It should be about time we comment a little bit on integration improvements which will be worked on for blender and cs.
Basically improvements should come from three main areas:
- cs preview inside blender
- better integration of b2cs ui in blender
- generic node ui for logic, animation and shaders
The first means we will have a real cs view in blender, that will be used for preview of lighting, materials, testing logic in sandbox, previewing animations… this should help to get rid of the “export, change, export” workflow.
Second is about going further into the direction of a blender total mod, we should have better integration with the blender ui in general by devising better ways to extend blender. Ie, instead of having to put everything in overlay interface we aim for real (b2)cs panels that look just like the blender ones. For this we depend a lot on blender 2.5 development, so it is still uncertain how far we can get there during apricot.
And finally, about the node editor thing, the idea is to make or choose some generic node framework for editing different stuff. Yes, blender has a node thing for materials, but we want it also for animations and logic (at least). It’s uncertain if such a generic framework exists or can be made, but certainly we’ll try and of course feedback is appreciated.
Now about screenie… its first correct renderings of cs inside blender showing a parallaxed object, and as such first outcome of collaboration of the main coders here (Frank providing the opengl and cs sweetness, Campbell providing more and more python hooks into blender guts, and Pablo doing all the monkey work). Nice? Well, thats nothing compared to whats coming ;-).
Enjoy the week!