPS (glsl, lights)
3.149181 FPS (glsl, lights, extra_textures)
2.774698 FPS (glsl, lights, shaders, extra_textures)
2.112184 FPS (glsl, lights, ramps, shaders, extra_textures)
1.861469 FPS (glsl, lights, shadows)
1.010524 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
It seems my Geforce 5200 barely can handle it. No problem since it is not a gaming machine. Anyway it is usable with minimun graphics. It is stable and there is no strange artifacts in shadows like in previous versions.
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Radeon HD 2400 PRO
Driver: 2.1.7412 Release
Window: 1280 x 921 pixels
Multisample: 0 buffers, 0 samples
46.524932 FPS (glsl)
42.462708 FPS (glsl, lights)
41.195197 FPS (glsl, lights, extra_textures)
40.343654 FPS (glsl, lights, shaders, extra_textures)
39.585341 FPS (glsl, lights, ramps, shaders, extra_textures)
29.945377 FPS (glsl, lights, shadows)
23.079624 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 6600/PCI/SSE2/3DNOW!
Driver: 2.0.1
Window: 1281 x 952 pixels
Multisample: 0 buffers, 0 samples
74.135338 FPS (glsl)
36.526586 FPS (glsl, lights)
35.746387 FPS (glsl, lights, extra_textures)
35.742373 FPS (glsl, lights, shaders, extra_textures)
35.726708 FPS (glsl, lights, ramps, shaders, extra_textures)
23.848143 FPS (glsl, lights, shadows)
16.625345 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
this just gets more and more exciting.. 😉
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6600 GT/PCI/SSE2/3DNOW!
Driver: 2.1.1
Window: 1681 x 971 pixels
Multisample: 0 buffers, 0 samples
58.727186 FPS (glsl)
43.668436 FPS (glsl, lights)
28.576718 FPS (glsl, lights, extra_textures)
28.807237 FPS (glsl, lights, shaders, extra_textures)
28.794328 FPS (glsl, lights, ramps, shaders, extra_textures)
19.243814 FPS (glsl, lights, shadows)
11.599600 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I also Downloaded all Apricot files!
The Problem is when i start the GE for the “Piranhaland.blend” and “level_1_home.blend” all screen in White only Frankys tail is little visible and some Grass!
i try all the last Apricot builds for Windows from Zoo/and Graphicall.
with older Apricot Builds no Problem with this files!(plays ok)
about my system:
Platform: win32
GPU: NVIDIA Corporation, GeForce 8400 GS/PCI/SSE2/3DNOW!
Driver: 2.1.2
Blender: Built on 2008-07-17 11:29:34, Rev-15611 Version linux-glibc2.5-x86_6
4 dynamic
Platform: linux2
GPU: NVIDIA Corporation, Quadro FX 1400/PCI/SSE2
Driver: 2.1.0 NVIDIA 96.31
Window: 1056 x 821 pixels
Multisample: 0 buffers, 0 samples
140.127570 FPS (glsl)
80.786460 FPS (glsl, lights)
58.295192 FPS (glsl, lights, extra_textures)
55.108820 FPS (glsl, lights, shaders, extra_textures)
45.910121 FPS (glsl, lights, ramps, shaders, extra_textures)
34.971469 FPS (glsl, lights, shadows)
18.843348 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
To everyone, thanks!
panzi:
CMake isn’t optimized by default, use CMAKE_BUILD_TYPE=Release.
About the other .blend files not working, it doesn’t happen here, but I’ll look into it.
Blender: Built on 2008-07-17 18:29:51, Rev-15611 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 2551 x 941 pixels
Multisample: 0 buffers, 0 samples
94.536769 FPS (glsl)
74.669763 FPS (glsl, lights)
56.681491 FPS (glsl, lights, extra_textures)
52.335819 FPS (glsl, lights, shaders, extra_textures)
45.268764 FPS (glsl, lights, ramps, shaders, extra_textures)
41.023594 FPS (glsl, lights, shadows)
21.589774 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Window: 2551 x 941 pixels
94.536769 FPS (glsl)
74.669763 FPS (glsl, lights)
56.681491 FPS (glsl, lights, extra_textures)
52.335819 FPS (glsl, lights, shaders, extra_textures)
45.268764 FPS (glsl, lights, ramps, shaders, extra_textures)
41.023594 FPS (glsl, lights, shadows)
21.589774 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Window: 1281 x 903 pixels
171.717021 FPS (glsl)
131.426499 FPS (glsl, lights)
102.907105 FPS (glsl, lights, extra_textures)
97.854888 FPS (glsl, lights, shaders, extra_textures)
87.334352 FPS (glsl, lights, ramps, shaders, extra_textures)
65.295012 FPS (glsl, lights, shadows)
40.386478 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 897 pixels
Multisample: 0 buffers, 0 samples
146.789367 FPS (glsl)
130.069445 FPS (glsl, lights)
128.176453 FPS (glsl, lights, extra_textures)
114.655437 FPS (glsl, lights, shaders, extra_textures)
107.171567 FPS (glsl, lights, ramps, shaders, extra_textures)
81.883186 FPS (glsl, lights, shadows)
45.753785 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon X1600 OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1441 x 773 pixels
Multisample: 0 buffers, 0 samples
68.575744 FPS (glsl)
58.989618 FPS (glsl, lights)
43.738000 FPS (glsl, lights, extra_textures)
45.805559 FPS (glsl, lights, shaders, extra_textures)
39.354796 FPS (glsl, lights, ramps, shaders, extra_textures)
33.026754 FPS (glsl, lights, shadows)
22.933471 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
http://pasteall.org/1583
Blender: Built on 2008-07-17 19:06:04, Rev-15611 Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, Quadro FX 1500/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1441 x 791 pixels
Multisample: 0 buffers, 0 samples
149.244946 FPS (glsl)
110.497721 FPS (glsl, lights)
85.112424 FPS (glsl, lights, extra_textures)
81.798590 FPS (glsl, lights, shaders, extra_textures)
71.968290 FPS (glsl, lights, ramps, shaders, extra_textures)
50.272564 FPS (glsl, lights, shadows)
30.356541 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1681 x 899 pixels
Multisample: 0 buffers, 0 samples
72.679713 FPS (glsl)
64.720751 FPS (glsl, lights)
63.305691 FPS (glsl, lights, extra_textures)
63.703078 FPS (glsl, lights, shaders, extra_textures)
63.384280 FPS (glsl, lights, ramps, shaders, extra_textures)
50.371691 FPS (glsl, lights, shadows)
49.026125 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
(32bit linux)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon HD 2600 PRO OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1901 x 1079 pixels
Multisample: 0 buffers, 0 samples
95.369448 FPS (glsl)
81.365236 FPS (glsl, lights)
71.114464 FPS (glsl, lights, extra_textures)
70.102793 FPS (glsl, lights, shaders, extra_textures)
62.863530 FPS (glsl, lights, ramps, shaders, extra_textures)
0.247145 FPS (glsl, lights, shadows)
0.135876 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
If somebody can make me a PPC build of a recent revision, I have an old iMac G4 I can try it on, too. (it’s been working with GLSL so far)
Blender: Built on 2008-07-17 12:09:38, Rev-15611 Version darwin-9.4.0-i386 dy
namic
Platform: darwin
GPU: Intel Inc., Intel GMA X3100 OpenGL Engine
Driver: 1.2 APPLE-1.5.28
Window: 1261 x 633 pixels
Multisample: 0 buffers, 0 samples
39.674552 FPS (glsl)
30.923408 FPS (glsl, lights)
27.266009 FPS (glsl, lights, extra_textures)
21.479796 FPS (glsl, lights, shaders, extra_textures)
19.967394 FPS (glsl, lights, ramps, shaders, extra_textures)
15.150853 FPS (glsl, lights, shadows)
1.663014 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GTS 512/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1281 x 923 pixels
Multisample: 0 buffers, 0 samples
232.332395 FPS (glsl)
200.982687 FPS (glsl, lights)
194.240515 FPS (glsl, lights, extra_textures)
194.345209 FPS (glsl, lights, shaders, extra_textures)
191.342338 FPS (glsl, lights, ramps, shaders, extra_textures)
154.488619 FPS (glsl, lights, shadows)
149.833451 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I recompiled blender with release target. What a difference! Again the CMakeChache.txt: http://twoday.tuwien.ac.at/pub/files/CMakeCache-15608-Release.txt
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1311 x 766 pixels
Multisample: 0 buffers, 0 samples
102.880062 FPS (glsl)
92.372468 FPS (glsl, lights)
89.633644 FPS (glsl, lights, extra_textures)
87.733788 FPS (glsl, lights, shaders, extra_textures)
80.436501 FPS (glsl, lights, ramps, shaders, extra_textures)
68.196888 FPS (glsl, lights, shadows)
64.145041 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon X1600 OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1417 x 783 pixels
Multisample: 0 buffers, 0 samples
61.269593 FPS (glsl)
48.309273 FPS (glsl, lights)
37.147952 FPS (glsl, lights, extra_textures)
35.860798 FPS (glsl, lights, shaders, extra_textures)
33.597046 FPS (glsl, lights, ramps, shaders, extra_textures)
25.727899 FPS (glsl, lights, shadows)
18.558482 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1919 x 1074 pixels
Multisample: 0 buffers, 0 samples
101.914393 FPS (glsl)
91.468264 FPS (glsl, lights)
88.474970 FPS (glsl, lights, extra_textures)
87.032932 FPS (glsl, lights, shaders, extra_textures)
85.701877 FPS (glsl, lights, ramps, shaders, extra_textures)
72.426352 FPS (glsl, lights, shadows)
68.945888 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Sry for double post, I use here different resolution
Blender: Built on 2008-07-17 20:01:44, Rev-15613 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., Radeon X1300/X1550 Series
Driver: 2.1.7412 Release
Window: 1277 x 898 pixels
Multisample: 0 buffers, 0 samples
85.266316 FPS (glsl)
50.204322 FPS (glsl, lights)
39.837220 FPS (glsl, lights, extra_textures)
38.421513 FPS (glsl, lights, shaders, extra_textures)
34.614242 FPS (glsl, lights, ramps, shaders, extra_textures)
22.901694 FPS (glsl, lights, shadows)
16.217350 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTX/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1091 pixels
Multisample: 0 buffers, 0 samples
59.913564 FPS (glsl)
58.151714 FPS (glsl, lights)
57.646701 FPS (glsl, lights, extra_textures)
57.284868 FPS (glsl, lights, shaders, extra_textures)
57.841558 FPS (glsl, lights, ramps, shaders, extra_textures)
57.924509 FPS (glsl, lights, shadows)
57.752863 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Question: I thought the blender logic brick limits the fps to 60, why are Linux poeple getting 100+? (My VSync is already Off)
Blender: No Build Info (http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=676)
Platform: win32
GPU: NVIDIA Corporation, GeForce 9600 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1601 x 1097 pixels
Multisample: 0 buffers, 0 samples
71.326489 FPS (glsl)
72.220179 FPS (glsl, lights)
71.850353 FPS (glsl, lights, extra_textures)
72.163471 FPS (glsl, lights, shaders, extra_textures)
71.856935 FPS (glsl, lights, ramps, shaders, extra_textures)
71.969186 FPS (glsl, lights, shadows)
41.669143 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
mike: I’ve set “Enable All Frames” in the Game menu to makes it go above 60 FPS. There’s some people with ATI’s reporting framerates higher than that on Windows, and the post just after you seems to be limited to 70 with NVidia. So this has to be somewhere in the drivers, there is still some sync going on, maybe related to the monitor?
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce FX 5700LE/AGP/SSE2
Driver: 2.0.3
Window: 1025 x 659 pixels
Multisample: 0 buffers, 0 samples
29.446755 FPS (glsl)
9.698661 FPS (glsl, lights)
6.499898 FPS (glsl, lights, extra_textures)
5.789310 FPS (glsl, lights, shaders, extra_textures)
4.198135 FPS (glsl, lights, ramps, shaders, extra_textures)
3.927766 FPS (glsl, lights, shadows)
1.962782 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Sorry to spam the comment section, but it WAS a vsync related issue. I disabled it and here is more results:
SLI Enabled:
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTX/PCI/SSE2
Driver: 2.1.2
Window: 1920 x 1090 pixels
Multisample: 0 buffers, 0 samples
193.237236 FPS (glsl)
176.297500 FPS (glsl, lights)
154.285091 FPS (glsl, lights, extra_textures)
156.125557 FPS (glsl, lights, shaders, extra_textures)
147.508931 FPS (glsl, lights, ramps, shaders, extra_textures)
118.353163 FPS (glsl, lights, shadows)
98.131838 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
SLI Disabled:
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTX/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1091 pixels
Multisample: 0 buffers, 0 samples
122.622124 FPS (glsl)
176.430043 FPS (glsl, lights)
159.325559 FPS (glsl, lights, extra_textures)
161.606686 FPS (glsl, lights, shaders, extra_textures)
150.600197 FPS (glsl, lights, ramps, shaders, extra_textures)
122.803672 FPS (glsl, lights, shadows)
100.967226 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
COnclusion: SLI scales pretty well in Apricot.
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7900 GT/GTO/PCI/SSE2
Driver: 2.1.2
Window: 1153 x 755 pixels
Multisample: 0 buffers, 0 samples
70.451046 FPS (glsl)
68.075478 FPS (glsl, lights)
67.459570 FPS (glsl, lights, extra_textures)
67.576421 FPS (glsl, lights, shaders, extra_textures)
67.669496 FPS (glsl, lights, ramps, shaders, extra_textures)
67.263168 FPS (glsl, lights, shadows)
64.631861 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I really should think before i post. I got the SLI enabled/disabled backwards, the first benchmark is actually with SLI disabled. As one can see, SLI doesn’t work at all.
Blender: Built on 2008-07-17 03:14:36, Rev- Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Radeon HD 4800 Series
Driver: 2.1.7659 Release
Window: 1681 x 997 pixels
Multisample: 0 buffers, 0 samples
101.253153 FPS (glsl)
90.397980 FPS (glsl, lights)
86.029753 FPS (glsl, lights, extra_textures)
84.327803 FPS (glsl, lights, shaders, extra_textures)
82.173638 FPS (glsl, lights, ramps, shaders, extra_textures)
75.211876 FPS (glsl, lights, shadows)
67.637811 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Revision 15516 with all enabled (can’t be disabled) 80FPS
Wow, the compilation as a release build makes a huge difference for me too: I got 50-75% more frames per second.
Blender: No Build Info -> self compiled release build. (rev. 15608)
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7800 GTX/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1024 x 640 pixels
Multisample: 0 buffers, 0 samples
130.073210 FPS (glsl)
116.660182 FPS (glsl, lights)
117.354430 FPS (glsl, lights, extra_textures)
115.013231 FPS (glsl, lights, shaders, extra_textures)
113.102134 FPS (glsl, lights, ramps, shaders, extra_textures)
71.054391 FPS (glsl, lights, shadows)
71.035566 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
@brecht:
thanks for looking into it
Blender: No Build Info (15606 apricot branch)
Platform: win32
GPU: NVIDIA Corporation, GeForce 8500 GT/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 611 pixels
Multisample: 0 buffers, 0 samples
80.921765 FPS (glsl)
69.937138 FPS (glsl, lights)
60.215953 FPS (glsl, lights, extra_textures)
57.933151 FPS (glsl, lights, shaders, extra_textures)
52.450344 FPS (glsl, lights, ramps, shaders, extra_textures)
44.319601 FPS (glsl, lights, shadows)
34.330847 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Using Fedora FC8
compiled with command:
scons WITH_BF_GAMEENGINE=1 WITH_BF_INTERNATIONAL=0 WITH_BF_OPENAL=0
Blender: Built on 2008-07-17 14:32:58, Rev-15613 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GS/AGP/SSE/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1270 x 942 pixels
Multisample: 0 buffers, 0 samples
60.484658 FPS (glsl)
53.411396 FPS (glsl, lights)
52.251161 FPS (glsl, lights, extra_textures)
52.078303 FPS (glsl, lights, shaders, extra_textures)
48.153111 FPS (glsl, lights, ramps, shaders, extra_textures)
33.762933 FPS (glsl, lights, shadows)
22.188554 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 898 pixels
Multisample: 0 buffers, 0 samples
82.779008 FPS (glsl)
73.535674 FPS (glsl, lights)
72.660420 FPS (glsl, lights, extra_textures)
71.927632 FPS (glsl, lights, shaders, extra_textures)
71.377967 FPS (glsl, lights, ramps, shaders, extra_textures)
55.284351 FPS (glsl, lights, shadows)
45.113271 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Zweites Notebook:
http://pasteall.org/1586
Blender: Built on 2008-07-17 19:36:41, Rev-15611 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GS/PCI/SSE/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1281 x 971 pixels
Multisample: 0 buffers, 0 samples
53.961894 FPS (glsl)
43.045051 FPS (glsl, lights)
34.994551 FPS (glsl, lights, extra_textures)
34.643779 FPS (glsl, lights, shaders, extra_textures)
31.868380 FPS (glsl, lights, ramps, shaders, extra_textures)
23.255987 FPS (glsl, lights, shadows)
16.331804 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 13:30:33, Rev-15614M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 6150/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 676 pixels
Multisample: 0 buffers, 0 samples
34.007012 FPS (glsl)
20.953397 FPS (glsl, lights)
13.497903 FPS (glsl, lights, extra_textures)
12.789712 FPS (glsl, lights, shaders, extra_textures)
10.477260 FPS (glsl, lights, ramps, shaders, extra_textures)
9.388920 FPS (glsl, lights, shadows)
4.523571 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 03:14:36, Rev- Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Radeon HD 4800 Series
Driver: 2.1.7659 Release
Window: 1681 x 997 pixels
Multisample: 1 buffers, 8 samples
96.925654 FPS (glsl)
89.211796 FPS (glsl, lights)
83.673972 FPS (glsl, lights, extra_textures)
82.409628 FPS (glsl, lights, shaders, extra_textures)
79.730682 FPS (glsl, lights, ramps, shaders, extra_textures)
71.078824 FPS (glsl, lights, shadows)
67.036529 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Same result but this time with FSA 24X Edge-detect 16X Anisotropic
Blender: Built on 2008-07-17 13:30:33, Rev-15614M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 6150/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 848 x 422 pixels
Multisample: 0 buffers, 0 samples
65.694084 FPS (glsl)
42.248557 FPS (glsl, lights)
27.453069 FPS (glsl, lights, extra_textures)
26.174768 FPS (glsl, lights, shaders, extra_textures)
21.416864 FPS (glsl, lights, ramps, shaders, extra_textures)
19.205639 FPS (glsl, lights, shadows)
9.381169 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
SISTEM: Windows XP
.
1111FIRST TEST:
.
ZEBULLON build for WIN 32
(FIRST LINK at Graphicall.org)
This Build DOESN’T have new toolbar game menu options for GLSL!
Zebullon installer contains religious message.
.
Console errors for this build:
http://pasteall.org/1575
.
Debug file empty!
.
.
2222SECOND TEST ZOOROCKET BUILD
.
(at Graphicall.org, .zip file).
.
apricot_benchmark_glsl_stats AFTER 85 SECONDS:
.
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X600 x86/SSE2
Driver: 2.0.6012 WinXP Release
Window: 1681 x 978 pixels
Multisample: 0 buffers, 0 samples
.
33.278561 FPS (glsl)
20.396551 FPS (glsl, lights)
15.824699 FPS (glsl, lights, extra_textures)
15.306750 FPS (glsl, lights, shaders, extra_textures)
13.609955 FPS (glsl, lights, ramps, shaders, extra_textures)
.
Screenshots (direct link):
http://www.dev.com.br/dimy/images/ForumPosts/ApricotReport.jpg
.
.
More details (console):
http://pasteall.org/1590
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7800 GT/PCI/SSE2
Driver: 2.1.1
Window: 1921 x 1099 pixels
Multisample: 0 buffers, 0 samples
44.915934 FPS (glsl)
30.835483 FPS (glsl, lights)
31.067239 FPS (glsl, lights, extra_textures)
28.834919 FPS (glsl, lights, shaders, extra_textures)
28.118814 FPS (glsl, lights, ramps, shaders, extra_textures)
23.427115 FPS (glsl, lights, shadows)
17.288146 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
The build was 2.46 svn apricot by zebulon
SISTEM: Windows XP
.
1111FIRST TEST:
.
ZEBULLON build for WIN 32
(FIRST LINK at Graphicall.org)
This Build DOESN’T have new toolbar game menu options for GLSL!
Zebullon installer contains religious message.
.
Console errors for this build:
http://pasteall.org/1575
.
Debug file empty!
.
.
.
2222SECOND TEST ZOOROCKET BUILD
.
(at Graphicall.org, .zip file).
.
apricot_benchmark_glsl_stats AFTER 85 SECONDS:
.
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X600 x86/SSE2
Driver: 2.0.6012 WinXP Release
Window: 1681 x 978 pixels
Multisample: 0 buffers, 0 samples
.
33.278561 FPS (glsl)
20.396551 FPS (glsl, lights)
15.824699 FPS (glsl, lights, extra_textures)
15.306750 FPS (glsl, lights, shaders, extra_textures)
13.609955 FPS (glsl, lights, ramps, shaders, extra_textures)
.
Screenshots:
http://www.dev.com.br/dimy/images/ForumPosts/ApricotReport.jpg
.
.
More details (console):
http://pasteall.org/1590
Blender: Built on 2008-07-17 03:14:36, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6800 GS/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.07
Window: 1598 x 924 pixels
Multisample: 0 buffers, 0 samples
140.472067 FPS (glsl)
108.764893 FPS (glsl, lights)
76.974443 FPS (glsl, lights, extra_textures)
71.943042 FPS (glsl, lights, shaders, extra_textures)
59.706280 FPS (glsl, lights, ramps, shaders, extra_textures)
47.414130 FPS (glsl, lights, shadows)
24.959634 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
WITH AA4X:
Blender: Built on 2008-07-17 03:14:36, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6800 GS/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.07
Window: 1681 x 997 pixels
Multisample: 1 buffers, 4 samples
85.018470 FPS (glsl)
58.441569 FPS (glsl, lights)
43.672580 FPS (glsl, lights, extra_textures)
41.835560 FPS (glsl, lights, shaders, extra_textures)
36.432901 FPS (glsl, lights, ramps, shaders, extra_textures)
29.620522 FPS (glsl, lights, shadows)
17.103735 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
SISTEM: Windows XP
.
111FIRST TEST:
.
ZEBULLON build for WIN 32
(FIRST LINK at Graphicall.org)
This Build DOESN’T have new toolbar game menu options for GLSL!
Zebullon installer contains religious message.
.
Console errors for this build:
http://pasteall.org/1575
.
Debug file empty!
.
.
.
222SECOND TEST ZOOROCKET BUILD
.
(at Graphicall.org, .zip file).
.
apricot_benchmark_glsl_stats AFTER 85 SECONDS:
.
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X600 x86/SSE2
Driver: 2.0.6012 WinXP Release
Window: 1681 x 978 pixels
Multisample: 0 buffers, 0 samples
.
33.278561 FPS (glsl)
20.396551 FPS (glsl, lights)
15.824699 FPS (glsl, lights, extra_textures)
15.306750 FPS (glsl, lights, shaders, extra_textures)
13.609955 FPS (glsl, lights, ramps, shaders, extra_textures)
.
Screenshots:
http://www.dev.com.br/dimy/images/ForumPosts/ApricotReport.jpg
.
.
More details (console):
http://pasteall.org/1590
.SISTEM: Windows XP
.
111FIRST TEST:
.
ZEBULLON build for WIN 32
(FIRST LINK at Graphicall.org)
This Build DOESN’T have new toolbar game menu options for GLSL!
Zebullon installer contains religious message.
.
Console errors for this build:
http://pasteall.org/1575
.
Debug file empty!
.
.
.
222SECOND TEST ZOOROCKET BUILD
.
(at Graphicall.org, .zip file).
.
apricot_benchmark_glsl_stats AFTER 85 SECONDS:
.
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X600 x86/SSE2
Driver: 2.0.6012 WinXP Release
Window: 1681 x 978 pixels
Multisample: 0 buffers, 0 samples
.
33.278561 FPS (glsl)
20.396551 FPS (glsl, lights)
15.824699 FPS (glsl, lights, extra_textures)
15.306750 FPS (glsl, lights, shaders, extra_textures)
13.609955 FPS (glsl, lights, ramps, shaders, extra_textures)
.
Screenshots:
http://www.dev.com.br/dimy/images/ForumPosts/ApricotReport.jpg
.
.
More details (console):
http://pasteall.org/1590
SISTEM: Windows XP
x
111FIRST TEST:
x
ZEBULLON build for WIN 32
FIRST LINK at Graphicall.org
This Build DOESN’T have new toolbar game menu options for GLSL!
Zebullon installer contains religious message.
x
Console errors for this build:
http://pasteall.org/1575
x
Debug file empty!
x
x
x
222SECOND TEST ZOOROCKET BUILD
x
at Graphicall.org, .zip file
x
apricot_benchmark_glsl_stats AFTER 85 SECONDS:
x
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X600 x86/SSE2
Driver: 2.0.6012 WinXP Release
Window: 1681 x 978 pixels
Multisample: 0 buffers, 0 samples
x
33.278561 FPS (glsl)
20.396551 FPS (glsl, lights)
15.824699 FPS (glsl, lights, extra_textures)
15.306750 FPS (glsl, lights, shaders, extra_textures)
13.609955 FPS (glsl, lights, ramps, shaders, extra_textures)
x
Screenshots:
http://www.dev.com.br/dimy/images/ForumPosts/ApricotReport.jpg
x
More details console:
http://pasteall.org/1590
Blender: Built on 2008-07-17 15:58:11, Rev-15614 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1680 x 947 pixels
Multisample: 0 buffers, 0 samples
203.334233 FPS (glsl)
179.997467 FPS (glsl, lights)
171.602881 FPS (glsl, lights, extra_textures)
168.532886 FPS (glsl, lights, shaders, extra_textures)
164.762880 FPS (glsl, lights, ramps, shaders, extra_textures)
151.904966 FPS (glsl, lights, shadows)
140.225844 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
__________________________________________________________________________________
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: NVIDIA Corporation, NVIDIA GeForce 8800 GT OpenGL Engine
Driver: 2.0 NVIDIA-1.5.28
Window: 1657 x 933 pixels
Multisample: 0 buffers, 0 samples
146.803013 FPS (glsl)
139.163835 FPS (glsl, lights)
136.695095 FPS (glsl, lights, extra_textures)
134.378669 FPS (glsl, lights, shaders, extra_textures)
131.305235 FPS (glsl, lights, ramps, shaders, extra_textures)
93.651680 FPS (glsl, lights, shadows)
89.385640 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6800 LE/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 922 pixels
Multisample: 0 buffers, 0 samples
85.094042 FPS (glsl)
41.273785 FPS (glsl, lights)
40.843358 FPS (glsl, lights, extra_textures)
34.817346 FPS (glsl, lights, shaders, extra_textures)
27.421537 FPS (glsl, lights, ramps, shaders, extra_textures)
20.539146 FPS (glsl, lights, shadows)
13.029457 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
SISTEM: Windows XP
FIRST TEST:
ZEBULLON build for WIN 32
FIRST LINK at Graphicall.org
This Build DOESN’T have new toolbar game menu options for GLSL!
Zebullon installer contains religious message.
Console errors for this build:
http://pasteall.org/1575
Debug file empty!
SECOND TEST ZOOROCKET BUILD
at Graphicall.org, .zip file
apricot_benchmark_glsl_stats AFTER 85 SECONDS:
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X600 x86/SSE2
Driver: 2.0.6012 WinXP Release
Window: 1681 x 978 pixels
Multisample: 0 buffers, 0 samples
33.278561 FPS (glsl)
20.396551 FPS (glsl, lights)
15.824699 FPS (glsl, lights, extra_textures)
15.306750 FPS (glsl, lights, shaders, extra_textures)
13.609955 FPS (glsl, lights, ramps, shaders, extra_textures)
Screenshots:
http://www.dev.com.br/dimy/images/ForumPosts/ApricotReport.jpg
More details console:
http://pasteall.org/1590
SISTEM: Windows XP
FIRST TEST:
ZEBULLON build for WIN 32
FIRST LINK at Graphicall.org
This Build DOESN’T have new toolbar game menu options for GLSL!
Zebullon installer contains religious message.
Console errors for this build:
http://pasteall.org/1575
Debug file empty!
SECOND TEST ZOOROCKET BUILD
at Graphicall.org, .zip file
apricot_benchmark_glsl_stats AFTER 85 SECONDS:
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X600 x86/SSE2
Driver: 2.0.6012 WinXP Release
Window: 1681 x 978 pixels
Multisample: 0 buffers, 0 samples
33.278561 FPS glsl
20.396551 FPS glsl, lights
15.824699 FPS glsl, lights, extra_textures
15.306750 FPS glsl, lights, shaders, extra_textures
13.609955 FPS glsl, lights, ramps, shaders, extra_textures
Screenshots:
http://www.dev.com.br/dimy/images/ForumPosts/ApricotReport.jpg
More details console:
http://pasteall.org/1590
SISTEM: Windows XP
FIRST TEST:
ZEBULLON build for WIN 32
FIRST LINK at Graphicall.org
This Build DOESN’T have new toolbar game menu options for GLSL!
Zebullon installer contains religious message.
Console errors for this build:
http://pasteall.org/1575
Debug file empty!
SECOND TEST ZOOROCKET BUILD
at Graphicall.org, .zip file
apricot_benchmark_glsl_stats AFTER 85 SECONDS:
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X600 x86/SSE2
Driver: 2.0.6012 WinXP Release
Window: 1681 x 978 pixels
Multisample: 0 buffers, 0 samples
33.278561 FPS glsl
20.396551 FPS glsl, lights
15.824699 FPS glsl, lights, extra_textures
15.306750 FPS glsl, lights, shaders, extra_textures
13.609955 FPS glsl, lights, ramps, shaders, extra_textures
Screenshots:
http://www.dev.com.br/dimy/images/ForumPosts/ApricotReport.jpg
More details console:
http://pasteall.org/1590
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 8500 GT/PCI/SSE2
Driver: 2.1.1
Window: 1281 x 924 pixels
Multisample: 0 buffers, 0 samples
59.334133 FPS (glsl)
57.852211 FPS (glsl, lights)
45.357705 FPS (glsl, lights, extra_textures)
38.172477 FPS (glsl, lights, shaders, extra_textures)
29.131512 FPS (glsl, lights, ramps, shaders, extra_textures)
29.086897 FPS (glsl, lights, shadows)
19.444126 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:26:07, Rev-15614 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.1 NVIDIA 100.14.19
Window: 1152 x 738 pixels
Multisample: 0 buffers, 0 samples
161.331501 FPS (glsl)
142.774117 FPS (glsl, lights)
108.340753 FPS (glsl, lights, extra_textures)
105.261580 FPS (glsl, lights, shaders, extra_textures)
96.236681 FPS (glsl, lights, ramps, shaders, extra_textures)
91.426181 FPS (glsl, lights, shadows)
58.550437 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon HD 2600 PRO OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1901 x 1020 pixels
Multisample: 0 buffers, 0 samples
102.169980 FPS (glsl)
86.295453 FPS (glsl, lights)
75.102667 FPS (glsl, lights, extra_textures)
74.074653 FPS (glsl, lights, shaders, extra_textures)
66.393661 FPS (glsl, lights, ramps, shaders, extra_textures)
Blender: Built on 2008-07-17 22:04:30, Rev-15614M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce FX 5200/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.09
Window: 1281 x 916 pixels
Multisample: 0 buffers, 0 samples
10.385448 FPS (glsl)
4.205485 FPS (glsl, lights)
2.958456 FPS (glsl, lights, extra_textures)
2.583329 FPS (glsl, lights, shaders, extra_textures)
2.003021 FPS (glsl, lights, ramps, shaders, extra_textures)
1.653988 FPS (glsl, lights, shadows)
0.874811 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 2400
Driver: 2.1.7659 Release
Window: 1281 x 921 pixels
Multisample: 0 buffers, 0 samples
55.359373 FPS (glsl)
43.771117 FPS (glsl, lights)
37.417290 FPS (glsl, lights, extra_textures)
36.797219 FPS (glsl, lights, shaders, extra_textures)
34.078305 FPS (glsl, lights, ramps, shaders, extra_textures)
24.622443 FPS (glsl, lights, shadows)
19.588635 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7950 GX2/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1091 pixels
Multisample: 0 buffers, 0 samples
57.834003 FPS (glsl)
54.794778 FPS (glsl, lights)
57.464850 FPS (glsl, lights, extra_textures)
56.489602 FPS (glsl, lights, shaders, extra_textures)
54.788868 FPS (glsl, lights, ramps, shaders, extra_textures)
41.946366 FPS (glsl, lights, shadows)
27.649513 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Build info?
(–> It said SVN 15606 Apricot on the website)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce FX 5200/PCI/SSE
Driver: 2.1.2 NVIDIA 169.12
Window: 1024 x 613 pixels
Multisample: 0 buffers, 0 samples
12.538303 FPS (glsl)
6.466097 FPS (glsl, lights)
4.538598 FPS (glsl, lights, extra_textures)
3.927576 FPS (glsl, lights, shaders, extra_textures)
3.034591 FPS (glsl, lights, ramps, shaders, extra_textures)
2.631129 FPS (glsl, lights, shadows)
1.354328 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Luckily, I’ve 2 test machines that will be more than eager to try out this .blend…
One of them is a brand new laptop with an Intel Card (booo!) and the other, a 5 year old PC running Ubuntu linux, packed with an nVIDIA card.
-Laptop test:
Blender: No Build Info
Platform: win32
GPU: Intel, Intel 945GM
Driver: 1.4.0 – Build 7.14.10.4820
Window: 1281 x 700 pixels
Multisample: 0 buffers, 0 samples
5.286946 FPS (glsl)
🙁 I knew that would happen…
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600M GT/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1097 pixels
Multisample: 0 buffers, 0 samples
43.106914 FPS (glsl)
36.458896 FPS (glsl, lights)
28.929415 FPS (glsl, lights, extra_textures)
29.130566 FPS (glsl, lights, shaders, extra_textures)
29.101932 FPS (glsl, lights, ramps, shaders, extra_textures)
27.170185 FPS (glsl, lights, shadows)
19.865482 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.1
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
74.020706 FPS (glsl)
71.848860 FPS (glsl, lights)
71.682918 FPS (glsl, lights, extra_textures)
60.620418 FPS (glsl, lights, shaders, extra_textures)
50.803371 FPS (glsl, lights, ramps, shaders, extra_textures)
47.901533 FPS (glsl, lights, shadows)
35.971614 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
To have fair comparison between the benchmarks;
All users should use same version of blender and same resolutions.
I hope the blenderfolks make a standard test plaform for benchmark.
And is it me or does linux have better framerates in general. If so some tweaking would be needed to crank up the Windows performance 🙂
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon X1600 OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1441 x 820 pixels
Multisample: 0 buffers, 0 samples
59.762027 FPS (glsl)
47.076894 FPS (glsl, lights)
36.576954 FPS (glsl, lights, extra_textures)
35.213263 FPS (glsl, lights, shaders, extra_textures)
32.156363 FPS (glsl, lights, ramps, shaders, extra_textures)
25.021746 FPS (glsl, lights, shadows)
17.815310 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 9600 GT/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 885 pixels
Multisample: 0 buffers, 0 samples
60.055510 FPS (glsl)
58.199562 FPS (glsl, lights)
57.665997 FPS (glsl, lights, extra_textures)
58.076248 FPS (glsl, lights, shaders, extra_textures)
58.011985 FPS (glsl, lights, ramps, shaders, extra_textures)
57.948534 FPS (glsl, lights, shadows)
57.711620 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I tried the previous demo level and that seems broken now with the newer blender version?
Slower framerate and texturing problems…
it worked with versions 155XX ( can’t remember the last version i tried)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6200/AGP/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 922 pixels
Multisample: 0 buffers, 0 samples
30.033256 FPS (glsl)
19.627195 FPS (glsl, lights)
14.657009 FPS (glsl, lights, extra_textures)
14.661199 FPS (glsl, lights, shaders, extra_textures)
14.648692 FPS (glsl, lights, ramps, shaders, extra_textures)
11.694011 FPS (glsl, lights, shadows)
7.351518 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 23:46:06, Rev-15616M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GS/AGP/SSE2
Driver: 2.1.2 NVIDIA 177.13
Window: 1273 x 896 pixels
Multisample: 0 buffers, 0 samples
95.599895 FPS (glsl)
84.426032 FPS (glsl, lights)
82.169945 FPS (glsl, lights, extra_textures)
81.919862 FPS (glsl, lights, shaders, extra_textures)
71.012877 FPS (glsl, lights, ramps, shaders, extra_textures)
54.719442 FPS (glsl, lights, shadows)
34.977738 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 23:54:38, Rev-15616 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, Quadro FX 1500M/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1921 x 1124 pixels
Multisample: 0 buffers, 0 samples
181.980267 FPS (glsl)
128.936494 FPS (glsl, lights)
96.892845 FPS (glsl, lights, extra_textures)
92.562405 FPS (glsl, lights, shaders, extra_textures)
81.016666 FPS (glsl, lights, ramps, shaders, extra_textures)
61.722687 FPS (glsl, lights, shadows)
34.726704 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
lender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 7300/PCI/SSE2
Driver: 2.1.0 NVIDIA 96.43.05
Window: 1281 x 670 pixels
Multisample: 0 buffers, 0 samples
44.689122 FPS (glsl)
36.376837 FPS (glsl, lights)
27.081600 FPS (glsl, lights, extra_textures)
25.132398 FPS (glsl, lights, shaders, extra_textures)
22.299773 FPS (glsl, lights, ramps, shaders, extra_textures)
18.129020 FPS (glsl, lights, shadows)
10.372701 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
(this is with kde 4’s windows effects disabled.. otherwise the framerate is lower)
Blender: Built on 2008-07-17 23:54:38, Rev-15616 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, Quadro FX 3500/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1921 x 1120 pixels
Multisample: 0 buffers, 0 samples
185.260086 FPS (glsl)
131.397455 FPS (glsl, lights)
98.147663 FPS (glsl, lights, extra_textures)
93.861103 FPS (glsl, lights, shaders, extra_textures)
81.809932 FPS (glsl, lights, ramps, shaders, extra_textures)
63.284708 FPS (glsl, lights, shadows)
38.876918 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 18:03:43, Rev-15610 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Mobility Radeon X1600
Driver: 2.1.7412 Release
Window: 1680 x 947 pixels
Multisample: 0 buffers, 0 samples
76.139377 FPS (glsl)
61.541961 FPS (glsl, lights)
49.591584 FPS (glsl, lights, extra_textures)
47.544680 FPS (glsl, lights, shaders, extra_textures)
43.179882 FPS (glsl, lights, ramps, shaders, extra_textures)
32.262478 FPS (glsl, lights, shadows)
22.188338 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17
Platform: linux2 Kubuntu 8.04.1 2.6.24-19rt KDE 4.1 rc1
GPU: NVIDIA Corporation, Geforce Go 6800/PCI/SSE2
Driver: NVIDIA 169.12
PYTHON SCRIPT ERROR:
Traceback (most recent call last):
File “profile_glsl.py”, line 72, in
AttributeError: unknown attribute
PYTHON SCRIPT ERROR:
Traceback (most recent call last):
File “last_generic_update”, line 33, in
File “last_generic_update”, line 10, in main
AttributeError: getState
ASSERT intern/moto/include/MT_Vector3.inl:19: !MT_fuzzyZero(s) failed.
Warning: Program ‘/home/otomo/Programas/blenderAPR/blender’ crashed.
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon HD 2600 PRO OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1901 x 1031 pixels
Multisample: 0 buffers, 0 samples
102.472460 FPS (glsl)
86.357471 FPS (glsl, lights)
74.862361 FPS (glsl, lights, extra_textures)
73.553001 FPS (glsl, lights, shaders, extra_textures)
66.259216 FPS (glsl, lights, ramps, shaders, extra_textures)
it kind of locks up after this, I quit blender after 4 minutes of no action
Letting my old pc run for about 10 minutes gave me following forseen results, waiting for my new notebook…
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce FX 5700VE/AGP/SSE2
Driver: 2.0.3
Window: 1281 x 945 pixels
Multisample: 0 buffers, 0 samples
20.658457 FPS (glsl)
7.298335 FPS (glsl, lights)
5.306017 FPS (glsl, lights, extra_textures)
4.501451 FPS (glsl, lights, shaders, extra_textures)
3.226905 FPS (glsl, lights, ramps, shaders, extra_textures)
2.929171 FPS (glsl, lights, shadows)
1.517458 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 00:35:56, Rev-15616 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Mobility Radeon HD 2600
Driver: 2.1.7170 Release
Window: 1281 x 682 pixels
Multisample: 0 buffers, 0 samples
94.696271 FPS (glsl)
84.957278 FPS (glsl, lights)
81.240396 FPS (glsl, lights, extra_textures)
79.453580 FPS (glsl, lights, shaders, extra_textures)
76.225485 FPS (glsl, lights, ramps, shaders, extra_textures)
67.559008 FPS (glsl, lights, shadows)
63.202327 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
http://pasteall.org/1597
Blender: Apricot 2.46 SVN 15606
Platform: win32
GPU: NVIDIA Corporation, GeForce 6500/PCI/SSE2
Driver: 2.0.1
Window: 1025 x 661 pixels
Multisample: 0 buffers, 0 samples
24.648220 FPS (glsl)
22.758086 FPS (glsl, lights)
17.170678 FPS (glsl, lights, extra_textures)
17.169072 FPS (glsl, lights, shaders, extra_textures)
17.138019 FPS (glsl, lights, ramps, shaders, extra_textures)
13.655298 FPS (glsl, lights, shadows)
9.301584 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
PLEASE keep pushing hard to optimize as much as you can !!, we need for FPS to get closer to any decent engine, thanks for your effort, great results.
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 921 pixels
Multisample: 0 buffers, 0 samples
28.072060 FPS (glsl)
26.807959 FPS (glsl, lights)
26.686691 FPS (glsl, lights, extra_textures)
26.379620 FPS (glsl, lights, shaders, extra_textures)
25.499752 FPS (glsl, lights, ramps, shaders, extra_textures)
22.563477 FPS (glsl, lights, shadows)
21.978339 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (http://graphicall.org/builds/builds/showbuild.php?action=show&id=705)
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon X1200 Series
Driver: 2.1.7659 Release
Window: 1025 x 659 pixels
Multisample: 0 buffers, 0 samples
1.230146 FPS (glsl)
i stopped the test, the shaders, textures, shadows, ..etc…, are working bad
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., Radeon X1950 Pro
Driver: 2.1.7659 Release
Window: 1681 x 947 pixels
Multisample: 0 buffers, 0 samples
114.524331 FPS (glsl)
104.831197 FPS (glsl, lights)
97.399810 FPS (glsl, lights, extra_textures)
93.285162 FPS (glsl, lights, shaders, extra_textures)
87.137553 FPS (glsl, lights, ramps, shaders, extra_textures)
65.705811 FPS (glsl, lights, shadows)
54.432602 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 2600 XT
Driver: 2.0.6956 Release
Window: 1681 x 947 pixels
Multisample: 0 buffers, 0 samples
93.332313 FPS (glsl)
85.276113 FPS (glsl, lights)
80.693678 FPS (glsl, lights, extra_textures)
79.717298 FPS (glsl, lights, shaders, extra_textures)
75.493370 FPS (glsl, lights, ramps, shaders, extra_textures)
50.301511 FPS (glsl, lights, shadows)
41.627765 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6800/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 930 pixels
Multisample: 0 buffers, 0 samples
69.818298 FPS (glsl)
46.795599 FPS (glsl, lights)
39.299584 FPS (glsl, lights, extra_textures)
38.286547 FPS (glsl, lights, shaders, extra_textures)
33.920763 FPS (glsl, lights, ramps, shaders, extra_textures)
27.277653 FPS (glsl, lights, shadows)
19.728046 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (Win32 – Apricot – SSE2 – LAA – rev 15606)
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTS/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 941 pixels
Multisample: 0 buffers, 0 samples
59.968674 FPS (glsl)
46.168564 FPS (glsl, lights)
37.709582 FPS (glsl, lights, extra_textures)
31.369191 FPS (glsl, lights, shaders, extra_textures)
27.520647 FPS (glsl, lights, ramps, shaders, extra_textures)
22.751255 FPS (glsl, lights, shadows)
20.120779 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, Quadro FX 3400/PCI/SSE2
Driver: 2.0.3
Window: 1281 x 911 pixels
Multisample: 0 buffers, 0 samples
87.733241 FPS (glsl)
49.129936 FPS (glsl, lights)
40.565620 FPS (glsl, lights, extra_textures)
39.403638 FPS (glsl, lights, shaders, extra_textures)
35.088180 FPS (glsl, lights, ramps, shaders, extra_textures)
27.051915 FPS (glsl, lights, shadows)
17.197876 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., RADEON X800 GTO
Driver: 2.1.7659 Release
Window: 1280 x 920 pixels
Multisample: 0 buffers, 0 samples
79.812675 FPS (glsl)
64.008085 FPS (glsl, lights)
54.604938 FPS (glsl, lights, extra_textures)
52.978893 FPS (glsl, lights, shaders, extra_textures)
45.599997 FPS (glsl, lights, ramps, shaders, extra_textures)
35.471507 FPS (glsl, lights, shadows)
25.951629 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
note: i will later also test on my linux box.
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 7800 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 924 pixels
Multisample: 0 buffers, 0 samples
84.973733 FPS (glsl)
80.930067 FPS (glsl, lights)
81.244618 FPS (glsl, lights, extra_textures)
81.375122 FPS (glsl, lights, shaders, extra_textures)
81.448826 FPS (glsl, lights, ramps, shaders, extra_textures)
53.696258 FPS (glsl, lights, shadows)
40.722880 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce Go 7600/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 747 pixels
Multisample: 0 buffers, 0 samples
38.317075 FPS (glsl)
27.312968 FPS (glsl, lights)
23.835426 FPS (glsl, lights, extra_textures)
28.867870 FPS (glsl, lights, shaders, extra_textures)
21.462169 FPS (glsl, lights, ramps, shaders, extra_textures)
15.614693 FPS (glsl, lights, shadows)
12.735618 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Same machine as before, but with Vista Aero disabled.
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce Go 7600/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 747 pixels
Multisample: 0 buffers, 0 samples
81.579897 FPS (glsl)
61.800695 FPS (glsl, lights)
49.173815 FPS (glsl, lights, extra_textures)
47.231029 FPS (glsl, lights, shaders, extra_textures)
42.270650 FPS (glsl, lights, ramps, shaders, extra_textures)
31.644168 FPS (glsl, lights, shadows)
19.158605 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
rev15616
I can’t see the frankie in glsl mode.
—
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., RADEON X1600 Series x86/SSE2
Driver: 2.0.5696 WinXP Release
Window: 1281 x 922 pixels
Multisample: 0 buffers, 0 samples
28.533599 FPS (glsl)
25.284344 FPS (glsl, lights)
22.846977 FPS (glsl, lights, extra_textures)
22.775687 FPS (glsl, lights, shaders, extra_textures)
22.677952 FPS (glsl, lights, ramps, shaders, extra_textures)
15.383004 FPS (glsl, lights, shadows)
13.060478 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 19:29:29, Rev-15616 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 896 pixels
Multisample: 0 buffers, 0 samples
127.692966 FPS (glsl)
115.509017 FPS (glsl, lights)
113.032657 FPS (glsl, lights, extra_textures)
109.887946 FPS (glsl, lights, shaders, extra_textures)
107.774058 FPS (glsl, lights, ramps, shaders, extra_textures)
92.021448 FPS (glsl, lights, shadows)
87.928255 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
using build 15608 on a macbook running 10.4.11 with a GMA 950, the results were slow. The FPS started at .545 (yes, there is a point first) and when it got to the 4th stage it was down to .184, and still dropping. after 40 minutes I had to call it quits, but I can run it again if needed when I have more time.
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon HD 2400 XT OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1661 x 883 pixels
Multisample: 0 buffers, 0 samples
77.116755 FPS (glsl)
59.535070 FPS (glsl, lights)
47.863305 FPS (glsl, lights, extra_textures)
47.027915 FPS (glsl, lights, shaders, extra_textures)
41.293219 FPS (glsl, lights, ramps, shaders, extra_textures)
0.159 FPS (on glsl, lights, shadows) – here stop the benchmark, really slowdown :S
Blender: No Build Info ( was this http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=705)
Platform: win32
GPU: NVIDIA Corporation, GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
Driver: 2.1.1
Window: 1681 x 947 pixels
Multisample: 0 buffers, 0 samples
14.041638 FPS (glsl)
9.648652 FPS (glsl, lights)
7.362510 FPS (glsl, lights, extra_textures)
6.927459 FPS (glsl, lights, shaders, extra_textures)
5.920603 FPS (glsl, lights, ramps, shaders, extra_textures)
5.300475 FPS (glsl, lights, shadows)
2.988867 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Driver: 175.19_geforce_winxp_32bit_english_whql.exe
Blender Build: 706_Blender 2.46 SVN 15606 Apricot Windows XP
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce FX 5200/AGP/SSE2
Driver: 2.1.2
Window: 1281 x 851 pixels
Multisample: 0 buffers, 0 samples
14.311471 FPS (glsl)
5.018653 FPS (glsl, lights)
3.471844 FPS (glsl, lights, extra_textures)
3.149542 FPS (glsl, lights, shaders, extra_textures)
2.408587 FPS (glsl, lights, ramps, shaders, extra_textures)
1.978142 FPS (glsl, lights, shadows)
1.128772 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon X300/X550/X1050 Series
Driver: 2.1.7659 Release
Window: 1281 x 911 pixels
Multisample: 0 buffers, 0 samples
29.111177 FPS (glsl)
21.417451 FPS (glsl, lights)
17.739982 FPS (glsl, lights, extra_textures)
17.313981 FPS (glsl, lights, shaders, extra_textures)
12.988254 FPS (glsl, lights, ramps, shaders, extra_textures)
12.444449 FPS (glsl, lights, shadows)
11.791992 FPS (glsl, lights, shaders, shadows, ramps, extra_textures) – on this setting several objects became solid white.
Note: I tried this with earlier graphics drivers and it couldn’t even make it through the tests. If anyone is having problems running this with an ATI card, be sure to update your drivers.
http://pasteall.org/1605
but I don’t have support for “Blender GLSL Materials”
I don’t know.
@Tanda, from what I know, Intel Express Chipsets have support for OpenGL, and mediocre to no support for GLSL – In Windows drivers. Mac, who develops its own drivers, have full support for it, and I was in doubt about Linux… Maybe the linux drivers for your card do support GLSL! Lucky!
on a Macbook, Intel Core 2 Duo, 2GB RAM, OS X 10.5.4
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: Intel Inc., Intel GMA 950 OpenGL Engine
Driver: 1.2 APPLE-1.5.28
Window: 1261 x 679 pixels
Multisample: 0 buffers, 0 samples
4.353546 FPS (glsl)
3.472744 FPS (glsl, lights)
0.898814 FPS (glsl, lights, extra_textures)
0.669145 FPS (glsl, lights, shaders, extra_textures)
0.516360 FPS (glsl, lights, ramps, shaders, extra_textures)
0.597951 FPS (glsl, lights, shadows)
0.131993 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:44:51, Rev-15617M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GTX/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.09
Window: 1921 x 1072 pixels
Multisample: 0 buffers, 0 samples
149.366481 FPS (glsl)
132.761614 FPS (glsl, lights)
128.091591 FPS (glsl, lights, extra_textures)
124.445984 FPS (glsl, lights, shaders, extra_textures)
123.780556 FPS (glsl, lights, ramps, shaders, extra_textures)
108.578808 FPS (glsl, lights, shadows)
101.656557 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
If I Press the P-Key first thing I notice is that Frankie is not visible… (If I start in Blender Material Mode he is Visible).
Then when it gets to the Test of Shaders the Screen Freezes after about 1 Minute and then no matter how long you wait noting happens anymore… Have to close Blender in Taskmanager to be able to work on my Compute again…
If I then look at the Txt file that was Created it Prints this:
“””
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., RADEON X300 x86/SSE2
Driver: 1.5.4582 WinXP Release
Window: 1025 x 659 pixels
Multisample: 0 buffers, 0 samples
“”””
Not Much Info there so I give you the info that Blender gives me in the Runtime Window
Testing:
GSLS: 28FPS
GSLS,Light = 18FPS
GSLS,Light,extra_texture: 13FPS
GSLS,Light,Shaders,extra_texture:2.8FPS (Before the PC Crashes…)
Hope this helps and I’m really looking forward seeing the Full Game…(Hope I can Play it on My PC when I get my Pre-Ordered DVD in the Mail)
Blender: Built on 2008-07-17 21:12:00, Rev-15613 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 7300/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1441 x 847 pixels
Multisample: 0 buffers, 0 samples
45.186533 FPS (glsl)
31.873516 FPS (glsl, lights)
21.171728 FPS (glsl, lights, extra_textures)
19.942339 FPS (glsl, lights, shaders, extra_textures)
16.917766 FPS (glsl, lights, ramps, shaders, extra_textures)
13.830037 FPS (glsl, lights, shadows)
7.146023 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Personally I think that using Vertex Buffer Objects for the static objects could at least double the performance 🙂
Compiled with command: ‘make’
CPU: Intel Celeron D 2.66 Ghz
Blender: Built on 2008-07-17 23:37:54, Rev-15616 Version linux-glibc2.7-x86_64 dynamic
Platform: linux2
GPU: ATI Technologies .Inc., ATI Radeon HD 2600 XT
Driver: 2.1.7537 Release
Window: 1281 x 896 pixels
Multisample: 0 buffers, 0 samples
13.564583 FPS (glsl)
12.101186 FPS (glsl, lights)
11.594263 FPS (glsl, lights, extra_textures)
11.375046 FPS (glsl, lights, shaders, extra_textures)
10.981061 FPS (glsl, lights, ramps, shaders, extra_textures)
10.511986 FPS (glsl, lights, shadows)
9.345545 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 929 pixels
Multisample: 0 buffers, 0 samples
60.106919 FPS (glsl)
58.261321 FPS (glsl, lights)
58.194483 FPS (glsl, lights, extra_textures)
58.095346 FPS (glsl, lights, shaders, extra_textures)
58.053598 FPS (glsl, lights, ramps, shaders, extra_textures)
57.955633 FPS (glsl, lights, shadows)
57.746383 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Looks pretty sweet guys.
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 7300 GT/PCI/SSE2
Driver: 2.1.2
Window: 1025 x 659 pixels
Multisample: 0 buffers, 0 samples
59.608700 FPS (glsl)
56.901857 FPS (glsl, lights)
57.377959 FPS (glsl, lights, extra_textures)
56.514777 FPS (glsl, lights, shaders, extra_textures)
56.596946 FPS (glsl, lights, ramps, shaders, extra_textures)
38.167758 FPS (glsl, lights, shadows)
28.056383 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Its ok.Hope the shadow will support alpha map.And parallax mapping support shadow too.
Blender: Built on 2008-07-17 22:00:54, Rev-15617M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce FX Go5600/AGP/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1441 x 801 pixels
Multisample: 0 buffers, 0 samples
17.420029 FPS (glsl)
6.197821 FPS (glsl, lights)
4.172228 FPS (glsl, lights, extra_textures)
3.545811 FPS (glsl, lights, shaders, extra_textures)
2.568936 FPS (glsl, lights, ramps, shaders, extra_textures)
2.409711 FPS (glsl, lights, shadows)
1.203950 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600M GT/PCI/SSE2
Driver: 2.1.1
Window: 1281 x 727 pixels
Multisample: 0 buffers, 0 samples
31.217102 FPS (glsl)
25.974331 FPS (glsl, lights)
27.302491 FPS (glsl, lights, extra_textures)
29.508684 FPS (glsl, lights, shaders, extra_textures)
29.844824 FPS (glsl, lights, ramps, shaders, extra_textures)
24.127520 FPS (glsl, lights, shadows)
20.434149 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
(I used Apricot build 15606)
I pull from a git-svn import. The revision is 15608
Blender: Built on 2008-07-18 02:43:25, Rev-exported Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7300 GS/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1271 x 770 pixels
Multisample: 0 buffers, 0 samples
49.898179 FPS (glsl)
47.050709 FPS (glsl, lights)
32.198752 FPS (glsl, lights, extra_textures)
31.864534 FPS (glsl, lights, shaders, extra_textures)
28.673738 FPS (glsl, lights, ramps, shaders, extra_textures)
23.110917 FPS (glsl, lights, shadows)
15.303041 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 2600 XT AGP
Driver: 2.1.7659 Release
Window: 1025 x 668 pixels
Multisample: 0 buffers, 0 samples
40.847229 FPS (glsl)
36.955541 FPS (glsl, lights)
35.021185 FPS (glsl, lights, extra_textures)
33.273083 FPS (glsl, lights, shaders, extra_textures)
31.262492 FPS (glsl, lights, ramps, shaders, extra_textures)
27.177743 FPS (glsl, lights, shadows)
24.072067 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 971 pixels
Multisample: 0 buffers, 0 samples
60.098089 FPS (glsl)
58.249488 FPS (glsl, lights)
57.664439 FPS (glsl, lights, extra_textures)
58.082422 FPS (glsl, lights, shaders, extra_textures)
58.018608 FPS (glsl, lights, ramps, shaders, extra_textures)
57.980527 FPS (glsl, lights, shadows)
57.740472 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
**Vsync On**
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1681 x 943 pixels
Multisample: 0 buffers, 0 samples
59.987223 FPS (glsl)
57.918879 FPS (glsl, lights)
57.445133 FPS (glsl, lights, extra_textures)
57.752337 FPS (glsl, lights, shaders, extra_textures)
57.674922 FPS (glsl, lights, ramps, shaders, extra_textures)
57.625452 FPS (glsl, lights, shadows)
57.414870 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
*but, with zoo(15608M)/graphicall(15606) builds, when i want to try “piranhaland.blend” or other levels, i get some black on screen … only Franky and foliages are visible … ?_?
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 912 pixels
Multisample: 0 buffers, 0 samples
16.911650 FPS (glsl)
10.642350 FPS (glsl, lights)
7.154164 FPS (glsl, lights, extra_textures)
6.640011 FPS (glsl, lights, shaders, extra_textures)
5.372852 FPS (glsl, lights, ramps, shaders, extra_textures)
3.972525 FPS (glsl, lights, shadows)
2.120712 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=705)
Platform: win32
GPU: ATI Technologies Inc., MOBILITY RADEON X700 x86/SSE2
Driver: 2.0.5396 WinXP Release
Window: 1281 x 661 pixels
Multisample: 0 buffers, 0 samples
37.360985 FPS (glsl)
33.074055 FPS (glsl, lights)
28.727063 FPS (glsl, lights, extra_textures)
28.799783 FPS (glsl, lights, shaders, extra_textures)
27.413204 FPS (glsl, lights, ramps, shaders, extra_textures)
19.099549 FPS (glsl, lights, shadows)
14.498131 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
Driver: 2.0.3
Window: 1681 x 948 pixels
Multisample: 0 buffers, 0 samples
12.492783 FPS (glsl)
8.402266 FPS (glsl, lights)
6.509074 FPS (glsl, lights, extra_textures)
5.874330 FPS (glsl, lights, shaders, extra_textures)
4.906545 FPS (glsl, lights, ramps, shaders, extra_textures)
4.518677 FPS (glsl, lights, shadows)
2.370738 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
58.978946 FPS (glsl)
57.524479 FPS (glsl, lights)
57.094422 FPS (glsl, lights, extra_textures)
56.041899 FPS (glsl, lights, shaders, extra_textures)
55.290478 FPS (glsl, lights, ramps, shaders, extra_textures)
28.775222 FPS (glsl, lights, shadows)
27.704892 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Thanks to everyone who posted their stats here, I think we’ve got them for about every common configuration now.
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8400M GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1281 x 747 pixels
Multisample: 0 buffers, 0 samples
66.659700 FPS (glsl)
59.968803 FPS (glsl, lights)
51.392985 FPS (glsl, lights, extra_textures)
49.089309 FPS (glsl, lights, shaders, extra_textures)
42.054593 FPS (glsl, lights, ramps, shaders, extra_textures)
36.330677 FPS (glsl, lights, shadows)
26.710108 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 10:45:54, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8400M GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1441 x 847 pixels
Multisample: 0 buffers, 0 samples
78.625210 FPS (glsl)
61.693352 FPS (glsl, lights)
50.577561 FPS (glsl, lights, extra_textures)
47.851593 FPS (glsl, lights, shaders, extra_textures)
40.275377 FPS (glsl, lights, ramps, shaders, extra_textures)
35.688892 FPS (glsl, lights, shadows)
22.532056 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info(It was this build http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=705)
Platform: win32
GPU: NVIDIA Corporation, GeForce 7900 GS/PCI/SSE2/3DNOW!
Driver: 2.1.1
Window: 1281 x 945 pixels
Multisample: 0 buffers, 0 samples
75.138117 FPS (glsl)
71.784556 FPS (glsl, lights)
71.574703 FPS (glsl, lights, extra_textures)
71.632240 FPS (glsl, lights, shaders, extra_textures)
71.656254 FPS (glsl, lights, ramps, shaders, extra_textures)
48.581298 FPS (glsl, lights, shadows)
35.879790 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (677_Win32_Apricot_15606)
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon 9600/9550/X1050 Series
Driver: 2.1.7537 Release
Window: 1281 x 952 pixels
Multisample: 0 buffers, 0 samples
32.583120 FPS (glsl)
25.363190 FPS (glsl, lights)
21.166886 FPS (glsl, lights, extra_textures)
20.553365 FPS (glsl, lights, shaders, extra_textures)
15.049322 FPS (glsl, lights, ramps, shaders, extra_textures)
13.780893 FPS (glsl, lights, shadows)
12.933318 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce GTX 260/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
201.986473 FPS (glsl)
234.351997 FPS (glsl, lights)
223.848622 FPS (glsl, lights, extra_textures)
222.716653 FPS (glsl, lights, shaders, extra_textures)
216.283189 FPS (glsl, lights, ramps, shaders, extra_textures)
179.519439 FPS (glsl, lights, shadows)
159.361927 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Seems like I have the best stats here. 🙂
I have a bug…
Shadows don’t work for me.
Until now it simply refused to open any file with shadowing lamps set, but with the separation of the glsl material settings i can open this file, it doesn’t crash when i enable the shadows setting, but whenever i select a light and go to it’s buttons pannel it crashes.
maybe this info on the console has something to do with it:
Cyclic OBmaincam
GpuFrameBuffer: framebuffer incomplete error 36061
unsupported framebuffer format.
Also, the alpha textures don’t work in the 3d view, only the selected object is correct, the other objects show the 3dview background color. works ingame
stats: selfbuild without compile errors
Blender: Built on 2008-07-17 15:07:47, Rev- Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 6600 GT/AGP/SSE2
Driver: 2.0.0
Window: 1281 x 924 pixels
Multisample: 0 buffers, 0 samples
60.061655 FPS (glsl)
57.290331 FPS (glsl, lights)
38.705193 FPS (glsl, lights, extra_textures)
37.178515 FPS (glsl, lights, shaders, extra_textures)
28.712707 FPS (glsl, lights, ramps, shaders, extra_textures)
28.643673 FPS (glsl, lights, shadows)
18.651977 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 11:18:15, Rev-15618M Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., RADEON X800 GTO
Driver: 2.1.7659 Release
Window: 1273 x 947 pixels
Multisample: 0 buffers, 0 samples
79.013564 FPS (glsl)
67.952131 FPS (glsl, lights)
67.461986 FPS (glsl, lights, extra_textures)
65.646986 FPS (glsl, lights, shaders, extra_textures)
57.425465 FPS (glsl, lights, ramps, shaders, extra_textures)
48.027379 FPS (glsl, lights, shadows)
32.001475 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Here’s mine
http://pasteall.org/1611
unfortunately i get some graphic error after using blender for a bit… 🙁
http://myr.xwsnet.org/forum/img/gallery/3_1216375713.jpg
http://myr.xwsnet.org/forum/img/gallery/3_1216375741.jpg
maybe just fglrx..
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce FX 5200/AGP/SSE2
Driver: 2.0.3
Window: 1281 x 911 pixels
Multisample: 1 buffers, 2 samples
31.692563 FPS (glsl)
42.646564 FPS (glsl, lights)
42.679828 FPS (glsl, lights, extra_textures)
42.078509 FPS (glsl, lights, shaders, extra_textures)
41.675778 FPS (glsl, lights, ramps, shaders, extra_textures)
36.008558 FPS (glsl, lights, shadows)
36.488761 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7600 GS/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 941 pixels
Multisample: 1 buffers, 4 samples
29.925963 FPS (glsl)
29.113568 FPS (glsl, lights)
28.823496 FPS (glsl, lights, extra_textures)
28.898919 FPS (glsl, lights, shaders, extra_textures)
28.941841 FPS (glsl, lights, ramps, shaders, extra_textures)
25.014161 FPS (glsl, lights, shadows)
19.224727 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.1
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
60.078825 FPS (glsl)
48.206188 FPS (glsl, lights)
46.027238 FPS (glsl, lights, extra_textures)
43.553104 FPS (glsl, lights, shaders, extra_textures)
42.610673 FPS (glsl, lights, ramps, shaders, extra_textures)
37.768416 FPS (glsl, lights, shadows)
32.130303 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (SVN 15606 Apricot by Zebulon)
Platform: win32
GPU: ATI Technologies Inc., RADEON X800 PRO
Driver: 2.1.7659 Release
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
73.783401 FPS (glsl)
61.271603 FPS (glsl, lights)
53.202381 FPS (glsl, lights, extra_textures)
51.960553 FPS (glsl, lights, shaders, extra_textures)
44.609049 FPS (glsl, lights, ramps, shaders, extra_textures)
35.973969 FPS (glsl, lights, shadows)
26.863131 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
is there a blender apricot build that runs on OSx 10.4.11 on a GMA 950 intel videocard?
blender_apricot-SVN15608 does not run
thank you, Jan
Blender: Built on 2008-07-16 13:12:24, Rev-15599M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2/3DNOW!
Driver: 2.0.3
Window: 1249 x 952 pixels
Multisample: 0 buffers, 0 samples
59.077620 FPS (glsl)
53.164183 FPS (glsl, lights)
52.598433 FPS (glsl, lights, extra_textures)
52.154427 FPS (glsl, lights, shaders, extra_textures)
51.653518 FPS (glsl, lights, ramps, shaders, extra_textures)
51.570112 FPS (glsl, lights, shadows)
51.987492 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
NOTE: I get a Python Error: ‘module’ object has no attribute ‘setGLSLMaterialSetting’
Blender: No Build Info (this was the build http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=713)
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTS/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1100 pixels
Multisample: 0 buffers, 0 samples
59.532995 FPS (glsl)
58.204341 FPS (glsl, lights)
57.661786 FPS (glsl, lights, extra_textures)
58.033586 FPS (glsl, lights, shaders, extra_textures)
57.972338 FPS (glsl, lights, ramps, shaders, extra_textures)
57.831881 FPS (glsl, lights, shadows)
56.651540 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, Quadro FX 4500/PCI/SSE2
Driver: 2.1.2
Window: 1601 x 1100 pixels
Multisample: 0 buffers, 0 samples
60.299206 FPS (glsl)
58.004733 FPS (glsl, lights)
57.909132 FPS (glsl, lights, extra_textures)
57.686128 FPS (glsl, lights, shaders, extra_textures)
57.738557 FPS (glsl, lights, ramps, shaders, extra_textures)
37.159579 FPS (glsl, lights, shadows)
28.870932 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon HD 2600 PRO OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1921 x 1120 pixels
Multisample: 0 buffers, 0 samples
92.747415 FPS (glsl)
78.808529 FPS (glsl, lights)
68.800134 FPS (glsl, lights, extra_textures)
67.774669 FPS (glsl, lights, shaders, extra_textures)
61.071267 FPS (glsl, lights, ramps, shaders, extra_textures)
0.284290 FPS (glsl, lights, shadows)
I stopped it on the last test as it was taking too long and I needed to be doing something else.
I’m looking forward to the finished game!
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 7900 GTX/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1920 x 1072 pixels
Multisample: 0 buffers, 0 samples
183.454971 FPS (glsl)
165.114785 FPS (glsl, lights)
128.147763 FPS (glsl, lights, extra_textures)
120.819523 FPS (glsl, lights, shaders, extra_textures)
106.265089 FPS (glsl, lights, ramps, shaders, extra_textures)
83.188922 FPS (glsl, lights, shadows)
45.558450 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8500 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1269 x 892 pixels
Multisample: 0 buffers, 0 samples
120.049765 FPS (glsl)
76.245546 FPS (glsl, lights)
63.021321 FPS (glsl, lights, extra_textures)
59.056889 FPS (glsl, lights, shaders, extra_textures)
51.278507 FPS (glsl, lights, ramps, shaders, extra_textures)
39.742783 FPS (glsl, lights, shadows)
29.425435 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 3600 Series
Driver: 2.1.7659 Release
Window: 1441 x 824 pixels
Multisample: 0 buffers, 0 samples
76.228801 FPS (glsl)
70.412940 FPS (glsl, lights)
68.088372 FPS (glsl, lights, extra_textures)
66.834024 FPS (glsl, lights, shaders, extra_textures)
64.460728 FPS (glsl, lights, ramps, shaders, extra_textures)
58.353973 FPS (glsl, lights, shadows)
53.441527 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon X1600 OpenGL Engine
Driver: 2.0 ATI-1.4.58
Window: 1661 x 879 pixels
Multisample: 0 buffers, 0 samples
22.731318 FPS (glsl)
15.649258 FPS (glsl, lights)
7.946809 FPS (glsl, lights, extra_textures)
7.601363 FPS (glsl, lights, shaders, extra_textures)
7.385894 FPS (glsl, lights, ramps, shaders, extra_textures)
1.200991 FPS (glsl, lights, shadows)
0.680206 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Wow … that’s really slow. Granted, my computer’s no gaming machine, but it’s not like I’m trying to run Crysis here, and my mac is only a little over a year old.
These new features are great and stuff looks good, but I hope you can get the performance up!
Also … do the in-game animations depend on the framerate? I was under the impression that framerate-based calculations are very bad practice.
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7300 GT/PCI/SSE2/3DNOW!
Driver: 2.1.0 NVIDIA 96.43.05
Window: 1281 x 899 pixels
Multisample: 0 buffers, 0 samples
150.775174 FPS (glsl)
103.926185 FPS (glsl, lights)
76.657168 FPS (glsl, lights, extra_textures)
72.173281 FPS (glsl, lights, shaders, extra_textures)
63.613395 FPS (glsl, lights, ramps, shaders, extra_textures)
48.570066 FPS (glsl, lights, shadows)
26.407926 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Overclocked card
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6150/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1019 x 658 pixels
Multisample: 0 buffers, 0 samples
49.661933 FPS (glsl)
29.801155 FPS (glsl, lights)
19.954776 FPS (glsl, lights, extra_textures)
19.246385 FPS (glsl, lights, shaders, extra_textures)
16.085534 FPS (glsl, lights, ramps, shaders, extra_textures)
13.065778 FPS (glsl, lights, shadows)
7.178410 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 23:33:30, Rev-15616M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2
Driver: 2.0.2 NVIDIA 87.62
Window: 1145 x 762 pixels
Multisample: 0 buffers, 0 samples
159.855334 FPS (glsl)
140.314648 FPS (glsl, lights)
139.710241 FPS (glsl, lights, extra_textures)
137.773855 FPS (glsl, lights, shaders, extra_textures)
124.342512 FPS (glsl, lights, ramps, shaders, extra_textures)
92.751164 FPS (glsl, lights, shadows)
51.926698 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Comments: 64Bit build
Blender: SVN 15606 Zebulon
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600M GT/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 697 pixels
Multisample: 0 buffers, 0 samples
56.472111 FPS (glsl)
57.818878 FPS (glsl, lights)
57.328344 FPS (glsl, lights, extra_textures)
57.695485 FPS (glsl, lights, shaders, extra_textures)
57.621057 FPS (glsl, lights, ramps, shaders, extra_textures)
55.626190 FPS (glsl, lights, shadows)
28.943228 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 18:21:05, Rev-15611 Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce Go 7450/PCI/SSE2
Driver: 2.1.1
Window: 1281 x 945 pixels
Multisample: 0 buffers, 0 samples
36.825225 FPS (glsl)
28.641740 FPS (glsl, lights)
24.035681 FPS (glsl, lights, extra_textures)
23.879423 FPS (glsl, lights, shaders, extra_textures)
23.776247 FPS (glsl, lights, ramps, shaders, extra_textures)
17.620028 FPS (glsl, lights, shadows)
10.334351 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I know this test is pretty much done now, but there didn’t seem to be a lot of GeForce Go cards listed so I’m posting anyway.
I was expecting better performance from my card, somehow… 🙁
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce Go 7600/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 697 pixels
Multisample: 0 buffers, 0 samples
48.801167 FPS (glsl)
31.081757 FPS (glsl, lights)
28.538966 FPS (glsl, lights, extra_textures)
24.990651 FPS (glsl, lights, shaders, extra_textures)
27.189386 FPS (glsl, lights, ramps, shaders, extra_textures)
19.102274 FPS (glsl, lights, shadows)
13.790364 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 971 pixels
Multisample: 0 buffers, 0 samples
138.379546 FPS (glsl)
114.711909 FPS (glsl, lights)
111.185394 FPS (glsl, lights, extra_textures)
107.431563 FPS (glsl, lights, shaders, extra_textures)
105.945066 FPS (glsl, lights, ramps, shaders, extra_textures)
88.739140 FPS (glsl, lights, shadows)
81.353096 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
**Okay, I turned Vsync off this time**
I couldn’t make it write something on the txt, and I waited for 20 minutes.
My desktop pc has windows xp sp2, is an athlon xp 2600+, has 1.3 gigabytes ram, and a Geforce FX 5200 with the latest drivers.
Anyways I can say that several things looked wrong: there were no shadows maps, the rocks looked black, but Frankie looked well, it ran at 18.4 fps.
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7800 GS/AGP/SSE2
Driver: 2.1.2
Window: 1549 x 1128 pixels
Multisample: 0 buffers, 0 samples
70.150555 FPS (glsl)
70.674060 FPS (glsl, lights)
65.138571 FPS (glsl, lights, extra_textures)
53.801135 FPS (glsl, lights, shaders, extra_textures)
36.251295 FPS (glsl, lights, ramps, shaders, extra_textures)
34.456716 FPS (glsl, lights, shadows)
22.127018 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (677_Win32-Apricot-rev15606)
Platform: win32
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2
Driver: 2.1.2
Window: 1149 x 915 pixels
Multisample: 0 buffers, 0 samples
57.536349 FPS (glsl)
53.323823 FPS (glsl, lights)
57.588158 FPS (glsl, lights, extra_textures)
54.426240 FPS (glsl, lights, shaders, extra_textures)
53.212787 FPS (glsl, lights, ramps, shaders, extra_textures)
41.087701 FPS (glsl, lights, shadows)
27.265922 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Intel X3100 Windows XP – no GLSL. Bad Intel ( Mac and linux support GLSL on the same hardware ).
I tested my laptop, didn’t write anything neither, Idon’t know what’s wrong.
My laptop is a HP Pavillion tx 1332la, it has a geforce go 6150.
Well in general it looked the same as my desktop pc, but it ran at 11.3 fps.
vsync off:
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2
Driver: 2.1.2
Window: 1149 x 915 pixels
Multisample: 0 buffers, 0 samples
112.782153 FPS (glsl)
90.080277 FPS (glsl, lights)
73.888764 FPS (glsl, lights, extra_textures)
71.255222 FPS (glsl, lights, shaders, extra_textures)
64.659334 FPS (glsl, lights, ramps, shaders, extra_textures)
51.903999 FPS (glsl, lights, shadows)
31.222907 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2/3DNOW!
Driver: 2.1.1
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
74.795686 FPS (glsl)
71.832576 FPS (glsl, lights)
71.799418 FPS (glsl, lights, extra_textures)
71.686881 FPS (glsl, lights, shaders, extra_textures)
71.695549 FPS (glsl, lights, ramps, shaders, extra_textures)
47.784231 FPS (glsl, lights, shadows)
33.770171 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2
Window: 1601 x 1091 pixels
Multisample: 0 buffers, 0 samples
59.602538 FPS (glsl)
57.731360 FPS (glsl, lights)
56.601270 FPS (glsl, lights, extra_textures)
54.664967 FPS (glsl, lights, shaders, extra_textures)
43.683640 FPS (glsl, lights, ramps, shaders, extra_textures)
38.307612 FPS (glsl, lights, shadows)
28.842313 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTX/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
60.183663 FPS (glsl)
58.213804 FPS (glsl, lights)
58.137369 FPS (glsl, lights, extra_textures)
58.054355 FPS (glsl, lights, shaders, extra_textures)
58.000734 FPS (glsl, lights, ramps, shaders, extra_textures)
57.937280 FPS (glsl, lights, shadows)
57.741129 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Tested with 677_Win32-Apricot-rev15606
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 860 pixels
Multisample: 0 buffers, 0 samples
60.147617 FPS (glsl)
57.697322 FPS (glsl, lights)
57.441801 FPS (glsl, lights, extra_textures)
57.305314 FPS (glsl, lights, shaders, extra_textures)
54.185344 FPS (glsl, lights, ramps, shaders, extra_textures)
39.812000 FPS (glsl, lights, shadows)
28.812310 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 19:25:02, Rev-15623 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 914 pixels
Multisample: 0 buffers, 0 samples
144.143907 FPS (glsl)
109.936154 FPS (glsl, lights)
86.576916 FPS (glsl, lights, extra_textures)
81.656916 FPS (glsl, lights, shaders, extra_textures)
72.821980 FPS (glsl, lights, ramps, shaders, extra_textures)
54.792266 FPS (glsl, lights, shadows)
31.303307 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GS/AGP/SSE/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1152 x 737 pixels
Multisample: 0 buffers, 0 samples
49.651421 FPS (glsl)
44.396728 FPS (glsl, lights)
44.344562 FPS (glsl, lights, extra_textures)
43.901356 FPS (glsl, lights, shaders, extra_textures)
43.417044 FPS (glsl, lights, ramps, shaders, extra_textures)
32.597683 FPS (glsl, lights, shadows)
32.368163 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 860 pixels
Multisample: 0 buffers, 0 samples
60.084296 FPS (glsl)
57.870952 FPS (glsl, lights)
57.443399 FPS (glsl, lights, extra_textures)
57.524172 FPS (glsl, lights, shaders, extra_textures)
52.910955 FPS (glsl, lights, ramps, shaders, extra_textures)
39.399277 FPS (glsl, lights, shadows)
28.805150 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6150 LE/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 971 pixels
Multisample: 0 buffers, 0 samples
18.854568 FPS (glsl)
13.049782 FPS (glsl, lights)
9.489578 FPS (glsl, lights, extra_textures)
9.195793 FPS (glsl, lights, shaders, extra_textures)
7.843548 FPS (glsl, lights, ramps, shaders, extra_textures)
6.490829 FPS (glsl, lights, shadows)
3.534197 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Rev-15623 linux2 dynamic
Platform: Linux 64 bit 2.6.24-19-rt #1 SMP PREEMPT RT
GPU: GeForce 7600 GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
I get similar errors like Miloh & Otomo.
http://pasteall.org/1618
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GTS/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1025 x 665 pixels
Multisample: 1 buffers, 16 samples
52.665909 FPS (glsl)
37.913297 FPS (glsl, lights)
35.090860 FPS (glsl, lights, extra_textures)
34.195405 FPS (glsl, lights, shaders, extra_textures)
31.159727 FPS (glsl, lights, ramps, shaders, extra_textures)
28.629952 FPS (glsl, lights, shadows)
27.894202 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Ubuntu 8.04, Compiz Fusion and TwinView:
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GTS 512/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1681 x 997 pixels
Multisample: 0 buffers, 0 samples
111.578445 FPS (glsl)
97.892006 FPS (glsl, lights)
96.276210 FPS (glsl, lights, extra_textures)
94.877920 FPS (glsl, lights, shaders, extra_textures)
93.567654 FPS (glsl, lights, ramps, shaders, extra_textures)
79.819441 FPS (glsl, lights, shadows)
76.207498 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
with 16xAA + 16xAnisotropic Filtering (forced trough driver-settings):
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GTS 512/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1681 x 997 pixels
Multisample: 1 buffers, 16 samples
110.629487 FPS (glsl)
96.465147 FPS (glsl, lights)
94.802296 FPS (glsl, lights, extra_textures)
91.312822 FPS (glsl, lights, shaders, extra_textures)
92.316025 FPS (glsl, lights, ramps, shaders, extra_textures)
79.465179 FPS (glsl, lights, shadows)
74.448448 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
Driver: 2.1.1
Window: 1681 x 977 pixels
Multisample: 0 buffers, 0 samples
13.009215 FPS (glsl)
9.711011 FPS (glsl, lights)
7.331496 FPS (glsl, lights, extra_textures)
6.837900 FPS (glsl, lights, shaders, extra_textures)
5.920080 FPS (glsl, lights, ramps, shaders, extra_textures)
4.930215 FPS (glsl, lights, shadows)
2.871120 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6600 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 971 pixels
Multisample: 0 buffers, 0 samples
64.563980 FPS (glsl)
58.192140 FPS (glsl, lights)
48.051967 FPS (glsl, lights, extra_textures)
46.623262 FPS (glsl, lights, shaders, extra_textures)
40.418927 FPS (glsl, lights, ramps, shaders, extra_textures)
33.517250 FPS (glsl, lights, shadows)
19.019504 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: 15606
Platform: win32
GPU: NVIDIA Corporation, GeForce Go 7800/PCI/SSE2
Driver: 2.0.0
Window: 1921 x 1081 pixels
Multisample: 0 buffers, 0 samples
81.584660 FPS (glsl)
54.306772 FPS (glsl, lights)
40.678714 FPS (glsl, lights, extra_textures)
38.744206 FPS (glsl, lights, shaders, extra_textures)
34.379180 FPS (glsl, lights, ramps, shaders, extra_textures)
23.607899 FPS (glsl, lights, shadows)
13.258705 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7300 SE/7200 GS/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 672 pixels
Multisample: 0 buffers, 0 samples
45.522719 FPS (glsl)
31.845312 FPS (glsl, lights)
22.484405 FPS (glsl, lights, extra_textures)
20.909867 FPS (glsl, lights, shaders, extra_textures)
18.353014 FPS (glsl, lights, ramps, shaders, extra_textures)
14.094363 FPS (glsl, lights, shadows)
8.091402 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1360 x 740 pixels
Multisample: 0 buffers, 0 samples
110.623076 FPS (glsl)
98.056129 FPS (glsl, lights)
94.933871 FPS (glsl, lights, extra_textures)
91.765963 FPS (glsl, lights, shaders, extra_textures)
91.819604 FPS (glsl, lights, ramps, shaders, extra_textures)
79.998955 FPS (glsl, lights, shadows)
68.205341 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Ubuntu 8.04
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6600 GT/AGP/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1440 x 797 pixels
Multisample: 0 buffers, 0 samples
74.092581 FPS (glsl)
64.773711 FPS (glsl, lights)
61.965422 FPS (glsl, lights, extra_textures)
59.084264 FPS (glsl, lights, shaders, extra_textures)
49.280385 FPS (glsl, lights, ramps, shaders, extra_textures)
40.775174 FPS (glsl, lights, shadows)
21.340031 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Ubuntu 8.04
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6600 GT/AGP/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1440 x 797 pixels
Multisample: 0 buffers, 0 samples
115.335609 FPS (glsl)
88.997242 FPS (glsl, lights)
63.253513 FPS (glsl, lights, extra_textures)
59.223067 FPS (glsl, lights, shaders, extra_textures)
49.275690 FPS (glsl, lights, ramps, shaders, extra_textures)
40.796684 FPS (glsl, lights, shadows)
21.298410 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon X1600 OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1441 x 774 pixels
Multisample: 0 buffers, 0 samples
75.489736 FPS (glsl)
58.927637 FPS (glsl, lights)
44.764906 FPS (glsl, lights, extra_textures)
43.068082 FPS (glsl, lights, shaders, extra_textures)
39.427491 FPS (glsl, lights, ramps, shaders, extra_textures)
30.085745 FPS (glsl, lights, shadows)
21.298448 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
CPU: P4 2ghz
OS: Ubuntu 8.04
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7800 GS/AGP/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 898 pixels
Multisample: 0 buffers, 0 samples
57.798906 FPS (glsl)
51.136227 FPS (glsl, lights)
46.849636 FPS (glsl, lights, extra_textures)
49.195839 FPS (glsl, lights, shaders, extra_textures)
48.190277 FPS (glsl, lights, ramps, shaders, extra_textures)
37.392655 FPS (glsl, lights, shadows)
35.790188 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: 677_Win32-Apricot-rev15606
Platform: win32
GPU: NVIDIA Corporation, GeForce 7800 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 925 pixels
Multisample: 0 buffers, 0 samples
84.989938 FPS (glsl)
81.802413 FPS (glsl, lights)
73.487991 FPS (glsl, lights, extra_textures)
68.772862 FPS (glsl, lights, shaders, extra_textures)
65.716707 FPS (glsl, lights, ramps, shaders, extra_textures)
52.009153 FPS (glsl, lights, shadows)
40.731601 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1097 pixels
Multisample: 0 buffers, 0 samples
149.215232 FPS (glsl)
131.846509 FPS (glsl, lights)
125.369380 FPS (glsl, lights, extra_textures)
122.952258 FPS (glsl, lights, shaders, extra_textures)
115.173478 FPS (glsl, lights, ramps, shaders, extra_textures)
99.207938 FPS (glsl, lights, shadows)
84.061989 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 20:59:54, Rev-15624 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8500 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1281 x 913 pixels
Multisample: 0 buffers, 0 samples
203.712416 FPS (glsl)
113.364545 FPS (glsl, lights)
93.278385 FPS (glsl, lights, extra_textures)
87.572845 FPS (glsl, lights, shaders, extra_textures)
75.013460 FPS (glsl, lights, ramps, shaders, extra_textures)
57.926994 FPS (glsl, lights, shadows)
41.284753 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 7400/PCI/SSE2
Driver: 2.1.1 NVIDIA 100.14.23
Window: 1281 x 683 pixels
Multisample: 0 buffers, 0 samples
90.400822 FPS (glsl)
62.704582 FPS (glsl, lights)
43.714600 FPS (glsl, lights, extra_textures)
40.659111 FPS (glsl, lights, shaders, extra_textures)
35.371494 FPS (glsl, lights, ramps, shaders, extra_textures)
27.538445 FPS (glsl, lights, shadows)
15.078226 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1433 x 793 pixels
Multisample: 0 buffers, 0 samples
128.374656 FPS (glsl)
113.817160 FPS (glsl, lights)
119.988757 FPS (glsl, lights, extra_textures)
119.023848 FPS (glsl, lights, shaders, extra_textures)
106.276369 FPS (glsl, lights, ramps, shaders, extra_textures)
91.955107 FPS (glsl, lights, shadows)
65.163061 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: SVN 15606 Apricot Build
Platform: win32
GPU: NVIDIA Corporation, Quadro FX 3400/PCI/SSE2
Driver: 2.1.1
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
59.618332 FPS (glsl)
47.824956 FPS (glsl, lights)
38.279396 FPS (glsl, lights, extra_textures)
38.111462 FPS (glsl, lights, shaders, extra_textures)
28.834211 FPS (glsl, lights, ramps, shaders, extra_textures)
27.610009 FPS (glsl, lights, shadows)
17.405614 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I have more computers that I am going to test. 🙂 😉
Blender: No Build Info (rev. 15606)
Platform: win32
GPU: NVIDIA Corporation, GeForce FX 5200/AGP/SSE2
Driver: 2.1.2
Window: 1153 x 755 pixels
Multisample: 0 buffers, 0 samples
12.514267 FPS (glsl)
5.373657 FPS (glsl, lights)
3.891595 FPS (glsl, lights, extra_textures)
3.401184 FPS (glsl, lights, shaders, extra_textures)
2.679078 FPS (glsl, lights, ramps, shaders, extra_textures)
2.198003 FPS (glsl, lights, shadows)
1.276852 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 6150/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 747 pixels
Multisample: 0 buffers, 0 samples
29.509612 FPS (glsl)
18.562306 FPS (glsl, lights)
12.268000 FPS (glsl, lights, extra_textures)
11.721178 FPS (glsl, lights, shaders, extra_textures)
9.717263 FPS (glsl, lights, ramps, shaders, extra_textures)
8.427944 FPS (glsl, lights, shadows)
4.218611 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8400 GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1681 x 931 pixels
Multisample: 0 buffers, 0 samples
63.059336 FPS (glsl)
49.450354 FPS (glsl, lights)
41.694251 FPS (glsl, lights, extra_textures)
40.013769 FPS (glsl, lights, shaders, extra_textures)
34.279382 FPS (glsl, lights, ramps, shaders, extra_textures)
30.259376 FPS (glsl, lights, shadows)
21.436620 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
On ArchLinux 64bit, AMD AthlonX2
I wrote a little tool (mostly xslt and JavaScript) that reads the benchmark results from this page and generates a website where you can filter the results by the fields Blender, Platform, GPU, GPU-Vendor, Driver, Window and Multisample.
See:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-19-00-44
The extracted XML Data:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-19-00-44-data
The Tool (including the extracted data) in a ZIP:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-19-00-44-wrapper
PS: I tested the tool only with Firefox 2.0.0.15. It needs JavaScript 1.7 so it might not work with IE. I used JavaScript 1.7 just for lazyness, one could port it to an earlier JavaScript version if he/she wants.
Oh, about License of the tool: Just mention the initial author (panzi http://twoday.tuwien.ac.at/pub) somewhere, when you use my code. 😉
from benchmark text file:
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI FireGL V3400 Pentium 4 (SSE2)
Driver: 2.0.6390
Window: 1921 x 1061 pixels
Multisample: 0 buffers, 0 samples
42.029307 FPS (glsl)
35.868973 FPS (glsl, lights)
29.902251 FPS (glsl, lights, extra_textures)
29.946152 FPS (glsl, lights, shaders, extra_textures)
28.156181 FPS (glsl, lights, ramps, shaders, extra_textures)
17.382788 FPS (glsl, lights, shadows)
13.410465 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7950 GT/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 921 pixels
Multisample: 1 buffers, 4 samples
60.139004 FPS (glsl)
58.247961 FPS (glsl, lights)
58.140293 FPS (glsl, lights, extra_textures)
57.807672 FPS (glsl, lights, shaders, extra_textures)
57.919578 FPS (glsl, lights, ramps, shaders, extra_textures)
56.963527 FPS (glsl, lights, shadows)
38.732387 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Build 15606 from Graphicall.org
Platform: win32
GPU: NVIDIA Corporation, GeForce 9600 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 922 pixels
Multisample: 0 buffers, 0 samples
60.192409 FPS (glsl)
58.134428 FPS (glsl, lights)
58.007106 FPS (glsl, lights, extra_textures)
57.993545 FPS (glsl, lights, shaders, extra_textures)
57.918021 FPS (glsl, lights, ramps, shaders, extra_textures)
57.846192 FPS (glsl, lights, shadows)
57.659749 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
LCD-Monitor at 60HZ without Vsync on NVIDIA Drv 175.19 WHQL
Blender: SVN 15606 Apricot Build
Platform: win32
GPU: NVIDIA Corporation, Quadro4 980 XGL/PCI/SSE/3DNOW!
Driver: 1.5.3
Window: 1281 x 924 pixels
Multisample: 0 buffers, 0 samples
35.178084 FPS (glsl)
34.125334 FPS (glsl, lights)
33.809037 FPS (glsl, lights, extra_textures)
33.781085 FPS (glsl, lights, shaders, extra_textures)
33.550561 FPS (glsl, lights, ramps, shaders, extra_textures)
34.392013 FPS (glsl, lights, shadows)
33.430373 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 22:19:21, Rev-15636M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1277 x 901 pixels
Multisample: 0 buffers, 0 samples
159.170632 FPS (glsl)
141.719028 FPS (glsl, lights)
137.017796 FPS (glsl, lights, extra_textures)
134.740758 FPS (glsl, lights, shaders, extra_textures)
129.211452 FPS (glsl, lights, ramps, shaders, extra_textures)
109.608978 FPS (glsl, lights, shadows)
74.828809 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: NVIDIA Corporation, NVIDIA GeForce 8600M GT OpenGL Engine
Driver: 2.0 NVIDIA-1.5.28
Window: 1421 x 779 pixels
Multisample: 0 buffers, 0 samples
117.093109 FPS (glsl)
122.602874 FPS (glsl, lights)
88.429402 FPS (glsl, lights, extra_textures)
82.931842 FPS (glsl, lights, shaders, extra_textures)
90.806706 FPS (glsl, lights, ramps, shaders, extra_textures)
59.081994 FPS (glsl, lights, shadows)
52.669381 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6200 A-LE/AGP/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1440 x 797 pixels
Multisample: 0 buffers, 0 samples
23.897999 FPS (glsl)
15.563605 FPS (glsl, lights)
10.789317 FPS (glsl, lights, extra_textures)
10.185750 FPS (glsl, lights, shaders, extra_textures)
8.475415 FPS (glsl, lights, ramps, shaders, extra_textures)
7.201631 FPS (glsl, lights, shadows)
3.762684 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-19 08:37:16, Rev-15613M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce FX 5200/AGP/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 970 pixels
Multisample: 0 buffers, 0 samples
10.126990 FPS (glsl)
4.220780 FPS (glsl, lights)
3.045572 FPS (glsl, lights, extra_textures)
2.665854 FPS (glsl, lights, shaders, extra_textures)
2.083374 FPS (glsl, lights, ramps, shaders, extra_textures)
1.723577 FPS (glsl, lights, shadows)
0.912881 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: NVIDIA Corporation, NVIDIA GeForce 8600M GT OpenGL Engine
Driver: 2.0 NVIDIA-1.5.18
Window: 1661 x 842 pixels
Multisample: 0 buffers, 0 samples
102.129363 FPS (glsl)
97.367553 FPS (glsl, lights)
75.559362 FPS (glsl, lights, extra_textures)
77.072665 FPS (glsl, lights, shaders, extra_textures)
64.740791 FPS (glsl, lights, ramps, shaders, extra_textures)
53.320431 FPS (glsl, lights, shadows)
41.751944 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6600 GT/AGP/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1681 x 910 pixels
Multisample: 0 buffers, 0 samples
109.881833 FPS (glsl)
70.525635 FPS (glsl, lights)
49.796993 FPS (glsl, lights, extra_textures)
47.465605 FPS (glsl, lights, shaders, extra_textures)
39.696131 FPS (glsl, lights, ramps, shaders, extra_textures)
31.814706 FPS (glsl, lights, shadows)
18.411109 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I know that this is not the best place, but click on the top left corner on the “little head” in the header to find out a secret “image” 😛
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce4 Ti 4200 with AGP8X/AGP/SSE2
Driver: 1.5.7
Window: 1681 x 978 pixels
Multisample: 0 buffers, 0 samples
29.917022 FPS (glsl)
29.822942 FPS (glsl, lights)
29.872219 FPS (glsl, lights, extra_textures)
29.874377 FPS (glsl, lights, shaders, extra_textures)
29.874423 FPS (glsl, lights, ramps, shaders, extra_textures)
29.877160 FPS (glsl, lights, shadows)
29.872920 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 907 pixels
Multisample: 0 buffers, 0 samples
142.200200 FPS (glsl)
123.395130 FPS (glsl, lights)
122.264374 FPS (glsl, lights, extra_textures)
119.781605 FPS (glsl, lights, shaders, extra_textures)
108.064451 FPS (glsl, lights, ramps, shaders, extra_textures)
88.038059 FPS (glsl, lights, shadows)
59.896899 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon X1600 OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1677 x 973 pixels
Multisample: 0 buffers, 0 samples
81.398611 FPS (glsl)
59.096529 FPS (glsl, lights)
45.553283 FPS (glsl, lights, extra_textures)
43.936826 FPS (glsl, lights, shaders, extra_textures)
40.163822 FPS (glsl, lights, ramps, shaders, extra_textures)
30.039069 FPS (glsl, lights, shadows)
21.484200 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Comment:
I was using a dual screen setup, the blender window was fully zoomed on the primary screen. Don’t know if the presence of the secondary screen had a negative performance impacht.
Blender: Built on 2008-07-18 19:53:58, Rev-15623M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800M GTX/PCI/SSE2
Driver: 2.1.2
Window: 1920 x 1126 pixels
Multisample: 0 buffers, 0 samples
61.684800 FPS (glsl)
59.894491 FPS (glsl, lights)
59.308870 FPS (glsl, lights, extra_textures)
59.706683 FPS (glsl, lights, shaders, extra_textures)
59.627378 FPS (glsl, lights, ramps, shaders, extra_textures)
59.571206 FPS (glsl, lights, shadows)
59.320821 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Note: This was Apricot Blender rev-15606 from graphicall, dunno why it didn’t fetch the buildinfo.
——————————-
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8500 GT/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1681 x 941 pixels
Multisample: 0 buffers, 0 samples
59.779931 FPS (glsl)
47.822805 FPS (glsl, lights)
28.959487 FPS (glsl, lights, extra_textures)
29.149090 FPS (glsl, lights, shaders, extra_textures)
29.104630 FPS (glsl, lights, ramps, shaders, extra_textures)
29.028485 FPS (glsl, lights, shadows)
19.438396 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I’m sorry, I forgot to desactivate the Vsync.
Blender: Built on 2008-07-18 19:53:58, Rev-15623M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800M GTX/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1127 pixels
Multisample: 0 buffers, 0 samples
118.927537 FPS (glsl)
106.823971 FPS (glsl, lights)
100.747165 FPS (glsl, lights, extra_textures)
98.745325 FPS (glsl, lights, shaders, extra_textures)
93.758148 FPS (glsl, lights, ramps, shaders, extra_textures)
79.242419 FPS (glsl, lights, shadows)
59.342061 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
UbuntuStudio
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 6600/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 669 pixels
Multisample: 0 buffers, 0 samples
64.888429 FPS (glsl)
56.464307 FPS (glsl, lights)
54.969215 FPS (glsl, lights, extra_textures)
54.383420 FPS (glsl, lights, shaders, extra_textures)
45.097846 FPS (glsl, lights, ramps, shaders, extra_textures)
38.320198 FPS (glsl, lights, shadows)
19.790067 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
With VSync Off:
Blender: Built on 2008-07-18 19:53:58, Rev-15623M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTS 512/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1100 pixels
Multisample: 0 buffers, 0 samples
191.888674 FPS (glsl)
177.615365 FPS (glsl, lights)
164.846935 FPS (glsl, lights, extra_textures)
164.096811 FPS (glsl, lights, shaders, extra_textures)
152.647965 FPS (glsl, lights, ramps, shaders, extra_textures)
128.824250 FPS (glsl, lights, shadows)
111.767513 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Radeon HD 3870
Driver: 2.1.7412 Release
Window: 1280 x 885 pixels
Multisample: 0 buffers, 0 samples
69.339362 FPS (glsl)
62.026597 FPS (glsl, lights)
59.481060 FPS (glsl, lights, extra_textures)
58.090680 FPS (glsl, lights, shaders, extra_textures)
56.500339 FPS (glsl, lights, ramps, shaders, extra_textures)
75.679843 FPS (glsl, lights, shadows)
31.017967 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Intel Core2 Quad 2.66MHz
8GB RAM
Ubuntu Linux 8.04 (hardy)
Linux Kernel 2.6.24-19-generic
Blender: Built on 2008-07-17 14:36:13, Rev-15609M Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI MOBILITY RADEON X600
Driver: 2.1.7412 Release
Window: 1680 x 948 pixels
Multisample: 0 buffers, 0 samples
39.275534 FPS (glsl)
25.333389 FPS (glsl, lights)
18.348406 FPS (glsl, lights, extra_textures)
17.966372 FPS (glsl, lights, shaders, extra_textures)
13.382913 FPS (glsl, lights, ramps, shaders, extra_textures)
13.425661 FPS (glsl, lights, shadows)
12.642123 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I dunno what i did different (probably some background task), but the second run was a bit faster (still pretty ‘slow’ for my hardware though):
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Radeon HD 3870
Driver: 2.1.7412 Release
Window: 1280 x 885 pixels
Multisample: 0 buffers, 0 samples
101.017582 FPS (glsl)
80.918234 FPS (glsl, lights)
76.696880 FPS (glsl, lights, extra_textures)
65.602538 FPS (glsl, lights, shaders, extra_textures)
59.249725 FPS (glsl, lights, ramps, shaders, extra_textures)
52.365877 FPS (glsl, lights, shadows)
65.518231 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8400M GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1281 x 747 pixels
Multisample: 0 buffers, 0 samples
84.489935 FPS (glsl)
61.538741 FPS (glsl, lights)
50.547179 FPS (glsl, lights, extra_textures)
49.369847 FPS (glsl, lights, shaders, extra_textures)
42.435348 FPS (glsl, lights, ramps, shaders, extra_textures)
36.294471 FPS (glsl, lights, shadows)
26.853743 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Something’s terribly wrong here.. I was running the benchmark on a one year old MacBook (2Ghz core duo).. but I guess the graphics card doesn’t like Apricot 😉
Average framerate: 0,3f/s
I quitted the test after 45min…
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: Intel Inc., Intel GMA 950 OpenGL Engine
Driver: 1.2 APPLE-1.4.56
Window: 1208 x 683 pixels
Multisample: 0 buffers, 0 samples
0.698242 FPS (glsl)
0.369308 FPS (glsl, lights)
64 bit ubuntu 8.04.
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1441 x 813 pixels
Multisample: 0 buffers, 0 samples
127.384747 FPS (glsl)
99.959832 FPS (glsl, lights)
77.349356 FPS (glsl, lights, extra_textures)
72.767255 FPS (glsl, lights, shaders, extra_textures)
65.029206 FPS (glsl, lights, ramps, shaders, extra_textures)
53.012133 FPS (glsl, lights, shadows)
29.257536 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
wow. what a disappointment. i am gonna have to get ubuntu running on this spanky new macpro, to see if i cannot improve these benchmark results.
Blender: Built on 2008-07-16 18:05:39, Rev-15608 Version darwin dynamic
Platform: darwin
GPU: NVIDIA Corporation, NVIDIA GeForce 7300 GT OpenGL Engine
Driver: 2.0 NVIDIA-1.4.56
Window: 1681 x 969 pixels
Multisample: 0 buffers, 0 samples
24.063108 FPS (glsl)
15.937791 FPS (glsl, lights)
7.772572 FPS (glsl, lights, extra_textures)
7.367817 FPS (glsl, lights, shaders, extra_textures)
7.145156 FPS (glsl, lights, ramps, shaders, extra_textures)
13.567692 FPS (glsl, lights, shadows)
6.841193 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Ubuntu Hardy Heron 32 Bit [email protected] GHz 2GB RAM
Blender: Built on 2008-07-16 18:51:14, Rev-15606 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8800 GTS/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 898 pixels
Multisample: 0 buffers, 0 samples
96.449075 FPS (glsl)
88.147012 FPS (glsl, lights)
84.697474 FPS (glsl, lights, extra_textures)
83.696131 FPS (glsl, lights, shaders, extra_textures)
82.796495 FPS (glsl, lights, ramps, shaders, extra_textures)
69.833811 FPS (glsl, lights, shadows)
66.178582 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-19 00:12:56, Rev-15632 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, Quadro FX 4000/AGP/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1913 x 1043 pixels
Multisample: 0 buffers, 0 samples
136.556934 FPS (glsl)
80.742515 FPS (glsl, lights)
56.454884 FPS (glsl, lights, extra_textures)
53.597515 FPS (glsl, lights, shaders, extra_textures)
44.870702 FPS (glsl, lights, ramps, shaders, extra_textures)
35.594432 FPS (glsl, lights, shadows)
20.825780 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: 713_Win32-Apricot-SSE2-LAA-rev15606
Platform: Vista 64bit
GPU: ATI Technologies Inc., ATI Radeon HD 3870 Series
Driver: 2.1.7415 Release
Window: 1681 x 947 pixels
Multisample: 0 buffers, 0 samples
40.483671 FPS (glsl)
38.489888 FPS (glsl, lights)
37.002559 FPS (glsl, lights, extra_textures)
36.782495 FPS (glsl, lights, shaders, extra_textures)
36.447773 FPS (glsl, lights, ramps, shaders, extra_textures)
33.145207 FPS (glsl, lights, shadows)
29.442422 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
To apricot team:
I paste the result of benchmark test on gnu/linux in the post #13, now this are the result of the test on Windows XP.
Same machine.
Blender: Built on 2008-07-19 14:09:57, Rev-15640M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 7950 GT/PCI/SSE2
Driver: 2.1.1
Window: 1441 x 802 pixels
Multisample: 0 buffers, 0 samples
75.338642 FPS (glsl)
71.941944 FPS (glsl, lights)
71.764051 FPS (glsl, lights, extra_textures)
71.773799 FPS (glsl, lights, shaders, extra_textures)
71.813555 FPS (glsl, lights, ramps, shaders, extra_textures)
54.281506 FPS (glsl, lights, shadows)
43.094166 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I can say the game on linux run faster.
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 971 pixels
Multisample: 0 buffers, 0 samples
206.170433 FPS (glsl)
188.960051 FPS (glsl, lights)
169.742727 FPS (glsl, lights, extra_textures)
172.121350 FPS (glsl, lights, shaders, extra_textures)
163.054782 FPS (glsl, lights, ramps, shaders, extra_textures)
139.942717 FPS (glsl, lights, shadows)
117.716224 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
***This time I closed my internet browser for a substantial increase***
before I was getting 150-80 fps, now I’m getting 200-117
Blender: Built on 2008-07-19 20:20:35, Rev-15645M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GS/AGP/SSE/3DNOW!
Driver: 2.1.1 NVIDIA 100.14.19
Window: 1025 x 668 pixels
Multisample: 0 buffers, 0 samples
52.160770 FPS (glsl)
45.958310 FPS (glsl, lights)
45.824874 FPS (glsl, lights, extra_textures)
45.380900 FPS (glsl, lights, shaders, extra_textures)
44.649561 FPS (glsl, lights, ramps, shaders, extra_textures)
32.940669 FPS (glsl, lights, shadows)
32.390746 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I posted a bug report about the segmentation fault – which ocuccurs while opening level_piranhaland.blend – at the nvidia forum, as it turned out to be a bug in the graphic card driver.
http://www.nvnews.net/vbulletin/showthread.php?t=116531
Blender: Built on 2008-07-19 16:37:16, Rev-15646 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7800 GS/AGP/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1600 x 1072 pixels
Multisample: 0 buffers, 0 samples
130.656159 FPS (glsl)
113.480747 FPS (glsl, lights)
99.439148 FPS (glsl, lights, extra_textures)
93.000707 FPS (glsl, lights, shaders, extra_textures)
82.437627 FPS (glsl, lights, ramps, shaders, extra_textures)
60.176673 FPS (glsl, lights, shadows)
33.753075 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Updated benchmark summary:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-19-23-20
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., RADEON X800 XT
Driver: 2.1.7659 Release
Window: 1441 x 770 pixels
Multisample: 0 buffers, 0 samples
71.973397 FPS (glsl)
64.130814 FPS (glsl, lights)
62.378349 FPS (glsl, lights, extra_textures)
60.962162 FPS (glsl, lights, shaders, extra_textures)
59.414726 FPS (glsl, lights, ramps, shaders, extra_textures)
51.742087 FPS (glsl, lights, shadows)
47.894688 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
http://pasteall.org/1643
Blender: Built on 2008-07-17 01:19:08, Rev-15608M Version win32 dynamic
Platform: win32
GPU: ATI Technologies Inc., Radeon X300/X550/X1050 Series
Driver: 2.1.7537 Release
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
21.372804 FPS (glsl)
18.889301 FPS (glsl, lights)
15.851187 FPS (glsl, lights, extra_textures)
15.763343 FPS (glsl, lights, shaders, extra_textures)
11.805253 FPS (glsl, lights, ramps, shaders, extra_textures)
13.049039 FPS (glsl, lights, shadows)
11.877296 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 9600 GT/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 917 pixels
Multisample: 0 buffers, 0 samples
143.458276 FPS (glsl)
173.141780 FPS (glsl, lights)
161.718513 FPS (glsl, lights, extra_textures)
160.858445 FPS (glsl, lights, shaders, extra_textures)
150.154899 FPS (glsl, lights, ramps, shaders, extra_textures)
125.783168 FPS (glsl, lights, shadows)
108.046897 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: SVN 15.606 Apricot Blender 2.46
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GTS/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
60.077642 FPS (glsl)
57.885494 FPS (glsl, lights)
57.468532 FPS (glsl, lights, extra_textures)
57.743516 FPS (glsl, lights, shaders, extra_textures)
57.694441 FPS (glsl, lights, ramps, shaders, extra_textures)
47.758822 FPS (glsl, lights, shadows)
39.301343 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, Quadro FX 4000/AGP/SSE2 – softmod GS6800
Driver: 2.1.1
Window: 1273 x 842 pixels
Multisample: 0 buffers, 0 samples
80.627034 FPS (glsl)
48.933775 FPS (glsl, lights)
40.557147 FPS (glsl, lights, extra_textures)
39.142066 FPS (glsl, lights, shaders, extra_textures)
35.180255 FPS (glsl, lights, ramps, shaders, extra_textures)
28.041624 FPS (glsl, lights, shadows)
18.227728 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., Radeon X1650 Series
Driver: 2.1.7659 Release
Window: 1025 x 715 pixels
Multisample: 0 buffers, 0 samples
95.060220 FPS (glsl)
85.647604 FPS (glsl, lights)
79.153150 FPS (glsl, lights, extra_textures)
78.770560 FPS (glsl, lights, shaders, extra_textures)
77.814824 FPS (glsl, lights, ramps, shaders, extra_textures)
68.510912 FPS (glsl, lights, shadows)
57.618836 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-19 18:53:48, Rev-15646 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GTS/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1681 x 941 pixels
Multisample: 0 buffers, 0 samples
234.172435 FPS (glsl)
187.375449 FPS (glsl, lights)
152.549362 FPS (glsl, lights, extra_textures)
143.907525 FPS (glsl, lights, shaders, extra_textures)
122.874972 FPS (glsl, lights, ramps, shaders, extra_textures)
100.750067 FPS (glsl, lights, shadows)
70.189771 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTS/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1823 x 1127 pixels
Multisample: 0 buffers, 0 samples
42.018728 FPS (glsl)
26.940925 FPS (glsl, lights)
28.861161 FPS (glsl, lights, extra_textures)
26.159208 FPS (glsl, lights, shaders, extra_textures)
26.233460 FPS (glsl, lights, ramps, shaders, extra_textures)
23.089675 FPS (glsl, lights, shadows)
26.704760 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 9600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1441 x 772 pixels
Multisample: 0 buffers, 0 samples
241.007187 FPS (glsl)
206.680400 FPS (glsl, lights)
192.145861 FPS (glsl, lights, extra_textures)
193.455853 FPS (glsl, lights, shaders, extra_textures)
199.749501 FPS (glsl, lights, ramps, shaders, extra_textures)
157.858755 FPS (glsl, lights, shadows)
155.299962 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-20 18:51:17, Rev-15649 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 9800 GX2/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1921 x 1083 pixels
Multisample: 0 buffers, 0 samples
258.634226 FPS (glsl)
220.727284 FPS (glsl, lights)
217.566356 FPS (glsl, lights, extra_textures)
215.858867 FPS (glsl, lights, shaders, extra_textures)
200.150462 FPS (glsl, lights, ramps, shaders, extra_textures)
173.037144 FPS (glsl, lights, shadows)
162.876542 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-20 11:32:25, Rev-15650 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1401 x 997 pixels
Multisample: 0 buffers, 0 samples
102.488364 FPS (glsl)
113.860015 FPS (glsl, lights)
109.262251 FPS (glsl, lights, extra_textures)
105.854931 FPS (glsl, lights, shaders, extra_textures)
103.998861 FPS (glsl, lights, ramps, shaders, extra_textures)
92.127213 FPS (glsl, lights, shadows)
66.652571 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6600 GT/AGP/SSE2
Driver: 2.1.2
Window: 1441 x 791 pixels
Multisample: 0 buffers, 0 samples
59.585267 FPS (glsl)
46.053502 FPS (glsl, lights)
38.228874 FPS (glsl, lights, extra_textures)
35.331900 FPS (glsl, lights, shaders, extra_textures)
28.676527 FPS (glsl, lights, ramps, shaders, extra_textures)
27.384747 FPS (glsl, lights, shadows)
16.465456 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6200 A-LE/AGP/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 911 pixels
Multisample: 0 buffers, 0 samples
15.545066 FPS (glsl)
15.055804 FPS (glsl, lights)
13.987949 FPS (glsl, lights, extra_textures)
13.146827 FPS (glsl, lights, shaders, extra_textures)
13.854718 FPS (glsl, lights, ramps, shaders, extra_textures)
13.076023 FPS (glsl, lights, shadows)
12.818275 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Blender 2.46 SVN 15606 Apricot
Platform: win32
GPU: ATI Technologies Inc., RADEON X800 XL
Driver: 2.1.7659 Release
Window: 1281 x 922 pixels
Multisample: 0 buffers, 0 samples
66.474385 FPS (glsl)
59.746774 FPS (glsl, lights)
56.889132 FPS (glsl, lights, extra_textures)
55.565770 FPS (glsl, lights, shaders, extra_textures)
48.394717 FPS (glsl, lights, ramps, shaders, extra_textures)
38.987389 FPS (glsl, lights, shadows)
29.356220 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 697 pixels
Multisample: 0 buffers, 0 samples
8.280498 FPS (glsl)
6.863593 FPS (glsl, lights)
5.896989 FPS (glsl, lights, extra_textures)
5.638243 FPS (glsl, lights, shaders, extra_textures)
4.937751 FPS (glsl, lights, ramps, shaders, extra_textures)
4.024579 FPS (glsl, lights, shadows)
2.633464 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Windows Vista, Blender 2.46 SVN 15606 Apricot, http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=705
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Mobility Radeon HD 2400
Driver: 2.1.7056 Release
Window: 1281 x 697 pixels
Multisample: 0 buffers, 0 samples
45.411021 FPS (glsl)
39.828628 FPS (glsl, lights)
34.276068 FPS (glsl, lights, extra_textures)
32.827873 FPS (glsl, lights, shaders, extra_textures)
29.431497 FPS (glsl, lights, ramps, shaders, extra_textures)
20.877583 FPS (glsl, lights, shadows)
16.535533 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Windows XP, Blender 2.46 SVN 15606 Apricot, http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=705
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7600 GT/AGP/SSE2
Driver: 2.1.1
Window: 1281 x 954 pixels
Multisample: 0 buffers, 0 samples
62.082290 FPS (glsl)
54.523801 FPS (glsl, lights)
48.707503 FPS (glsl, lights, extra_textures)
47.964862 FPS (glsl, lights, shaders, extra_textures)
45.720737 FPS (glsl, lights, ramps, shaders, extra_textures)
35.762838 FPS (glsl, lights, shadows)
26.595260 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, Quadro FX 2500M/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1921 x 1121 pixels
Multisample: 0 buffers, 0 samples
158.318191 FPS (glsl)
114.762822 FPS (glsl, lights)
82.913363 FPS (glsl, lights, extra_textures)
79.435547 FPS (glsl, lights, shaders, extra_textures)
69.523310 FPS (glsl, lights, ramps, shaders, extra_textures)
57.751043 FPS (glsl, lights, shadows)
32.256859 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Me from #281 – different machine – Windows XP SP2, http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=705
Landscape looking fine w/ effects, though Frank does not appear during test. Runs at ~15-30 fps, then Blender freezes at 100% CPU usage after “glsl, lights, shadows”.
Console output until freezing: http://pasteall.org/1649
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., RADEON 9800 Pro x86/SSE2
Driver: 2.0.5279 WinXP Release
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
V-sync off!
Blender: No Build Info (this was the build http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=713)
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTS/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1100 pixels
Multisample: 0 buffers, 0 samples
126.912259 FPS (glsl)
114.069764 FPS (glsl, lights)
109.606838 FPS (glsl, lights, extra_textures)
106.355684 FPS (glsl, lights, shaders, extra_textures)
103.614593 FPS (glsl, lights, ramps, shaders, extra_textures)
86.806357 FPS (glsl, lights, shadows)
73.625358 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: (Radeon 9200 128mb) Tungsten Graphics, Inc., Mesa DRI R200 20060602 AGP 4x x86/MMX+/3DNow!+ TCL
Driver: 1.3 Mesa 7.0.3-rc2
Window: 1024 x 640 pixels
Multisample: 0 buffers, 0 samples
10.926242 FPS (glsl)
10.421632 FPS (glsl, lights)
10.258170 FPS (glsl, lights, extra_textures)
10.110164 FPS (glsl, lights, shaders, extra_textures)
10.140263 FPS (glsl, lights, ramps, shaders, extra_textures)
10.333287 FPS (glsl, lights, shadows)
10.117978 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Why ati sucks?
Blender: Built on 2008-07-20 15:59:33, Rev-15651M Version win32 dynamic
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 2600 XT
Driver: 2.1.7537 Release
Window: 1281 x 908 pixels
Multisample: 0 buffers, 0 samples
60.036219 FPS (glsl)
54.288321 FPS (glsl, lights)
51.917188 FPS (glsl, lights, extra_textures)
51.092892 FPS (glsl, lights, shaders, extra_textures)
49.318435 FPS (glsl, lights, ramps, shaders, extra_textures)
43.995418 FPS (glsl, lights, shadows)
40.528333 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 971 pixels
Multisample: 0 buffers, 0 samples
182.647963 FPS (glsl)
157.839593 FPS (glsl, lights)
131.458619 FPS (glsl, lights, extra_textures)
124.410968 FPS (glsl, lights, shaders, extra_textures)
109.519752 FPS (glsl, lights, ramps, shaders, extra_textures)
80.651311 FPS (glsl, lights, shadows)
44.770807 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Makes me really want an Nvidia card, considering all the great results people are getting. Hard to believe my laptop is so recent.
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon X1200 Series
Driver: 2.1.7415 Release
Window: 1281 x 691 pixels
Multisample: 0 buffers, 0 samples
27.537910 FPS (glsl)
24.049536 FPS (glsl, lights)
21.010153 FPS (glsl, lights, extra_textures)
20.334219 FPS (glsl, lights, shaders, extra_textures)
10.943647 FPS (glsl, lights, ramps, shaders, extra_textures)
15.323844 FPS (glsl, lights, shadows)
12.406329 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Glsl does not work on my computer yet.
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce2 GTS/AGP/SSE
Driver: 1.5.0
Window: 1025 x 659 pixels
Multisample: 0 buffers, 0 samples
Blender: Built on 2008-07-17 03:14:36, Rev- Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Radeon HD 4800 Series
Driver: 2.1.7659 Release
Window: 1681 x 941 pixels
Multisample: 1 buffers, 8 samples
116.308082 FPS (glsl)
104.173312 FPS (glsl, lights)
98.576293 FPS (glsl, lights, extra_textures)
96.708693 FPS (glsl, lights, shaders, extra_textures)
94.459818 FPS (glsl, lights, ramps, shaders, extra_textures)
86.805388 FPS (glsl, lights, shadows)
79.471555 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Windowed was faster. Previously was tested full screen.
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, Quadro FX Go1400/PCI/SSE2
Driver: 2.0.1
Window: 1921 x 1091 pixels
Multisample: 0 buffers, 0 samples
34.847068 FPS (glsl)
28.598890 FPS (glsl, lights)
19.065396 FPS (glsl, lights, extra_textures)
19.127266 FPS (glsl, lights, shaders, extra_textures)
14.372528 FPS (glsl, lights, ramps, shaders, extra_textures)
11.632740 FPS (glsl, lights, shadows)
7.202057 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1680 x 922 pixels
Multisample: 0 buffers, 0 samples
196.365023 FPS (glsl)
175.132931 FPS (glsl, lights)
169.189424 FPS (glsl, lights, extra_textures)
164.614959 FPS (glsl, lights, shaders, extra_textures)
160.438562 FPS (glsl, lights, ramps, shaders, extra_textures)
139.829456 FPS (glsl, lights, shadows)
130.671183 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-20 23:56:57, Rev-15661 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/AGP/SSE/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1681 x 949 pixels
Multisample: 0 buffers, 0 samples
110.898185 FPS (glsl)
95.712932 FPS (glsl, lights)
94.596133 FPS (glsl, lights, extra_textures)
89.207213 FPS (glsl, lights, shaders, extra_textures)
78.534206 FPS (glsl, lights, ramps, shaders, extra_textures)
54.224535 FPS (glsl, lights, shadows)
32.802024 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce FX 5200/AGP/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 888 pixels
Multisample: 0 buffers, 0 samples
14.514912 FPS (glsl)
5.035211 FPS (glsl, lights)
3.444674 FPS (glsl, lights, extra_textures)
2.989734 FPS (glsl, lights, shaders, extra_textures)
2.292058 FPS (glsl, lights, ramps, shaders, extra_textures)
1.920189 FPS (glsl, lights, shadows)
0.980301 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/AGP/SSE/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 898 pixels
Multisample: 0 buffers, 0 samples
76.090956 FPS (glsl)
71.103499 FPS (glsl, lights)
71.082498 FPS (glsl, lights, extra_textures)
69.997741 FPS (glsl, lights, shaders, extra_textures)
69.192379 FPS (glsl, lights, ramps, shaders, extra_textures)
50.516074 FPS (glsl, lights, shadows)
40.192550 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Graphical Build
Platform: Windows XP SP3
CPU: Intel Pentium4 2.8Ghz
GPU: NVIDIA Corporation, GeForce 6600/AGP/SSE2
Driver: 2.1.2
Window: 1281 x 952 pixels
Multisample: 0 buffers, 0 samples
59.187834 FPS (glsl)
41.674724 FPS (glsl, lights)
34.064711 FPS (glsl, lights, extra_textures)
32.077070 FPS (glsl, lights, shaders, extra_textures)
28.837806 FPS (glsl, lights, ramps, shaders, extra_textures)
22.445653 FPS (glsl, lights, shadows)
14.944407 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-21 12:26:22, Rev-15666 Version darwin dynamic
Platform: darwin ( MacPro 2.66 x4 / OSX 10.5.4 / GCC 4.2 )
GPU: NVIDIA Corporation, NVIDIA GeForce 8800 GT OpenGL Engine
Driver: 2.0 NVIDIA-1.5.28
Window: 1901 x 1022 pixels
Multisample: 0 buffers, 0 samples
156.123703 FPS (glsl)
128.523857 FPS (glsl, lights)
125.462604 FPS (glsl, lights, extra_textures)
123.382829 FPS (glsl, lights, shaders, extra_textures)
119.176484 FPS (glsl, lights, ramps, shaders, extra_textures)
85.289751 FPS (glsl, lights, shadows)
81.620620 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
About my post 52:
I Updated the Nvidia/Drivers and NOW all the files works OK!
No Drawing problems!
i only like to Inform you about this..!
Thanks
300 Spartans…..
301..D’Oh
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GTS/PCI/SSE2
Driver: 2.1.1
Window: 1681 x 947 pixels
Multisample: 0 buffers, 0 samples
36.862443 FPS (glsl)
29.111939 FPS (glsl, lights)
28.914574 FPS (glsl, lights, extra_textures)
29.044262 FPS (glsl, lights, shaders, extra_textures)
28.774979 FPS (glsl, lights, ramps, shaders, extra_textures)
28.948725 FPS (glsl, lights, shadows)
26.604181 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
It’s a bit slow on an Intel 945
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: Tungsten Graphics, Inc, Mesa DRI Intel(R) 945GM 20061017 x86/MMX/SSE2
Driver: 1.3 Mesa 7.0.3-rc2
Window: 1281 x 747 pixels
Multisample: 0 buffers, 0 samples
4.636831 FPS (glsl)
4.200258 FPS (glsl, lights)
4.169883 FPS (glsl, lights, extra_textures)
4.181749 FPS (glsl, lights, shaders, extra_textures)
4.168244 FPS (glsl, lights, ramps, shaders, extra_textures)
4.119868 FPS (glsl, lights, shadows)
4.141000 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Mobility Radeon HD 2600
Driver: 2.1.7276 Release
Window: 1281 x 697 pixels
Multisample: 1 buffers, 8 samples
16.165246 FPS (glsl)
14.436578 FPS (glsl, lights)
12.212376 FPS (glsl, lights, extra_textures)
14.173375 FPS (glsl, lights, shaders, extra_textures)
13.220692 FPS (glsl, lights, ramps, shaders, extra_textures)
13.277121 FPS (glsl, lights, shadows)
11.416090 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Updated extracted data of this benchmarks:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-21-21-12
Same problem (or at least, same symptons) as Miloh and Otomo. Game runs fine (70fps) except that Frankie never does anything except wave his tale. Console says :-
“PYTHON SCRIPT ERROR:
Traceback (most recent call last):
File “profile_glsl.py”, line 103, in
AttributeError: ‘module’ object has no attribute ‘waitsamples'”
It says that for a few hundred lines, then changes to :-
“PYTHON SCRIPT ERROR:
Traceback (most recent call last):
File “profile_glsl.py”, line 88, in
AttributeError: ‘module’ object has no attribute ‘totsamples'”
Nothing in the text file, but I can tell you this much :-
Blender: 15676 (http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=695)
Platform: win32 (XP SP3)
GPU: NVIDIA 9600 GT (PCIe, Xpervision)
Python25 is installed and Blender starts up with “Checking for installed Python … got it!” so that looks okay.
E-mail me if you need more info.
Eek, seems I missed that overview page before. Thanks panzi!
As for the errors, I’m not sure why they happen in each case, just ensure that:
– The revision is 15606 or newer.
– The build is of the _apricot_ branch, not trunk.
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2
Window: 1921 x 1091 pixels
Multisample: 0 buffers, 0 samples
58.551946 FPS (glsl)
56.760156 FPS (glsl, lights)
56.362790 FPS (glsl, lights, extra_textures)
55.618824 FPS (glsl, lights, shaders, extra_textures)
38.208526 FPS (glsl, lights, ramps, shaders, extra_textures)
29.094278 FPS (glsl, lights, shadows)
28.596083 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6200/AGP/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1025 x 667 pixels
Multisample: 0 buffers, 0 samples
46.276233 FPS (glsl)
35.265886 FPS (glsl, lights)
26.762392 FPS (glsl, lights, extra_textures)
25.560808 FPS (glsl, lights, shaders, extra_textures)
21.719855 FPS (glsl, lights, ramps, shaders, extra_textures)
17.302928 FPS (glsl, lights, shadows)
9.994957 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
and my other screen:
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6200/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1441 x 824 pixels
Multisample: 0 buffers, 0 samples
22.195992 FPS (glsl)
17.363221 FPS (glsl, lights)
12.666813 FPS (glsl, lights, extra_textures)
12.183986 FPS (glsl, lights, shaders, extra_textures)
10.121219 FPS (glsl, lights, ramps, shaders, extra_textures)
7.825366 FPS (glsl, lights, shadows)
4.546357 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6200/AGP/SSE2
Driver: 2.1.0 NVIDIA 96.43.01
Window: 1281 x 898 pixels
Multisample: 0 buffers, 0 samples
34.730335 FPS (glsl)
25.522041 FPS (glsl, lights)
19.656023 FPS (glsl, lights, extra_textures)
18.825173 FPS (glsl, lights, shaders, extra_textures)
16.068803 FPS (glsl, lights, ramps, shaders, extra_textures)
12.507795 FPS (glsl, lights, shadows)
7.292958 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Tested on a machine with 1.7 GHz
Worked pretty well 🙂
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6600/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 924 pixels
Multisample: 0 buffers, 0 samples
59.823533 FPS (glsl)
28.874379 FPS (glsl, lights)
28.879744 FPS (glsl, lights, extra_textures)
28.399082 FPS (glsl, lights, shaders, extra_textures)
19.437387 FPS (glsl, lights, ramps, shaders, extra_textures)
17.377442 FPS (glsl, lights, shadows)
8.698208 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Apricot SVN Branch Build 15606
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 2400 PRO
Driver: 2.0.6956 Release
Window: 1360 x 920 pixels
Multisample: 1 buffers, 4 samples
22.730972 FPS (glsl)
20.267347 FPS (glsl, lights)
18.875219 FPS (glsl, lights, extra_textures)
18.597428 FPS (glsl, lights, shaders, extra_textures)
16.308498 FPS (glsl, lights, ramps, shaders, extra_textures)
12.669757 FPS (glsl, lights, shadows)
10.521203 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender build was downloaded from graphicall.org:
Blender 2.46 SVN 15606 Apricot
x
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Mobility Radeon X1600
Driver: 2.1.7278 Release
Window: 833 x 544 pixels
Multisample: 0 buffers, 0 samples
57.091906 FPS (glsl)
51.579170 FPS (glsl, lights)
45.151407 FPS (glsl, lights, extra_textures)
44.281659 FPS (glsl, lights, shaders, extra_textures)
39.851863 FPS (glsl, lights, ramps, shaders, extra_textures)
30.399546 FPS (glsl, lights, shadows)
23.525457 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
laptop running debian/linux, still quite a few other apps running in the background.
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI MOBILITY FireGL V3200
Driver: 2.1.7537 FireGL Release
Window: 1399 x 970 pixels
Multisample: 0 buffers, 0 samples
26.125577 FPS (glsl)
21.468826 FPS (glsl, lights)
14.480893 FPS (glsl, lights, extra_textures)
14.365522 FPS (glsl, lights, shaders, extra_textures)
12.023932 FPS (glsl, lights, ramps, shaders, extra_textures)
10.946328 FPS (glsl, lights, shadows)
12.130357 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., Radeon X1650 Series
Driver: 2.1.7659 Release
Window: 1441 x 821 pixels
Multisample: 0 buffers, 0 samples
23.766347 FPS (glsl)
21.234365 FPS (glsl, lights)
20.514887 FPS (glsl, lights, extra_textures)
20.100882 FPS (glsl, lights, shaders, extra_textures)
19.631996 FPS (glsl, lights, ramps, shaders, extra_textures)
16.943809 FPS (glsl, lights, shadows)
15.823301 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Atleast it actually ran this time, no glitches or abnormalities. So that’s something.
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 9600 GSO/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1681 x 941 pixels
Multisample: 0 buffers, 0 samples
59.952000 FPS (glsl)
58.053980 FPS (glsl, lights)
57.594983 FPS (glsl, lights, extra_textures)
57.957412 FPS (glsl, lights, shaders, extra_textures)
57.889571 FPS (glsl, lights, ramps, shaders, extra_textures)
57.827717 FPS (glsl, lights, shadows)
57.572652 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 9600 GSO/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1681 x 997 pixels
Multisample: 0 buffers, 0 samples
223.194825 FPS (glsl)
200.398262 FPS (glsl, lights)
198.385089 FPS (glsl, lights, extra_textures)
196.081971 FPS (glsl, lights, shaders, extra_textures)
193.853771 FPS (glsl, lights, ramps, shaders, extra_textures)
152.454792 FPS (glsl, lights, shadows)
148.315540 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-18 03:52:21, Rev-15618 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Mobility Radeon X1600
Driver: 2.1.7412 Release
Window: 1281 x 674 pixels
Multisample: 0 buffers, 0 samples
68.608152 FPS (glsl)
61.614519 FPS (glsl, lights)
60.498886 FPS (glsl, lights, extra_textures)
58.613080 FPS (glsl, lights, shaders, extra_textures)
57.754007 FPS (glsl, lights, ramps, shaders, extra_textures)
49.263826 FPS (glsl, lights, shadows)
37.407412 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GTS/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 971 pixels
Multisample: 0 buffers, 0 samples
106.535638 FPS (glsl)
96.615889 FPS (glsl, lights)
92.659533 FPS (glsl, lights, extra_textures)
90.492697 FPS (glsl, lights, shaders, extra_textures)
88.089656 FPS (glsl, lights, ramps, shaders, extra_textures)
73.891106 FPS (glsl, lights, shadows)
70.219617 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7300 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1440 x 774 pixels
Multisample: 0 buffers, 0 samples
111.277220 FPS (glsl)
95.334993 FPS (glsl, lights)
70.430865 FPS (glsl, lights, extra_textures)
65.678664 FPS (glsl, lights, shaders, extra_textures)
57.481839 FPS (glsl, lights, ramps, shaders, extra_textures)
46.640477 FPS (glsl, lights, shadows)
24.711585 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Glsl does not work on my computer .
Blender: No Build Info
Platform: win32
GPU:NVIDIA GeForce2 Go
Driver: 16.20
I updated the extracted data. I now also parse the width and height values and normalize the data using this information to a virtual 1024×768 screen. I don’t know how meaningful this information is.
See:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-23-20-41
The extraction tool:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-23-20-41-wrapper
The extracted data in xml form (format changed a bit: ## x ## pixels -> ):
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-23-20-41-data
Blender: Built on 2008-07-22 14:13:23, Rev-15701 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon HD 2600 PRO OpenGL Engine
Driver: 2.0 ATI-1.5.28
Window: 1901 x 1021 pixels
Multisample: 0 buffers, 0 samples
85.839914 FPS (glsl)
88.142162 FPS (glsl, lights)
76.342730 FPS (glsl, lights, extra_textures)
75.372650 FPS (glsl, lights, shaders, extra_textures)
67.511911 FPS (glsl, lights, ramps, shaders, extra_textures)
0.246707 FPS (glsl, lights, shadows)
0.138767 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
For some reason, whenever shadows are enabled, it slows to a crawl, CPU usage was up to 100% and it took like an hour to finish
Xml tags got stripped. Again, the format change was:
<window>## x ## pixels</window>
to
<window width=”##” height=”##”/>
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., ATI Mobility Radeon HD 2600 XT
Driver: 2.1.7273 Release
Window: 1921 x 1091 pixels
Multisample: 0 buffers, 0 samples
103.038045 FPS (glsl)
88.262344 FPS (glsl, lights)
75.527162 FPS (glsl, lights, extra_textures)
72.923584 FPS (glsl, lights, shaders, extra_textures)
65.482837 FPS (glsl, lights, ramps, shaders, extra_textures)
44.796370 FPS (glsl, lights, shadows)
35.414406 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Same computer, this time using Bootcamp and Windows. Shadows worked fine
Blender: Built on 2008-07-23 22:20:46, Rev-15721 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1153 x 738 pixels
Multisample: 0 buffers, 0 samples
163.729978 FPS (glsl)
145.480506 FPS (glsl, lights)
139.287381 FPS (glsl, lights, extra_textures)
136.661817 FPS (glsl, lights, shaders, extra_textures)
133.192099 FPS (glsl, lights, ramps, shaders, extra_textures)
119.366580 FPS (glsl, lights, shadows)
82.831077 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., Radeon X1650 Series
Driver: 2.1.7769 Release
Window: 1441 x 821 pixels
Multisample: 0 buffers, 0 samples
28.435424 FPS (glsl)
24.201518 FPS (glsl, lights)
23.051146 FPS (glsl, lights, extra_textures)
21.416911 FPS (glsl, lights, shaders, extra_textures)
22.199357 FPS (glsl, lights, ramps, shaders, extra_textures)
19.256115 FPS (glsl, lights, shadows)
17.883430 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Results after updating my ATI drivers. Overall around a 4 FPS improvement. GLSL glitches seem to be random however. Messing with the scene causes the distortion and black banding effects.
Blender: Built on 2008-07-23 18:54:39, Rev-15610M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8400M GS/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1281 x 747 pixels
Multisample: 0 buffers, 0 samples
76.212692 FPS (glsl)
57.964031 FPS (glsl, lights)
49.047767 FPS (glsl, lights, extra_textures)
46.994013 FPS (glsl, lights, shaders, extra_textures)
40.462317 FPS (glsl, lights, ramps, shaders, extra_textures)
35.593531 FPS (glsl, lights, shadows)
26.254835 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: SVN 15606 Apricot Build
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GTS/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
60.127795 FPS (glsl)
57.900514 FPS (glsl, lights)
57.471777 FPS (glsl, lights, extra_textures)
57.742747 FPS (glsl, lights, shaders, extra_textures)
57.677677 FPS (glsl, lights, ramps, shaders, extra_textures)
46.444689 FPS (glsl, lights, shadows)
39.071070 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I am reposting these results because I did not have the power cord plugged in after I switched out videos cards. I noticed a message and plugged it in. All previous cards power supplies were plugged in. Sorry about that. If you guys have low frame rates with the 8600 make sure your cards power supply is plugged in. The 64 Ubuntu Linux version is soooo much faster on the same computer hardware. Great going guys 🙂 😉
Cheers,
Nate Nesler
Blander build: Blender 2.46 SVN 15606 Apricot
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., RADEON X850 PRO x86/SSE2
Driver: 2.0.5279 WinXP Release
Window: 1025 x 666 pixels
Multisample: 0 buffers, 0 samples
35.212075 FPS (glsl)
30.898943 FPS (glsl, lights)
26.572977 FPS (glsl, lights, extra_textures)
26.460846 FPS (glsl, lights, shaders, extra_textures)
26.401594 FPS (glsl, lights, ramps, shaders, extra_textures)
19.453843 FPS (glsl, lights, shadows)
16.346011 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-22 14:13:23, Rev-15701 Version darwin dynamic
Platform: darwin
GPU: ATI Technologies Inc., ATI Radeon X1600 OpenGL Engine
Driver: 2.0 ATI-1.5.24
Window: 1379 x 783 pixels
Multisample: 0 buffers, 0 samples
59.136912 FPS (glsl)
47.116312 FPS (glsl, lights)
36.925708 FPS (glsl, lights, extra_textures)
35.734951 FPS (glsl, lights, shaders, extra_textures)
33.897849 FPS (glsl, lights, ramps, shaders, extra_textures)
25.908978 FPS (glsl, lights, shadows)
18.853543 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 947 pixels
Multisample: 0 buffers, 0 samples
69.228740 FPS (glsl)
92.302080 FPS (glsl, lights)
90.594677 FPS (glsl, lights, extra_textures)
90.811781 FPS (glsl, lights, shaders, extra_textures)
87.251902 FPS (glsl, lights, ramps, shaders, extra_textures)
73.398274 FPS (glsl, lights, shadows)
66.051179 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 921 pixels
Multisample: 0 buffers, 0 samples
104.012906 FPS (glsl)
93.448100 FPS (glsl, lights)
89.980587 FPS (glsl, lights, extra_textures)
87.470754 FPS (glsl, lights, shaders, extra_textures)
86.357895 FPS (glsl, lights, ramps, shaders, extra_textures)
71.496960 FPS (glsl, lights, shadows)
69.986888 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (713_Win32-Apricot-SSE2-LAA-rev15606.zip)
Platform: win32
GPU: NVIDIA Corporation, GeForce 7900 GT/GTO/PCI/SSE2/3DNOW!
Driver: 2.1.1
Window: 1681 x 942 pixels
Multisample: 0 buffers, 0 samples
59.725251 FPS (glsl)
50.418909 FPS (glsl, lights)
48.295616 FPS (glsl, lights, extra_textures)
45.775377 FPS (glsl, lights, shaders, extra_textures)
44.028838 FPS (glsl, lights, ramps, shaders, extra_textures)
35.955089 FPS (glsl, lights, shadows)
27.174382 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info (the same build as the first post)
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
59.329033 FPS (glsl)
57.829169 FPS (glsl, lights)
55.802666 FPS (glsl, lights, extra_textures)
57.611025 FPS (glsl, lights, shaders, extra_textures)
57.667239 FPS (glsl, lights, ramps, shaders, extra_textures)
51.869754 FPS (glsl, lights, shadows)
50.357226 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I had expected much higher rates with this card. Is it possible that this still relies heavily on cpu power?
I’ve cleaned up my system, updated it and built apricot from svn. Now i got some new values, i bit different from my old one:
Blender: Built on 2008-07-25 19:47:13, Rev-15760M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 6600/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 669 pixels
Multisample: 0 buffers, 0 samples
123.493401 FPS (glsl)
82.243816 FPS (glsl, lights)
58.270632 FPS (glsl, lights, extra_textures)
54.506863 FPS (glsl, lights, shaders, extra_textures)
45.288100 FPS (glsl, lights, ramps, shaders, extra_textures)
39.108079 FPS (glsl, lights, shadows)
20.083381 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-25 13:45:36, Rev-15759M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2 (with 1GB memory)
Driver: 2.1.2
Window: 1025 x 646 pixels
Multisample: 0 buffers, 0 samples
75.027725 FPS (glsl)
72.463250 FPS (glsl, lights)
71.887472 FPS (glsl, lights, extra_textures)
72.286355 FPS (glsl, lights, shaders, extra_textures)
71.965288 FPS (glsl, lights, ramps, shaders, extra_textures)
69.721288 FPS (glsl, lights, shadows)
54.574887 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I had a lot of programs running in the background.
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8500 GT/PCI/SSE2
Driver: 2.1.2
Window: 1441 x 791 pixels
Multisample: 0 buffers, 0 samples
74.943302 FPS (glsl)
72.295453 FPS (glsl, lights)
36.677108 FPS (glsl, lights, extra_textures)
36.508379 FPS (glsl, lights, shaders, extra_textures)
36.461746 FPS (glsl, lights, ramps, shaders, extra_textures)
36.192864 FPS (glsl, lights, shadows)
24.326869 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-25 13:45:36, Rev-15759M Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, Quadro NVS 320M/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 937 pixels
Multisample: 0 buffers, 0 samples
56.181423 FPS (glsl)
56.700834 FPS (glsl, lights)
56.164216 FPS (glsl, lights, extra_textures)
56.541032 FPS (glsl, lights, shaders, extra_textures)
56.450111 FPS (glsl, lights, ramps, shaders, extra_textures)
49.477611 FPS (glsl, lights, shadows)
28.382057 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GTS 512/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
176.602850 FPS (glsl)
150.480600 FPS (glsl, lights)
144.707710 FPS (glsl, lights, extra_textures)
195.652209 FPS (glsl, lights, shaders, extra_textures)
190.504430 FPS (glsl, lights, ramps, shaders, extra_textures)
157.616031 FPS (glsl, lights, shadows)
142.549451 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Again the extracted data.
HTML:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-26-19-20
XML:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-07-26-19-20-data
Blender: No Build Info (It was Blender 2.46 SVN 15774 Apricot)
Platform: win32 (It is Windows Vista 64 bit)
GPU: ATI Technologies Inc., ATI Radeon HD 4800 Series (HD4870 to be precise)
Driver: 2.1.7769 Release
Window: 1681 x 947 pixels (Strange, my screen is actually 22″ at 1680 x 1050, not 1681)
Multisample: 0 buffers, 0 samples
132.988807 FPS (glsl)
113.809430 FPS (glsl, lights)
107.103310 FPS (glsl, lights, extra_textures)
103.708327 FPS (glsl, lights, shaders, extra_textures)
101.589742 FPS (glsl, lights, ramps, shaders, extra_textures)
84.597565 FPS (glsl, lights, shadows)
79.973309 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Hope this is of help. Good luck with the project!
Sorry, I had a different game running in the background. It does change the results a bit.
Blender: No Build Info (It was Blender 2.46 SVN 15774 Apricot)
Platform: win32 (It is Windows Vista 64 bit)
GPU: ATI Technologies Inc., ATI Radeon HD 4800 Series (HD4870 to be precise)
Driver: 2.1.7769 Release
Window: 1681 x 947 pixels (Strange, my screen is actually 22″ at 1680 x 1050, not 1681)
Multisample: 0 buffers, 0 samples
138.095995 FPS (glsl)
117.819218 FPS (glsl, lights)
111.583954 FPS (glsl, lights, extra_textures)
109.460341 FPS (glsl, lights, shaders, extra_textures)
106.766776 FPS (glsl, lights, ramps, shaders, extra_textures)
89.947846 FPS (glsl, lights, shadows)
82.042053 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GTS/PCI/SSE2
Driver: 2.1.1
Window: 1681 x 941 pixels
Multisample: 0 buffers, 0 samples
59.957585 FPS (glsl)
57.834862 FPS (glsl, lights)
57.491856 FPS (glsl, lights, extra_textures)
57.732078 FPS (glsl, lights, shaders, extra_textures)
57.691547 FPS (glsl, lights, ramps, shaders, extra_textures)
57.651448 FPS (glsl, lights, shadows)
38.252109 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 6800/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1441 x 770 pixels
Multisample: 0 buffers, 0 samples
50.401204 FPS (glsl)
46.833765 FPS (glsl, lights)
37.280056 FPS (glsl, lights, extra_textures)
33.277566 FPS (glsl, lights, shaders, extra_textures)
33.150617 FPS (glsl, lights, ramps, shaders, extra_textures)
26.622373 FPS (glsl, lights, shadows)
16.739241 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
My Results on XP, Vista same PC
http://pasteall.org/1755/text
I have got some problems running the script… Hereinafter, blender’s console log:
PYTHON SCRIPT ERROR:
Traceback (most recent call last):
File “profile_glsl.py”, line 104, in
AttributeError: ‘module’ object has no attribute ‘waitsamples’
Blender: No Build Info *(706_Blender 2.46 SVN 15858 Apricot)
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2
Window: 1681 x 941 pixels
Multisample: 0 buffers, 0 samples
60.012664 FPS (glsl)
58.071869 FPS (glsl, lights)
57.567805 FPS (glsl, lights, extra_textures)
57.905429 FPS (glsl, lights, shaders, extra_textures)
57.834939 FPS (glsl, lights, ramps, shaders, extra_textures)
57.780732 FPS (glsl, lights, shadows)
38.584759 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-30 20:37:28, Rev-15884M Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI MOBILITY FireGL V5200
Driver: 2.1.7412 FireGL Release
Window: 1601 x 1072 pixels
Multisample: 0 buffers, 0 samples
51.109798 FPS (glsl)
42.257456 FPS (glsl, lights)
39.587715 FPS (glsl, lights, extra_textures)
38.732747 FPS (glsl, lights, shaders, extra_textures)
35.432178 FPS (glsl, lights, ramps, shaders, extra_textures)
23.048856 FPS (glsl, lights, shadows)
14.878720 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Here’s to compare w/ and w/o multisampling on ati.
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., Radeon X1650 Series
Driver: 2.1.7537 Release
Window: 1281 x 924 pixels
Multisample: 1 buffers, 6 samples
48.338480 FPS (glsl)
44.722293 FPS (glsl, lights)
41.774575 FPS (glsl, lights, extra_textures)
41.983114 FPS (glsl, lights, shaders, extra_textures)
39.934643 FPS (glsl, lights, ramps, shaders, extra_textures)
29.707150 FPS (glsl, lights, shadows)
24.175792 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: ATI Technologies Inc., Radeon X1650 Series
Driver: 2.1.7537 Release
Window: 1281 x 924 pixels
Multisample: 0 buffers, 0 samples
61.833788 FPS (glsl)
53.660016 FPS (glsl, lights)
51.361456 FPS (glsl, lights, extra_textures)
44.507795 FPS (glsl, lights, shaders, extra_textures)
48.064999 FPS (glsl, lights, ramps, shaders, extra_textures)
33.411077 FPS (glsl, lights, shadows)
26.501628 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
http://www.graphicall.org/builds/builds/userbuilds/677_Win32-Apricot-rev15606.zip
Blender Rev 15606:
Blender: No Build Info
Platform: win32
GPU: Intel, Intel 945GM
Driver: 1.4.0 – Build 7.14.10.4926
Window: 1281 x 655 pixels
Multisample: 0 buffers, 0 samples
(Error in blender.exe – need to close)
AppName: blender.exe AppVer: 0.0.0.0 ModName: iglicd32.dll
ModVer: 6.14.10.4926 Offset: 0002f2be
http://www.zoo-logique.org/3D.Blender/compilations/stockcompil/win32apricot080731.zip
Blender Rev 15888:
Blender: Built on 2008-07-31 10:37:55, Rev-15888M Version win32 dynamic
Platform: win32
GPU: Intel, Intel 945GM
Driver: 1.4.0 – Build 7.14.10.4926
Window: 1281 x 655 pixels
Multisample: 0 buffers, 0 samples
12.850374 FPS (glsl)
11.796808 FPS (glsl, lights)
11.531355 FPS (glsl, lights, extra_textures)
11.232999 FPS (glsl, lights, shaders, extra_textures)
11.273611 FPS (glsl, lights, ramps, shaders, extra_textures)
11.627096 FPS (glsl, lights, shadows)
11.054699 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
http://www.graphicall.org/builds/builds/userbuilds/706_Blender%202.46%20SVN%2015899%20Apricot.zip
Blender Rev 15899:
Blender: No Build Info
Platform: win32
GPU: Intel, Intel 945GM
Driver: 1.4.0 – Build 7.14.10.4926
Window: 1281 x 655 pixels
Multisample: 0 buffers, 0 samples
12.987105 FPS (glsl)
11.987903 FPS (glsl, lights)
11.552167 FPS (glsl, lights, extra_textures)
11.523745 FPS (glsl, lights, shaders, extra_textures)
11.292452 FPS (glsl, lights, ramps, shaders, extra_textures)
11.751262 FPS (glsl, lights, shadows)
11.236855 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
http://www.graphicall.org/builds/builds/userbuilds/706_Blender%202.46%20SVN%2015899%20Apricot.zip
Blender Rev 15899 (smaller window):
Blender: No Build Info
Platform: win32
GPU: Intel, Intel 945GM
Driver: 1.4.0 – Build 7.14.10.4926
Window: 758 x 479 pixels
Multisample: 0 buffers, 0 samples
13.221254 FPS (glsl)
12.005466 FPS (glsl, lights)
11.846441 FPS (glsl, lights, extra_textures)
11.667487 FPS (glsl, lights, shaders, extra_textures)
11.479802 FPS (glsl, lights, ramps, shaders, extra_textures)
11.956246 FPS (glsl, lights, shadows)
11.302082 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7300 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 971 pixels
Multisample: 0 buffers, 0 samples
56.763133 FPS (glsl)
49.390163 FPS (glsl, lights)
44.407503 FPS (glsl, lights, extra_textures)
43.980214 FPS (glsl, lights, shaders, extra_textures)
45.192010 FPS (glsl, lights, ramps, shaders, extra_textures)
34.266856 FPS (glsl, lights, shadows)
25.232268 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Desktop:
Blender: Built on 2008-07-31 17:27:49, Rev-15884M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6200/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1281 x 899 pixels
Multisample: 0 buffers, 0 samples
26.873558 FPS (glsl)
20.633631 FPS (glsl, lights)
16.117339 FPS (glsl, lights, extra_textures)
15.761348 FPS (glsl, lights, shaders, extra_textures)
13.908366 FPS (glsl, lights, ramps, shaders, extra_textures)
9.967652 FPS (glsl, lights, shadows)
6.806839 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Laptop:
Blender: Built on 2008-07-31 17:27:49, Rev-15884M Version linux2 dynamic
Platform: linux2
GPU: Tungsten Graphics, Inc, Mesa DRI Intel(R) 915GM 20061017 x86/MMX/SSE2
Driver: 1.3 Mesa 7.0.3
Window: 1281 x 673 pixels
Multisample: 0 buffers, 0 samples
2.664459 FPS (glsl)
2.462376 FPS (glsl, lights)
2.429821 FPS (glsl, lights, extra_textures)
2.431743 FPS (glsl, lights, shaders, extra_textures)
2.427771 FPS (glsl, lights, ramps, shaders, extra_textures)
2.441266 FPS (glsl, lights, shadows)
2.424216 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Build 2.46 from Debian unstable
Platform: linux
GPU: Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c)
Driver: xserver-xorg-video-intel 2.3.2-2
The test doesn’t work with this blender version it seems. It keeps running, with no indication of it failing – or when it should be complete.
The output on the console is lots of these messages:
PYTHON SCRIPT ERROR:
Traceback (most recent call last):
File “profile_glsl.py”, line 89, in
AttributeError: ‘module’ object has no attribute ‘totsamples’
and when I quit blender – the results file is 0 bytes.
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6600 GT/AGP/SSE/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.05
Window: 1681 x 943 pixels
Multisample: 0 buffers, 0 samples
86.350925 FPS (glsl)
70.080716 FPS (glsl, lights)
49.846015 FPS (glsl, lights, extra_textures)
47.142970 FPS (glsl, lights, shaders, extra_textures)
39.504487 FPS (glsl, lights, ramps, shaders, extra_textures)
31.476493 FPS (glsl, lights, shadows)
18.214052 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 Ultra/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 924 pixels
Multisample: 0 buffers, 0 samples
59.959890 FPS (glsl)
58.491006 FPS (glsl, lights)
57.846988 FPS (glsl, lights, extra_textures)
58.266533 FPS (glsl, lights, shaders, extra_textures)
58.226954 FPS (glsl, lights, ramps, shaders, extra_textures)
58.154225 FPS (glsl, lights, shadows)
57.892001 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-31 17:27:49, Rev-15884M Version linux2 dynamic
Platform: linux2
GPU: Tungsten Graphics, Inc, Mesa DRI Intel(R) 945GM 20061017 x86/MMX/SSE2
Driver: 1.3 Mesa 7.0.3-rc2
Window: 1281 x 674 pixels
Multisample: 0 buffers, 0 samples
3.915681 FPS (glsl)
3.625345 FPS (glsl, lights)
3.574164 FPS (glsl, lights, extra_textures)
3.592406 FPS (glsl, lights, shaders, extra_textures)
3.537741 FPS (glsl, lights, ramps, shaders, extra_textures)
3.589102 FPS (glsl, lights, shadows)
3.510326 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 915 pixels
Multisample: 0 buffers, 0 samples
60.105026 FPS (glsl)
58.350033 FPS (glsl, lights)
57.797568 FPS (glsl, lights, extra_textures)
58.184181 FPS (glsl, lights, shaders, extra_textures)
58.135189 FPS (glsl, lights, ramps, shaders, extra_textures)
54.280282 FPS (glsl, lights, shadows)
53.858853 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-08-03 09:54:37, Rev- Version win32 dynamic
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 2400 PRO
Driver: 2.1.7769 Release
Window: 1441 x 797 pixels
Multisample: 0 buffers, 0 samples
42.520812 FPS (glsl)
37.284495 FPS (glsl, lights)
32.960613 FPS (glsl, lights, extra_textures)
32.828319 FPS (glsl, lights, shaders, extra_textures)
30.629420 FPS (glsl, lights, ramps, shaders, extra_textures)
20.823727 FPS (glsl, lights, shadows)
16.932692 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
the flying squirrel was glitchy and the tail was very weird
hpe i helped
Blender: Latest Windows Apricot Build
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon HD 4800 Series
Driver: 2.1.7769 Release
Window: 1441 x 797 pixels
Multisample: 0 buffers, 0 samples
65.553611 FPS (glsl)
57.923203 FPS (glsl, lights)
55.641917 FPS (glsl, lights, extra_textures)
55.096598 FPS (glsl, lights, shaders, extra_textures)
53.464236 FPS (glsl, lights, ramps, shaders, extra_textures)
35.609671 FPS (glsl, lights, shadows)
33.773720 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
I was getting some strange artifacts during this test.
Happy Apricotting!
Again the extracted data.
HTML:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-08-11-03-52
XML:
http://twoday.tuwien.ac.at/pub/files/apricot-benchmark-2008-08-11-03-52-data
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8500 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.12
Window: 1681 x 937 pixels
Multisample: 0 buffers, 0 samples
105.503089 FPS (glsl)
69.033558 FPS (glsl, lights)
55.872429 FPS (glsl, lights, extra_textures)
52.351906 FPS (glsl, lights, shaders, extra_textures)
44.565734 FPS (glsl, lights, ramps, shaders, extra_textures)
37.436216 FPS (glsl, lights, shadows)
25.844858 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-08-03 09:54:37, Rev- Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, Quadro NVS 285/PCI/SSE2
Driver: 2.1.2
Window: 1281 x 952 pixels
Multisample: 0 buffers, 0 samples
30.037233 FPS (glsl)
19.550208 FPS (glsl, lights)
14.632614 FPS (glsl, lights, extra_textures)
14.461086 FPS (glsl, lights, shaders, extra_textures)
11.775373 FPS (glsl, lights, ramps, shaders, extra_textures)
6.898005 FPS (glsl, lights, shadows)
4.452533 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8500 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.12
Window: 1681 x 937 pixels
Multisample: 0 buffers, 0 samples
140.259168 FPS (glsl)
83.279307 FPS (glsl, lights)
65.803726 FPS (glsl, lights, extra_textures)
60.824040 FPS (glsl, lights, shaders, extra_textures)
51.614609 FPS (glsl, lights, ramps, shaders, extra_textures)
42.551305 FPS (glsl, lights, shadows)
29.204342 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 6100/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.12
Window: 1281 x 747 pixels
Multisample: 0 buffers, 0 samples
26.315271 FPS (glsl)
17.390091 FPS (glsl, lights)
11.782744 FPS (glsl, lights, extra_textures)
11.378021 FPS (glsl, lights, shaders, extra_textures)
9.540106 FPS (glsl, lights, ramps, shaders, extra_textures)
8.161386 FPS (glsl, lights, shadows)
4.438239 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, Quadro FX 3500/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.12
Window: 1401 x 955 pixels
Multisample: 0 buffers, 0 samples
79.476788 FPS (glsl)
75.254805 FPS (glsl, lights)
74.778652 FPS (glsl, lights, extra_textures)
73.955656 FPS (glsl, lights, shaders, extra_textures)
73.800894 FPS (glsl, lights, ramps, shaders, extra_textures)
40.776619 FPS (glsl, lights, shadows)
40.084789 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
*************************************
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, Quadro FX 3450/4000 SDI/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.12
Window: 1601 x 1105 pixels
Multisample: 0 buffers, 0 samples
36.317579 FPS (glsl)
34.141503 FPS (glsl, lights)
33.871118 FPS (glsl, lights, extra_textures)
33.075668 FPS (glsl, lights, shaders, extra_textures)
32.096814 FPS (glsl, lights, ramps, shaders, extra_textures)
18.068211 FPS (glsl, lights, shadows)
18.886884 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
*************************************
Blender: Built on 2008-07-17 00:41:54, Rev-15608 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, Quadro FX 1600M/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1921 x 1104 pixels
Multisample: 0 buffers, 0 samples
69.555176 FPS (glsl)
64.995526 FPS (glsl, lights)
64.405990 FPS (glsl, lights, extra_textures)
64.138301 FPS (glsl, lights, shaders, extra_textures)
63.320110 FPS (glsl, lights, ramps, shaders, extra_textures)
36.333817 FPS (glsl, lights, shadows)
35.591081 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-08-13 20:36:30, Rev-16083M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8600 GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 173.14.12
Window: 1680 x 922 pixels
Multisample: 0 buffers, 0 samples
194.341373 FPS (glsl)
168.175207 FPS (glsl, lights)
143.306975 FPS (glsl, lights, extra_textures)
131.698431 FPS (glsl, lights, shaders, extra_textures)
118.291022 FPS (glsl, lights, ramps, shaders, extra_textures)
100.612214 FPS (glsl, lights, shadows)
74.983510 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1280 x 672 pixels
Multisample: 0 buffers, 0 samples
23.100017 FPS (glsl)
15.568426 FPS (glsl, lights)
10.827280 FPS (glsl, lights, extra_textures)
10.289798 FPS (glsl, lights, shaders, extra_textures)
8.471651 FPS (glsl, lights, ramps, shaders, extra_textures)
6.720893 FPS (glsl, lights, shadows)
3.432002 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
the test went well, but couldn’t stop GE after it. this has been my problem, anyway. haven’t found a solution.
Running on Ubuntu 8.04.1
Blender: No Build Info (tested with SVN 16075 Apricot SSE2 LAA)
Platform: win32
GPU: NVIDIA Corporation, GeForce 8600 GTS/PCI/SSE2/3DNOW!
Driver: 2.1.2
Window: 1281 x 860 pixels
Multisample: 0 buffers, 0 samples
72.344789 FPS (glsl)
82.058753 FPS (glsl, lights)
77.293411 FPS (glsl, lights, extra_textures)
77.974944 FPS (glsl, lights, shaders, extra_textures)
74.935588 FPS (glsl, lights, ramps, shaders, extra_textures)
52.823210 FPS (glsl, lights, shadows)
46.454442 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 6800/AGP/SSE/3DNOW!
Driver: 2.1.2
Window: 1025 x 689 pixels
Multisample: 0 buffers, 0 samples
49.675372 FPS (glsl)
38.198699 FPS (glsl, lights)
33.691528 FPS (glsl, lights, extra_textures)
33.301906 FPS (glsl, lights, shaders, extra_textures)
29.890230 FPS (glsl, lights, ramps, shaders, extra_textures)
21.273340 FPS (glsl, lights, shadows)
16.132251 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: No Build Info
Platform: win32
GPU: NVIDIA Corporation, GeForce 7800 GS/AGP/SSE/3DNOW!
Driver: 2.1.2
Window: 1680 x 941 pixels
Multisample: 0 buffers, 0 samples
25.782158 FPS (glsl)
23.462367 FPS (glsl, lights)
22.167668 FPS (glsl, lights, extra_textures)
21.628328 FPS (glsl, lights, shaders, extra_textures)
20.825065 FPS (glsl, lights, ramps, shaders, extra_textures)
12.493963 FPS (glsl, lights, shadows)
10.113803 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Better late than never haha.
Blender: Built on 2008-08-17 23:00:36, Rev-16155 Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., ATI Mobility Radeon X1600
Driver: 2.1.7412 Release
Window: 1281 x 687 pixels
Multisample: 0 buffers, 0 samples
65.235594 FPS (glsl)
64.099937 FPS (glsl, lights)
56.862064 FPS (glsl, lights, extra_textures)
54.771140 FPS (glsl, lights, shaders, extra_textures)
54.714580 FPS (glsl, lights, ramps, shaders, extra_textures)
34.730984 FPS (glsl, lights, shadows)
Blender: Built on 2008-08-05 21:55:06, Rev-15977M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 8400M GT/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1660 x 922 pixels
Multisample: 0 buffers, 0 samples
80.471782 FPS (glsl)
54.098707 FPS (glsl, lights)
44.510404 FPS (glsl, lights, extra_textures)
42.662269 FPS (glsl, lights, shaders, extra_textures)
34.280105 FPS (glsl, lights, ramps, shaders, extra_textures)
31.152950 FPS (glsl, lights, shadows)
19.137862 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-08-17 15:58:43, Rev- Version win32 dynamic
Platform: win32
GPU: NVIDIA Corporation, GeForce 8800 GT/PCI/SSE2
Driver: 2.1.2
Window: 3345 x 931 pixels
Multisample: 0 buffers, 0 samples
59.908415 FPS (glsl)
58.509913 FPS (glsl, lights)
58.402194 FPS (glsl, lights, extra_textures)
58.281032 FPS (glsl, lights, shaders, extra_textures)
58.204497 FPS (glsl, lights, ramps, shaders, extra_textures)
58.128391 FPS (glsl, lights, shadows)
57.871566 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6200/AGP/SSE/3DNOW!
Driver: 2.1.2 NVIDIA 173.14.09
Window: 1281 x 891 pixels
Multisample: 0 buffers, 0 samples
17.083240 FPS (glsl)
15.738698 FPS (glsl, lights)
15.480682 FPS (glsl, lights, extra_textures)
16.407643 FPS (glsl, lights, shaders, extra_textures)
13.903891 FPS (glsl, lights, ramps, shaders, extra_textures)
8.989779 FPS (glsl, lights, shadows)
8.539057 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-08-05 21:55:06, Rev-15977M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 6150 LE/PCI/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 971 pixels
Multisample: 0 buffers, 0 samples
28.526487 FPS (glsl)
16.485905 FPS (glsl, lights)
11.126218 FPS (glsl, lights, extra_textures)
10.624945 FPS (glsl, lights, shaders, extra_textures)
8.914772 FPS (glsl, lights, ramps, shaders, extra_textures)
7.822170 FPS (glsl, lights, shadows)
3.836582 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
note: running under compiz-fusion
Blender crashes with rev-16253…
Blender: Built on 2008-08-17 15:58:43, Rev-16145 Version win32 dynamic
Platform: win32
GPU: ATI Technologies Inc., Radeon X1300/X1550 Series x86/MMX/3DNow!/SSE2
Driver: 2.0.6956 WinXP Release
Window: 1025 x 655 pixels
Multisample: 0 buffers, 0 samples
31.465247 FPS (glsl)
27.871103 FPS (glsl, lights)
24.333084 FPS (glsl, lights, extra_textures)
24.364212 FPS (glsl, lights, shaders, extra_textures)
24.374267 FPS (glsl, lights, ramps, shaders, extra_textures)
17.031019 FPS (glsl, lights, shadows)
13.296534 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7900 GTO/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1345 x 824 pixels
Multisample: 0 buffers, 0 samples
49.141088 FPS (glsl)
46.307764 FPS (glsl, lights)
45.896754 FPS (glsl, lights, extra_textures)
45.663751 FPS (glsl, lights, shaders, extra_textures)
45.498017 FPS (glsl, lights, ramps, shaders, extra_textures)
25.533863 FPS (glsl, lights, shadows)
25.355071 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Not terribly good scores tbh – especially as that card was marketed as only 5% slower than a GTX when I bought it! Actually, I’m still not convinced – maybe there’s something wrong with my setup… :/ Mind you, it’s perfectly playable… XD *breaths sigh of relief*
Blender: Built on 2008-07-26 12:10:04, Rev-15776M Version linux2 dynamic
Platform: linux2
GPU: ATI Technologies Inc., RADEON X700 PRO
Driver: 2.1.7769 Release
Window: 1273 x 913 pixels
Multisample: 0 buffers, 0 samples
61.195840 FPS (glsl)
47.815915 FPS (glsl, lights)
46.284285 FPS (glsl, lights, extra_textures)
42.197274 FPS (glsl, lights, shaders, extra_textures)
39.613229 FPS (glsl, lights, ramps, shaders, extra_textures)
32.590468 FPS (glsl, lights, shadows)
23.374632 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
OK, just had to try this out on my new Acer One (A110L) running Ubuntu:
john@audrid:~/code$ cat apricot_benchmark_glsl_stats.txt
Blender: Built on 2008-07-17 22:55:33, Rev-15617 Version linux2 dynamic
Platform: linux2
GPU: Tungsten Graphics, Inc, Mesa DRI Intel(R) 945GME 20061017 x86/MMX/SSE2
Driver: 1.3 Mesa 7.0.3-rc2
Window: 1024 x 503 pixels
Multisample: 0 buffers, 0 samples
1.139515 FPS (glsl)
1.088428 FPS (glsl, lights)
1.078336 FPS (glsl, lights, extra_textures)
1.070853 FPS (glsl, lights, shaders, extra_textures)
1.075566 FPS (glsl, lights, ramps, shaders, extra_textures)
1.083433 FPS (glsl, lights, shadows)
1.081799 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Kubuntu 8.04
Blender: Built on 2008-09-05 07:49:31, Rev-16374M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce 7600 GT/AGP/SSE2/3DNOW!
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 898 pixels
Multisample: 0 buffers, 0 samples
147.565063 FPS (glsl)
134.067117 FPS (glsl, lights)
112.689181 FPS (glsl, lights, extra_textures)
107.045980 FPS (glsl, lights, shaders, extra_textures)
96.839823 FPS (glsl, lights, ramps, shaders, extra_textures)
80.419147 FPS (glsl, lights, shadows)
46.075673 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-09-05 17:59:11, Rev-16389 Version darwin dynamic
Platform: darwin
GPU: NVIDIA Corporation, NVIDIA GeForce 8800 GT OpenGL Engine
Driver: 2.0 NVIDIA-1.5.28
Window: 1901 x 1079 pixels
Multisample: 0 buffers, 0 samples
188.328769 FPS (glsl)
172.328863 FPS (glsl, lights)
168.248757 FPS (glsl, lights, extra_textures)
160.872980 FPS (glsl, lights, shaders, extra_textures)
160.070309 FPS (glsl, lights, ramps, shaders, extra_textures)
117.857010 FPS (glsl, lights, shadows)
112.495493 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Can’t wait to play this when it becomes a standalone!
Blender: Built on 2008-10-22 14:31:43, Rev-17181M Version linux2 dynamic
Platform: linux2
GPU: NVIDIA Corporation, GeForce Go 6400/PCI/SSE2
Driver: 2.1.2 NVIDIA 169.12
Window: 1281 x 747 pixels
Multisample: 0 buffers, 0 samples
73.361191 FPS (glsl)
42.668675 FPS (glsl, lights)
29.749798 FPS (glsl, lights, extra_textures)
27.908113 FPS (glsl, lights, shaders, extra_textures)
23.053069 FPS (glsl, lights, ramps, shaders, extra_textures)
15.495383 FPS (glsl, lights, shadows)
8.996414 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
Blender: Built on 2008-10-22 21:29:17, Rev-17183M Version win32 dynamic
Platform: win32
GPU: ATI Technologies Inc., ATI MOBILITY RADEON 9600/9700 Series
Driver: 2.1.8201 Release
Window: 1441 x 800 pixels
Multisample: 0 buffers, 0 samples
42.676609 FPS (glsl)
31.447587 FPS (glsl, lights)
25.551420 FPS (glsl, lights, extra_textures)
24.898281 FPS (glsl, lights, shaders, extra_textures)
21.204600 FPS (glsl, lights, ramps, shaders, extra_textures)
18.890195 FPS (glsl, lights, shadows)
Get stuck after that and had to crash it.
In Blender command window says Fragment shader detected but: “Fragment Shader failed to link,vertex shader(s) linked. Fragment shader not suported by HW.”
Sorry forgot to add: I had to make it with 248.1 standard version since the test crashed at start with 743_win32-vc-apricot-16699.
Blender: Built on 2008-10-22 21:29:17, Rev-17183M Version win32 dynamic
Platform: win32
GPU: ATI Technologies Inc., ATI Radeon 9600 / X1050 Series
Driver: 2.1.8395 Release
Window: 1153 x 764 pixels
Multisample: 0 buffers, 0 samples
27.790432 FPS (glsl)
26.082653 FPS (glsl, lights)
22.753571 FPS (glsl, lights, extra_textures)
22.994304 FPS (glsl, lights, shaders, extra_textures)
16.737264 FPS (glsl, lights, ramps, shaders, extra_textures)
18.161512 FPS (glsl, lights, shadows)
17.024277 FPS (glsl, lights, shaders, shadows, ramps, extra_textures)
* graphics broken at (glsl, lights, shaders, shadows, ramps, extra_textures). Frankie n some other texture becomes white.
* Trees have to leaves in all test. Just dots.