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Jun 13

3.pngPlanning a game project is not easy… and especially not to define when things are really good enough. On many parts you can work virtually forever! To ensure we have a good balance between quality and quantity, we’ve defined three main focus points for the next 6 weeks.

1) Full functional CrystalSpace game prototype

  • the main character in perfect user control, well animated, and with advanced interaction with environment
  • stunning visuals
  • one quest (the “sheep game”)bge2.jpg
  • game intro “cinematic”, menu and overlays

2) Project presentation

  • CS players + game running cross platform (Linux, OSX, Windows)
  • Blender-CS integration (level editor) installation
  • Howto docs, tutorials, videos
  • DVD contents authoring (html menus, etc)

Getting the main character system finished on industry quality level is most probably going to take Pablo and Darius full-time. Frank will 1.pngcontinue work on visual quality and speed.
To allow Chris and Pablito to work ahead, and provide them with sufficient challenges, they’ll work on prototyping the other characters and a new level in Blender’s game engine:

3) Blender Game Engine version (new!)

  • use Blender GE as design and rapid prototyping tool for new characters and levels
  • test implementation in Blender GE of current game ideasbge3.jpg

It’s been surprisingly easy already to quickly rebuild in Blender the basic Apricot game experience. Will be interesting to see in a couple of weeks how it compares! However, I still expect that CS will allow far more detailed and advanced games… and Blender GE prove its value as tool for artists to design and develop ideas with.
But, we’re glad that there’s time and interest in using and hopefully improving this part of Blender!

-Ton-

(Images: today’s snapshots of work in progress. All with unfinished shadow/light mapping. First and third is CS, others is Blender GE.)

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Apr 17
Lets Move!
icon1 venomgfx | icon2 Production | icon4 04 17th, 2008

hey ho! my very first post!, luckily WordPress looks the same everywhere =)

Oookay, what to say.. today is a week and a day since i’m here. Got to know all all the Peach team, I even assisted to the Premiere! (pretty awesome btw), but they are almost all gone now, Sacha and Williams are still here in nl, yesterday Nathan went back home (told me to give 1 hug per person a day!, i’m on it). So that’s it, all the institute for us, is Apricot Time!.

Read the rest of this entry »

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Mar 28

We are very happy to welcome next week Pablo Vazquez from Argentina, better known as VenomGFX, the master of insane colors and crazy animals! He will arrive tuesday and work here for at least three months as artist and animator on the Apricot game.

Pablo will replace Qareeb, who – for personal reasons – went back to Canada… we wish him all the best!

-Ton-

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Feb 27

Meanwhile the team is working hard to create a gameplay prototype. So far, so good 🙂 Check it out yourself!  

 .ogg file available here.

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Feb 8

Proudly present the first glimpse of the game concept!

Don’t make conclusions to fast, we are working on it 🙂

Enjoy!

.ogg file available here

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