Meanwhile the team is working hard to create a gameplay prototype. So far, so good π Check it out yourself!Β Β
Β .ogg file availableΒ here.
Meanwhile the team is working hard to create a gameplay prototype. So far, so good π Check it out yourself!Β Β
Β .ogg file availableΒ here.
wow! Looking good! I wanna try it out, hehe. ^_^
so far so good.
That is a great start, gentlemen. =]
wow they seem to be going really fast
nice to see prototyping so early on. and the artists seem pretty productive too.
keep up the great work!
I suppose you will be able to eat the mushrooms for some extra psychedelic visual fx right π
Very impressive…:D
If this was the early 90’s, that would be an impressive game! LOL
Anyhow, I am impressed with your progress! Keep it up!
Nice work for such an early prototype – Keep up the great work, and the frequent team blogging!
The cameraman sounds a bit like Antonio Banderas. π
Great work guys! Those models look awesome. I’m excited to try the game out!
So far so good! I like the low poly foliage — those are the sort of reusable assets that I think can benefit the open-source game community. The bunny model looks good too — I’m glad to see such a high poly model be worked down to an effective framerate for the game. Keep up the good work, I’m impressed to see so much so quickly! Looking forward to my DVD. π
If you guys get a little free time, you MUST try two games: Portal (I know, seen already, just try it ok?) and Psychonauts. they pretty much sum up what a 3D platformer/action/puzzler should be! And they are fun, which isn’t to be sneered at.
Two very nice examples by Brandano! Absolutely agree! Psychonauts because of that crazy level design and Portal because of gameplay…
I would like to know which tecnic you guys are using to make the low poly versions for Apricot… Are those exactly the same assets from Peach with a lower resolution or…?
Thank you.
Psychonauts was one of the reviewed game in the beginning. I’ll take a look on Portal, thanks.
Only few models are reused from Peach, most models are new.
Greetings
Looks good! Have you considered stuff like getting the characters to actually be trooping through VERY long grass in parts of the game? e.g. The bit at the bottom of the world before you jump onto any platforms! If you kept the camera angle down really down and looking up at the bunny in those parts it would add an interesting element of exploration to find the jumps to get up onto higher ground! *imagine real bunnies lost in very long grass!* The grass could get trodden down over time too perhaps – though it might call for a rather complex shader?… :/
~epat. π
looks pretty crappy to me
Are there plans to use any LOD-ing in the Apricot project? Something tells me that lots of alpha textures for trees, bushes, and grass will really eat up some peoples’ graphics cards. But don’t worry too much about the low end PCs – keep thinking forward! π
remember guys in “working” prototype that objects are dummy for a moment π
Please, and mean pretty please! let there be a bazooka in this game that shoots apricots. Doesn’t have to be directly in the game, could be a cheatcode add-on, but let it be in there. Just…
Or maybe for a/the Multiplayer option (ever played Serious Sam in MP on hippiemode? then you know what i mean)
Bazooka shooting apricots (i’ll even model the bazooka for you if you want)!
Wow, this project is coming along much faster than I expected. Looking at the detail you have planned, I just hope my computer will run the game….
NathanKP – The Ink Weaver Collection – Writing Showcase Blog
it have create an other system of gameplay whitch i would like to send to you.
it’s a system more easy to play, like mario sunshine, and other moderns games.
please contact me, I shall be very honored to participate to peach project.
merci et bonne chance pour le projet peach
Yeah, the design reminds me a little bit of Super Mario 64 – one of the greatest jump’n runs ever!
I wish that you have finished this game as soon as is possible.
You guys using ubuntu?