Posts Tagged “ram”

Ramiro the RamMeet Ramiro the Ram! our new character, actually it is there since a while ago but now is time to put it in game.
He is the male sheep, the Ram protector of all Mandy‘s around, and will not hesitate in hitting if you get too close to them!

This week we got the sheep game (catching, throwing, animations, etc) working at a level we can move on to other games, like the piranha, rat, buck, turtle? and its logic.
But still there is a lot of things to do/tweak in our levels/hud/effects and here is where we can use your help, we have this character, the Ram, but no animations still, there are scheduled for the next week (not the one that starts tomorrow monday), so we thought that with the nice response we had with the “Animate Frankie!” post, we could try this again and let people contribute with their own animations so when the next week starts we have some already there, for tweaking/integrating and some nice extra time to work on the levels or make even more animations, we can always re-schedule 🙂

What are we looking for?, this character doesn’t have any animations yet, so we can use any kind, but most needed are:

  • WalkCycle
  • RunCycle
  • Idle animations
  • Hit / being hit (by a nut)
  • Being kicked
  • Death animation
  • Drowning
  • Charging to hit with the horns, pissed off animations, everything you think will fit to this character.

Grab the .blend file here. (Packed, ~1.2Mb). Animating at 40 frames per second (like Frankie’s) will work.
Nothing really fancy on it so should work with recent builds of Apricot, that you can find at GraphicAll, thanks to our build monkeys, also the Apricot branch (linux) have an special place in the “Automated Builds” section, under “Current Hot Branches”.

* You don’t have to leave your .blend file always, you can use Vimeo (good)/YouTube (bad) to upload the OpenGL videos (?) there, and we can ask for the .blend file later (you may want to do some tweaking before release or so).

As a side note, if you’re not an animator and would like to contribute with any other stuff (modeling, texturing, etc). Check the “Contribute your own stuff!” thread we created at blender.org forums and leave your questions/thoughts there.

That’s all! looking forward to what you blenderheads do with this character, hope you like it!
(Feliz Día del Amigo!)

There is an open ftp space on blender.org. It works like this:
ftp to: download.blender.org
user: anonymous
password: your email address

When logged in, go to the directory ‘incoming’. What you put there is visible here:
http://download.blender.org/ftp/incoming/
This upload space deletes all old files after a couple of weeks, so don’t use it for permanent storage.

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